BCXtreme

BCXtreme

Joined Member # 2752850
14 Posts 87 Replies 997 Reputation

Hey, I just updated to the newest builds of SoaSE, Entrenchment, and Diplomacy, and now all of a sudden the manifest system for the mods (mod stacking) isn't working at all. If I stack two mods together, the game minidumps because the entity.manifest for Mod #1 doesn't have the entity refs for Mod #2. If I switch the order so Mod #2 is on top, the game runs, but Mod #1 is completely ignored, despite the fact that the two mods have none of the same files. Is anyone

6 Replies 5,983 Views

OK, I greatly increased the autosave frequency and that has helped a lot. I want to send a crash log to Ironclad/Stardock, but I can't find how to enable logging...?

7 Replies 6,802 Views

[quote who="-Ue_Carbon" reply="3" id="2517662"]I suggest enable logging. When it does crash send the log file, computer specs, what settings your running, and what your doing ingame around the time of the crash. Send them [email protected][/quote] OK, I'll do that. [quote who="Beric01" reply="2" id="2517611"]I have pretty much identical specs as your PC (i7 920, 64-bit, GTX 260), and my brother does too. We have been experiencing this crashing without minidumps since Entrenc

7 Replies 6,802 Views

Hey, I'm running Sins Diplomacy Beta 3 in LAN multiplayer, and every so often the game just completely disappears, and I am back at the Windows desktop. This can happen after pretty much any length of gameplay; the longest I can remember it going without crashing was about an hour, today it crashed within a minute. Needless to say, even with frequent saving, this makes the game nearly unplayable. I have a brand-new, high-end computer (Core i7, 64-bit, 9GB RAM, GTX 26

7 Replies 6,802 Views

Hey, So I noticed you now have to have research in order to send resources to other players. However, the research infocard also seems to imply that you can ask for resources from other players ... how does that work?

4 Replies 4,269 Views

I am an idiot. Turns out that the problem was in the Player entity for the new race. The entity in question didn't have a quote at the end, and thus the reference was considered "incorrect." I was so busy watching spelling that I missed the punctuation! [e digicons]:blush:[/e] Problem solved, though...

6 Replies 5,364 Views

[quote who="Nacey" reply="3" id="2473629"]This is one of those weird kinds of errors the main thing to check for would be a misreferenced file in say a ResearchPreRequisite for example you must enter: RESEARCH_SUBJECT_FILE NOT: RESEARCH_SUBJECT_FILE.entity There are many situations where this can occur the research one is just the one that pops in to my head right now, best thing to do is make sure that all the files are referenced properly within the other fil

6 Replies 5,364 Views

[quote who="knownalien" reply="13" id="2473671"]BCXetreme, what you are describing I have never seen before. 25 ships??[/quote] That is an approximate number, but it WAS at LEAST 20 ships, mostly the stronger pirate equivalents of Kodiak Heavy Cruisers. This is in Diplomacy Beta 2. I also have played with pirates active from time to time before, and not until Diplomacy did I see them send anything anywhere near this powerful.

99 Replies 283,133 Views

[quote who="JuleTron" reply="5" id="2473380"] Using ten Ravastra Skirmishers, it took me like ten minutes just to destroy three pirate ships, and that was I all I could destroy before I lost all of my ships. Skirms are extremely underpowered so never ever build them under any circumstances. Assailants are much better.[/quote] I was not yet able to build any Assailants. I normally use skirmishers as an emergency force when I just need to fight off enemy scouts or someth

99 Replies 283,133 Views

[quote who="-Ue_Carbon" reply="1" id="2473228"]did you add the enitity to the player info file? [/quote] What exactly is the player info file? And incidentally, I probably added 100 entities, and only one of them has this problem.

6 Replies 5,364 Views

Hey, So I have this mod I'm making, and the game is minidumping on launch with an "Entity Ref not found" error. But the entity that it says is "not found" is definitely in the GameInfo folder, and is definitely in the entity.manifest file. I also updated the entityNameCount in the manifest, and it is definitely correct. I have checked all spelling almost a dozen times, and that is also definitely correct. Why is SoaSE telling me the entity is "not found" when

6 Replies 5,364 Views

[quote who="Ryat" reply="1" id="2472980"]Nope, I personally dont think they are strong enough (I even modded them to be stronger still) in fifteen minutes you should have something that can stop the small attacks that the pirates send your away, I always do edit: sorry did not mean to sound harsh, I learned long ago to get a solid fleet and defenses up in a hurry, when you play four or five unfair oppenents you learn to move fast[/quote] Sorry, but I don't consid

99 Replies 283,133 Views

Hey, I was just checking out the new Beta 2 features, or at least trying to, when an enemy put a 250c bounty on me about 0.001 seconds before a pirate raid launched, and WHAM!!! About 25 pirate ships attacked my only planet. I had nowhere near the research or fleet capacity to do anything about it. Add this to the fact that pirate ships have capital ship strength now, and it's just insane. You should not be able to wipe out another player's entire planet in t

99 Replies 283,133 Views

[quote who="ManSh00ter" reply="6" id="2414896"]There is no conversion list as far as I know. I just select them and click "Convert". Try disabling the preview function and make sure your output folder is set (you can autoset it in the options).[/quote] The Convert button is still disabled. I can select the files, but I can't click Convert.

7 Replies 11,061 Views

[quote who="ManSh00ter" reply="4" id="2414691"]I recommend using DDS Converter 2 , a free and easy to use tool which can convert most commonly used image formats to .dds, using either the S3 or nVidia algorithms. Besides, its a lot faster than the nVidia plugin for Photoshop, especially if you work with textures bigger than 1024x1024. And yeah, it can work in batches. When converting, simply select the nVidia algorithm and DXT5 for all your textures, including the normal maps. I te

7 Replies 11,061 Views

[quote who="Blair Fraser" reply="1" id="2413997"]Use Photoshop actions.[/quote] Could you elaborate please?

7 Replies 11,061 Views

[quote who="Thoumsin" reply="11" id="2409122"]Use XSI... the modtools version is free... for hardpoint... and use the Stardock mod package for convert to .mesh[/quote] Is there a tutorial I can read that fully explains that whole process?

12 Replies 13,494 Views

[quote who="Thoumsin" reply="8" id="2407996"]From .mesh to other format, use 3D Object converter From XSI to .mesh format, use the Stardock converter Both software work only in one direction for the convertion...[/quote] Well, I have .obj format now. Is there a free program that can convert that format to .mesh? Or is that XSI? [e digicons]:|[/e]

12 Replies 13,494 Views

[quote who="Thoumsin" reply="6" id="2407031"] Try 3D Object Converter... http://web.t-online.hu/karpo/ ... take a look at the format list ( seek for "sins of solar empire" )... you will find a entry for the binary and text .mesh file... have use it for convert a lot of sins ship in .obj ... geometry and UV are converted in a reliable way... but hardpoint are not converted...[/quote] Do I want to convert the .OBJ to an "ASCII" .MESH or a "binary" .MESH?

12 Replies 13,494 Views

Hi, I am currently playing a long-term epic multiplayer game on SoaSE with a friend, and I would like to know, can we change our player names in the SoaSE player settings and still load up our multiplayer save files? Or would we have to start an entirely new game after changing our player names? Thanks!

2 Replies 11,341 Views