Thanks mbaron888 and Carbon016! [quote who="Xwhyzed" reply="26" id="2564580"]I still get the "Sins is not properly installed on this computer" message with Win Xp 32bit When I picked a custom convertdata.exe and started the conversion then I got "Conversion complete" message yet nothing happened and no files got converted.[/quote] First of all, you MUST specify a custom ConvertData.exe if the computer you are on does not have Sins installed. Sorry i
BCXtreme
[quote who="Aractain" reply="21" id="2564203"]Folder Exclusion List, "Dont ya touch dis folda foo!" when using subfolders?[/quote] That would probably be pretty simple to implement. Definitely worth a shot. BTW, one of the new features in v1.2 will be a checkbox that sets the output to the same folder as the source, to automate in-place conversions. By default, it will be unchecked; if you want to do an in-place conversion, you can just set the source, check the bo
[quote who="harpo99999" reply="17" id="2564012"]bcextreme, sorry about the hijacking of your thread, and the best of luck in your future programming[/quote] Don't worry about it. And thanks! To everyone else: the Sparta reference is hilarious. The GF replacement idea is being investigated, but please don't expect anything soon, because it is extremely complicated and will take some time to even work out a development plan. For now, let's keep this thread
[quote who="Aractain" reply="19" id="2562659"]Why do you keep saying that "just because" its different it dosn't automatically mean its bad. Who do you tihnk keeps saying its bad because its different? SupCom 2 is, however, bad - not because its different, but because its badly designed. And the name is very important. If Sins of a Solar Empire 2 is a peggel clone, I will be very very annoyed - and yes it will be a crap game because it would be a really
[quote who="SIN-Imperium" reply="8" id="2562405"]I think the modding community is significantly smaller than the visible player/poster base and something else pertinent may be that you posted during the great server reset and crash. There are a lot of pretty teeny (and very trivial) posts now and then that push new threads down and I have found it takes awhile to get the knowlegeable base into a conversation sometimes. Bump this now and then as it is hands down the best
OP, I assumed that you hate Demigod because you claimed that GPG "butchered" it, and also that it was a reason not to expect anything good from GPG anymore. I would not expect someone to speak that way about a game they actually like. And no, I haven't tried MP on that game yet because I'm not big on online multiplayer in general; I prefer SP and LAN with friends. To everyone else, of course it is natural to compare a sequel with the original. But sometimes you shoul
[quote who="Aractain" reply="5" id="2562124"]Do you know how many peeps DLed it?[/quote] Unfortunately, no. I have no way to track it. On this forum, though, it seems that people typically leave feedback if they like something. I plan on giving it some more time of course, a lot of people probably don't even come here during the work week. Still optimistic here! By the way, weren't you the one that expressed disappointment about the requirement of havin
With all due respect to the OP, I must disagree: I pre-ordered SupCom 2, and I have to say, I'm very pleased with it. Obviously it's not like SupCom 1 ... that would have disappointed me, because I didn't pay $45 to get more of a game I already own. It's not supposed to be an expansion, nor is it supposed to be SupCom version 2. I love Demigod and I love SupCom 1, and to me this new game is like a cross between those two. I launch SupCom 2 when I want
[quote who="worldstrider" reply="3" id="2560735"]Excellent job. I have downloaded all the others and none of them worked properly for me--crashes, conversions but no actual file changes or creation, etc. This one worksb great and is a true gui (even though I am an old net hack I really don't like command line when avoidable). I am 32 bit XP--I assumed you'd know but you are correct. Keep up the good work--very smooth and no glitches.[/quote] Thanks again!&
[quote who="worldstrider" reply="1" id="2560517"]I ran it earlier today right after posting this and had an issue with Xp showing "Sins not installed properly". I downloaded the revision and it works perfectly as designed (just be sure to specify the Sins version before conversion). I did a simple entity file from Sins to a Desktop folder and then re-converted that file from the folder to desktop--no problems at all. Great job and a fast fix![/quote] Thanks
UPDATE: I am trying to give this very old project a shot at a new life. Please check out https://philipf5.github.io/sins-data-converter/ for: The story behind this project and its four-year disappearance. Details on the decision to take this project OPEN SOURCE . A long-missing official download for the Sins Data Con
[quote who="micro5797" reply="30" id="2559855"]Well, no thats not how windows works. Windows almost never uses 100% of your ram. If it does it is just for a moment and because it was out of its control. Windows caps the ram useage so that it never runs out of memory. Going to 6gb, you would still only use about 89% of your memory doing the same thing.Then all windows systems use virtual memory to fill up the gap. [/quote] I'm afraid I must disagree.
I did not self-build my computer, I ordered it from an OEM. It was already optimized to run with it's current RAM complement. And believe it or not, it does make a difference to have more RAM if you're on 64-bit Windows like me. Impulse extracting a download of Supreme Commander takes up about 89% of 9GB. If I had 6GB, it would take up 100%, and everything else on my PC would slow to a crawl. I once built up a computer from 2GB of RAM all the way to 8GB, over
[quote who="micro5797" reply="22" id="2559231"]In adition to trying to find solutions in the game. A good fix could be to reset your virtual memory. Set it to "0", restart your pc then set it back up to where you like it. Also clear temporary files. You said the problem is getting worse, so besides more pc rescorces needed, if your vm is getting filled up, that would also make the game have to search more of the hdd to find what it needs. Whe
Okay, finally managed to get the empire tree emptied. But the game speed hasn't improved at all. In fact, our last game session, it actually got worse. My friend said his framerate was about 1/15 of a frame per second, or 1 frame every 15 seconds. Mine was better (
[quote who="Whiskey144" reply="5" id="2559071"]@BCXtreme- I think Sins was released in 2005-2006, or maybe the end of '04. But it isn't a particularly AFAIK.[/quote] No, Sins was released in Feb 2008. I remember, cause I bought it just a month or two later. Check Wikipedia if you like, their SoaSE article confirms it. On topic - I have not seen the overlapping planets thing yet. Are the people seeing this only seeing it since Diplomacy?
[quote who="-Ue_Carbon" reply="17" id="2558822"]Find whatever icon has the a pin icon over it then select it then click the pin/unpin button. All Starbases will autopin, you have to manualy remove each one.[/quote] Okay, well as far as I can tell, nothing is pinned. And yet, every ship, structure, and planet I have is still displayed in the tree.
[quote who="Whiskey144" reply="2" id="2557831"]Multicore support is "missing" because this game was developed in 2004. It's not a new game.[/quote] They developed it in 2004 and then waited four years to release it? Never heard of that before... no wonder certain aspects of it (like multicore) are "behind the times"...
Still haven't figured this out ... how do I manually remove things from the empire tree?
[quote who="ZombiesRus5" reply="10" id="2554985"] I'm quite sure it is possible. However, my understanding is that Iron Clad was basically the equivalent of an Indie company at the time of Sins release. What they did accomplish with a limited budget is fairly amazing given I don't really know what their experiences were with game engine development at the time. Also, From most user accounts the game performed fairly well with the vanilla version and has more recently suffered performance
Well, deleting the 450 extra autosaves and autoreplays did not work. [quote who="ZombiesRus5" reply="6" id="2554816"] There are several threads that address this. But, seriously, by default 32 bit windows systems reserve half of the available ram for the kernel. Therefore, if 4GB is available then 2GB is reserved for the kernel. (Yes, we know you can change this through actions that are way too complicated for normal users). This means that only 2GB is available for your applicat
[quote who="Screet" reply="4" id="2554497"] Quoting BCXtreme, reply 3OK, well your suggestion helped a little, but the game is still painfully slow. Neither RAM nor CPU usage is anywhere near the maximum. I do have an idea: is it possible that having too many AutoSaves could cause this problem?? I doubt that you've got an autosave per second running, so it's surely something different. About RAM: Reducing the graphics settings for vanilla Sins resul
OK, well your suggestion helped a little, but the game is still painfully slow. Neither RAM nor CPU usage is anywhere near the maximum. I do have an idea: is it possible that having too many AutoSaves could cause this problem??
All of the special effects settings are turned off on my friend's computer. Turning them up and down on either/both computers makes no noticeable difference, nor does changing the screen res, so it's probably not a GPU issue. I will try your RAM usage limit increase suggestion sometime today. Thanks!
I'm currently in the middle of a LAN multiplayer game with a friend and two AIs. We are in a "Random - Huge (Single)" map. The game ran very well for quite some time, but after several game hours (achieved by playing 90-min sessions over several days) the game has become unplayably slow. My friend's computer is running at maybe 1-2 FPS, and mine is maybe 10-15 FPS. I have tried lowering the graphics settings to their absolute lowest, and it doesn't speed up by even a f