psugar

psugar

Joined Member # 2739336
2 Posts 408 Replies 4,968 Reputation

Can you find the mini dump files in C:\Documents and Settings\username\Local Settings\Temp\Sins Dump and send them to [email protected]? Hopefully we can figure out from these what's happening. A dxdiag would also be helpful.

2 Replies 1,383 Views

Hi LordSethD, The easiest way to learn how to do this would be to look at the data files for the existing races. Have a look at the PlayerPsi.entity file. If you make a copy of this file called PlayerX.entity and edit it, you should be able to see it in game. The "raceNameStringID " at the top is the name of the string (in the English.str file) which has the name of that particular race, so you'd need to add a new string to the strings file with your race name.

7 Replies 10,702 Views

Make sure you have .NET Framework 2.0 installed. That's usually the cause of that error. Point - Retroboy.

30 Replies 92,938 Views

Oh I should add that the file can be found in C:\Documents and Settings\ \Local Settings\Temp\Sins Dump on XP, I'm not sure where it is on vista, but somewhere under c:\users\ . You can do a search for the folder "Sins Dump" under that directory.

3 Replies 3,141 Views

Please send it to [email protected]. It's almost certainly not a connection issue. A minidump is just a crash report so that when something goes wrong with the game, we can figure out what it is. The patch definitely solved some problems that caused minidumps but obviously there are a few still out there. Thank you in advance for sending it in - there is no way we can solve these problems unless people send them in.

3 Replies 3,141 Views

Keep in mind that the .exe file has changed, so any programs that are keyed not to block the 1.04 exe will probably still block the 1.05 exe. Also, if you made any changes to your user.settings file to set the game hosting port they will have been reset.

3 Replies 1,678 Views

All the files in the folder? I think there's just two text files aren't there? You don't need those two, they're just info.

5 Replies 4,656 Views

Other key additions: *) As requested, ConvertData has been modified to allow you to convert binary files back to text format as well. Usage is now convertdata type infile outfile [format] where format can be bin or txt. It defaults to bin if you don't include this param. *) Also, this version includes the developer exe, which has some extremely powerful tools for testing. Some of the perks: automatic reloading of files when you change them, debug menu allo

82 Replies 211,486 Views

Archaon6044: you can add new planet types from the mods into the editor. You will have to edit the .galaxyscenariodef file to add in the planet types. There are two copies of this file, one in the folder where GalaxyForge is (this is the copy that GF uses to figure out what kinds of planets exist) and one in the game's GameInfo folder. If you don't update the one in the game's folder too, then the game won't know about the types .

1,189 Replies 3,580,870 Views

You can only use one at a time. If you want to use two, you'll have to merge them first, or see if somebody else has done it. There are a couple of sweet uber mods out there which are compilations.

2 Replies 3,226 Views

in the gameplay.constants file in GameInfo, you want to play with these two: firstWarningTime 900 normalWarningTime 780

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is the param the chance for this set of ships? Yes If I replace Tech with Psi will it be advent ships? Yes Frigate:Siege with Capship:Psibattle? Those are incorrectly formatted. It has to be "Psi:Frigate:Siege" to match one of the items in the list further up in the galaxyscenariodef file. so since there's no param, what does this mean? The condition type doesn't have a parameter. "PlanetOwnerIsMilitia" is either true or it is

7 Replies 4,947 Views
Reply to Sound Problem in Technical

Which means that if you didn't notice a sound or performance change, your soundcard works fine...

21 Replies 15,716 Views
Reply to Sound Problem in Technical

Some soundcards have hardware buffers; this is kind of a holdover from when system RAM was more precious, I think. At this point it's mostly an annoyance as using hardware buffers is a lot flakier than software, and most machines have more than enough processing power to mix down the sound buffers. But some users have reported that using hardware buffers solves some weird behaviour (for most people it's likely that using hardware would cause more problems) so we left it in the settings. <b

21 Replies 15,716 Views

Hey Helioforge, Apparently "OnOwnerDeath" can be used as a trigger type for buffs but not for abilities. What you will need to do is to have the ability constantly putting a buff on itself - the buff can have an action with the "OnOwnerDeath" condition, which when triggered will apply a second buff to nearby ships which actually removes the antimatter.

2 Replies 5,864 Views

Have a look at the Voruk's Labyrinth map. Open it up in galaxy forge and look at how it adds ships for each player to start with. - Each of the home planets has it's default template turned off. - Then they have an additional template called "Start" added to them. - The "Start" template includes the "LightStart" template. - It also has three groups (one for each race) so that if (for example) you are TEC, there is a group having the condition "PlanetOwnerIsRace" "Tech

1 Replies 1,200 Views