- Uzii -

- Uzii -

Joined Member # 2770905
8 Posts 800 Replies 1,318 Reputation

They are definitely there on mine. A quick recap; You have Sins 1.03 installed. You have all the relevant files in the right places. You haven't touched any of the files in the mod. You downloaded it from one of the links on my mod's page. (If so, which one?) Also, I keep saying this, screenshots, screenshots, screenshots. You can never have enough. In-game, Out-game, number of files in folders, address bar visible, everything you think might be of any importance.

1 Replies 2,340 Views
Reply to entityType in Sins Modding

Think its possible? Definitely. With the current Mod Tools? Possibly. Something I am going to look into? Not at the moment. You may be able to change the entity to Planet, and add everything that a planet has (keeping certain lines, meshes and textures etc..). It then may simply load up with the Star as a planet. Of course, this is very long shot, and probably not work. But thats where I'd start, and change things around from there. Good luck. ;)

7 Replies 4,963 Views

No, that was a generalisation. There should be exactly 896 files, thats direct from the Reference Data 1.03 folder. Can you identify the two new files? Edit: Nope, you are now 1 file under. Thats the one you need... Edit2: And thats not high, I'm touching 1,000 files in Sins Plus 1.3, and its not even finished yet. :D

22 Replies 14,441 Views

No, you don't need to edit any 'Count' number because you haven't 'Added' anything to any lists. You asked me, so I told you what it was. Try what Terraziel has said. Edit: In light of the above posts; sounds like a string or count error. You do have every single file in the GameInfo folder right? All 800 of them?

22 Replies 14,441 Views

Fine. Its not possible to have 'Infinite' resources. You can mod in ridiculous amounts of everything, by editing various files. Planet files for the Asteroids, and you could add planetary underdevelopment tax, so it would increase, rather than decrease you income.

27 Replies 31,358 Views

Ok, here are a few things I noticed: [U][B]Battleship File:[/B][/U] [quote]Weapon WeaponType "Projectile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "ENERGY" WeaponClassType "LASERTECH" DamagePerBank:FRONT 100.375000[color="#FF0000"] DamagePerBank:BACK 100.000000 DamagePerBank:LEFT 100.000000 DamagePerBank:RIGHT 100.000000[/color][/quote] [U][

22 Replies 14,441 Views
Reply to entityType in Sins Modding

Instead of posting a couple of words, you could say what exactly you are trying to do. There usually is a way around most problems, if you tell us what you are aiming to accomplish.

7 Replies 4,963 Views

ManSh00ter was working on this, and so far, he has increased them and textured them. However, the cloud layers are untouchable at present, so making planets without clouds is the only way to do this.

7 Replies 4,348 Views

Ah ha, I try my best to keep an open mind when Online, with anything. BF2 taught me that. I always ended up playing with the Yanks as my work times are somewhat different than most. ;) Edit: [color="#00FF00"][B]Just a heads up to those of you who are interested. You may have already seen it, but I have added a little 'Progress Report' of my next update, 1.3, to the bottom of the First Post.[/B][/color] I'll just say now, 'Abilities' are the most time consuming of all of them.

1,334 Replies 3,504,250 Views

[b]@ IsotheWise[/b] I'm British/English whatever its called nowadays. This is how we spell it: [link="http://www.thefreedictionary.com/colonise"]Coloni[B]s[/B]e[/link] Also, check the right hand list on [link="http://64.233.183.104/search?q=cache:gf33mmIkT1MJ:www.tysto.com/articles05/q1/20050324uk-us.shtml+colonise&hl=en&ct=clnk&cd=1"]this[/link] page. Also, to answer you query about the starting planet; no, not really. It is defined in each map, rather than the game files. I [i

1,334 Replies 3,504,250 Views

Ha! Those posts just brightened my otherwise dull and unproductive day. Thank you all :D Yeh, just need to get it off my chest, I'm sure you can all relate to it ;)

9 Replies 4,472 Views

Ok, firstly, please stop bumping. Twice in an evening is... a little excessive. Edit: Three times in an evening. What Kruelgor said is spot on, its a good idea but who and how will it be enforced? If everyone drove at the speed limit, there would be a lot less injures and deaths on the road. If everyone switched off lights (insert another energy saving technique here), then we would save a lot of resources and, if you believe it, slow global warming. You see where I'm going? <b

10 Replies 6,986 Views

A quick search, have you looked here: [quote]For Vista users it should be located at: C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods[/quote] Courtesy of Icedude.

1,334 Replies 3,504,250 Views

Vista? *Shudders* Err.. there are guides around for installing mods in vista, I'll have a look for them in a minute. Have you made all the folders 'Visible' (not Hidden)?

1,334 Replies 3,504,250 Views

Well, in that case, he should have explained it better. The 'fleet number' he stated doesn't exist in-game. All he had to do was hover his mouse over it and write down the exact name. People like that I have very little time for, like all these 'open' questions that are being asked at the moment: Explain the GameInfo folder, explain how to change ship stats, explain how to *[I]Insert very broad range of Modding here[/I]*, etc... I remember a post quite a long time ago; "What files do I

9 Replies 4,472 Views

I think [link="https://forums.sinsofasolarempire.com/301777"]Reply Number 5[/link] will help you accomplish what you want.

9 Replies 4,472 Views

[b]@ Deckard[/b] Thats weird. Are you 100% sure those were the only two files you edited. The only files that would mess up the alignment are the Player files, the .Brushes files, or the RESEARCH file itself. Make sure, I mean [I]dead sure[/I], you haven't even touched the other files. [b]@ Kreyson[/b] No can do I'm afraid. Firstly, I would need his permission, but direct from Icedude's Mod thread: [quote]I got permission from Uzii to use his mod but [U]bailknight wants to hold

1,334 Replies 3,504,250 Views
Reply to confused in Sins Modding

[quote]Honestly, it's all really, incredibly self-explanatory with a few exceptions. It seems like a lot of garbled crap at first, but just sit down and read through things and it will all make sense really quickly. The .pdf files that are included with the original forge tool set are very helpful. It's easiest to learn by just asking general questions (How much damage does an advent scout ship do per volley?) and then just trying to find the answer by looking through the files. You'll get the f

7 Replies 3,623 Views

Sigh... From the post [I]above[/I]: [quote]With the files that are left, use a Text Comparer (free ones are available on Google), and 'merge' the files remaining together. [/quote] Most will do the job, and I have very few changes to the Player files, so they should be an easy example to merge.

4 Replies 3,708 Views
Reply to confused in Sins Modding

You will need the Reference Data to view the files correctly: [link="https://stardock.cachefly.net/SinsReferenceDataForVersion1.03.zip"]HERE[/link] Once you have them, look for the files in the GameInfo folder which start with: FrigateTech~~~~~~~~~.ENTITY and CAPITALSHIP_TECH~~~~~~~~~~~~~.ENTITY Each one is a different ship, and inside is where you edit most of their stats, etc. The numbers and references are usually self explanatory. Just change something and test

7 Replies 3,623 Views

I have included a document with my mod detailing the files that are [b][u][i]CHANGED[/i][/u][/b] in it. New files that are added by it are not listed, but they will not be replaced. Basically, you need to start with mine as a base, then copy over everything from Silver's into the correct folders. Do this by selecting the [i]files[/i] not the [i]folders[/i]. Then you will need to replace everything apart from the files I have listed. If you use the 'Move Here' instead of 'Copy

4 Replies 3,708 Views