Hey everybody, I know it's been a while. The truth is, I didn't get any feedback on this project for a long time, the modding community seemed to be slowing down, and I abandoned the project. BUT, in light of the fact that a few people have expressed interest over the last few years, I've decided to make this an open source project on GitHub for anybody who wants to work on it, use it, or help others improve it. Please check out <a href="https://philipf5.github.io/sins-data-c
BCXtreme
Version 1.3 stable and Version 2.1 Beta are available now with Rebellion support along with confirmed Windows 8 support! Also, the v2.1 Beta should now have a working ReferenceData Creator. Also, I am working on the next major release, which hopefully will be the first v2.x release to receive a stable designation. More news to follow on that. Download links available in the main post, let me know if you find any bugs, have any difficulties, or any comments at all.</p
Hey guys, just a quick update here. I still haven't found the time to update this utility for Rebellion, but hopefully I will very soon. That version of the utility is going to have to retain the BETA label though, as I will not have the time to test it extensively on every supported system type. EDIT/UPDATE: All right, here's what I'm working on. Very shortly I will be releasing Sins Data Converter v1.3, which will be a stable version that is essen
YES, I definitely plan to update the tool for Rebellion before the end of the summer.
Obviously, college took up a lot more of my time than I expected. This took way longer than I intended, but I have an updated beta, v2.0.1 out there, that includes a diagnostic logging feature. It can log one conversion and save the file to the desktop. To anyone that's experienced a problem with the conversion process in the beta, please reproduce it in the new beta with logging enabled, and then send me the output file. Happy Thanksgiving!
The amount of time I've been able to dedicate to this is dwindling, as I'm getting ready to leave for college next month. Rest assured, I will be bringing all my development project files with me, including this tool. :) But things will probably slow down a bit. I'd be curious to know what compatibility settings you are using. That's another bug in itself, because you shouldn't need to use compatibility mode.
[quote who="Sinperium" reply="91" id="2956748"]Nice to see you again. After using it successfully for quite awhile , I have had a total meltdown now in Win 7 and can't use it at all. It tries to convert and then loops endlessly and crashes. I have to kill process with WinPatrol to stop it.[/quote] Ouch, that's got to be the worst report yet. Somehow I get the feeling that all these issues are being caused by the same problem, hopefully the logging
So it's been a while since I've attended to this page. I'm going to put out an update for this beta that includes a rough diagnostic logging feature so I can get some more information about the problems a few people are having. This should allow me to figure out why the conversion is silently failing for some people. @Hausser0815: If you're still having the GUI problems you mentioned, are you using WindowBlinds or any other desktop customization softw
[quote who="Sobekeus" reply="83" id="2913419"]Right, but when I input the file to be converted, it sets of fine and then nothing shows up in whatever the output is selected to be. In place conversions don't do anything either. It tells me the conversion is successful, so the only thing I can figure it that the output is going someplace unexpected or something else is amiss.[/quote] Which version of Windows are you using?
Version 2.0 is available for download now! This version has a greatly expanded feature set, and I was unable to test it extensively. As such, this is a BETA release and it may contain major bugs. If you do find a bug, send it to me on the support page linked to in the main post. Full changelog is available in the main post. Thanks for downloading, and I hope you enjoy the new release! NOTE: Sins Data Converter fully supports Diplomacy/Trinity v1.2
The current release of the program (v1.2) does stop responding while it is performing the conversion. The next update will fix this problem. By default, this program utilizes the ConvertData executables that come with the game. So, if you have the new beta (1.19), you therefore have the new beta ConvertData exes, and I have no idea if those are backwards-compatible with files from the current stable version (1.011). Hope
[quote who="Ryu-no-o" reply="64" id="2862880"]You should probably make it so the directories for the three conversion.exe that came with the game can be changed. I've installed my SINS game to somewhere other than the default location and I have to run the convert.exe as a custom one to get to work.[/quote] The program looks for the game directory as it's stored in your system registry. The only way the situation you're describing should be happening is if you did not
Happy New Year! I hope everyone has had a great holiday season, especially with Ironclad's announcement of continued development on Sins. The Sins modding community seems to be thriving, and thus I'm announcing the continuation of work on Sins Data Converter. You can read about the what's in store for the next major update at the Sins Data Converter homepage . Remember, o
I'm still having a ton of trouble with this ability. I've gotten everything working now except for the cannonshell. It still just won't fire, period. As far as I can tell, this ability follows the pattern of the Kostura ability to the letter. It also follows Zombies' BuffPlagueOrbitalCannon.entity exactly.
[quote who="Whiskey144" reply="6" id="2841234"]After looking over the ability file and my entity Reference files, I *think* I know what your problem is: It's your levelSourceType; it should be set as "FixedLevel0" instead of Intrinsic. Additionally, IIRC you can hit "Ignore All", and the Dev.exe will ignore all the i>=0 errors. Anyways, what it looks like is that your levelSourceType is set up wrong; instead of using Intrinsic try FixedLevel0, delete the "minExpe
[quote who="Whiskey144" reply="4" id="2841125"]The only thing I can see that might be the cause is that the attach type info for the CreateCannonShell action could be wrong. I'll bold the part I mean. quoting postinstantAction buffInstantActionType "CreateCannonShell" instantActionTriggerType "OnBuffFinish" cannonShellType "CannonShellPhase" effectInfo &
[quote who="Photoloss" reply="1" id="2840880"]Have you tried the Dev.exe (located in your sins installation folder in case you're new to modding)? If yes, what error does it return? Including errors on startup that might be related to any of the files involved. Does the first action trigger? You should see the Kostura charge up animation if it does. Does the last action trigger? Have you registered everything in the entity.manifest? Are you using Entr. or Dipl
Hey everyone, I have been looking at this thing for hours and I can't figure out what's wrong with it. Can someone please look at this buff file and tell me why the second and third InstantActions are simply not happening in-game? TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterr
Just so I don't have to keep checking this page every day, everyone please direct any support requests you have to the support ticket system on my website at http://support.xtremestudios.net . This will really be the easiest way for me to handle any bug reports. Also, for those who are interested, improvements to this program are still in the works, and you can follow <a href="http://xtremestudios.net/portal/projects/sins-data-conver
[quote who="Carbon016" reply="53" id="2728535"]I was converting an entire mod folder with subfolders from TXT to BIN. Apparently I'm using the older version though so I'll update and see if that fixes it.[/quote] Let me know what your results are with v1.2. EDIT: Whoops, almost forgot that you can copy/paste folder paths into v1.2! OP updated.
[quote who="Carbon016" reply="50" id="2725805"]I can provide a mirror on the DoV site, if you're interested, we have plenty of bandwidth to go around. Either way, thanks for keeping this updated, having a no-BS converter app that does exactly what it says with no fuss has made my life a lot easier. edit: Heh, just got an "Invalid allocation size: 4294967295 bytes" error, maybe I should do a folder at a time[/quote] Glad to hear you're enjoying the program! Hmm, I've
I know you said this utility is "on hold", but is there any chance I get the last released version? It would really help with a modding project I am working on!
You can't change the default mod directory, but you could use the "mklink" DOS command to redirect the default folder to another location of your choice. Then when the game looks in the default folder for mods, it would actually be looking in your custom folder (but the game wouldn't know that).
*drum roll* Sins Data Converter v1.2 is now available for download! Original post has been updated with a full changelog, and the new link.
[quote who="myfist0" reply="47" id="2717013"]Ya I can help, sry I missed the question b4. I can still mirror if you want.[/quote] No problem, and I would still appreciate that mirror! My new hosting will have a bandwidth limit of 15GB/month, and even though people downloading a 2MB program will never even get close to that limit, it would still be nice to have a backup in case of downtime or server work.