No, I think you may have mis-interpreted. The file list I have given, is files I have [u][b][i]changed[/i][/b][/u]. The new files which still must be put in are not listed as when merging them they will not replace or be replaced. I [i]can[/i] right a list like the above with all new and edited files, but the list would be long (as above :d) and the chance of missing a file is high (as above ;) :D). The way I would merge mods would probably be to start with my mod as a base,
- Uzii -
I nice idea, but until the Final Mod Tools are released, there is no way of doing this, as far as i know anyway.
Erm... As much as that was a nice thought, it was quite unneeded, and actually could be bug-causing if used. I have included a list of all the files I [i]changed[/i] with my mod. All the other files are [B]new[/B] and won't replace/be replaced by anything. All you need to do is make sure you either; a) [U]Merge[/U] the files [I]I[/I] have listed when merging my mod with another, or b) [U]Use[/U] the files [I]I[/I] have listed by replacing the originals. Any mods out there will n
Find the author, and ask him politely to update to a 1.03 compatible version.
[b]@ StCobalt[/b] If you increase the Bonus density to 100% then you will get a lot more bonuses on each planet. I haven't tried upping it further than that, but have you tried 150%? [b]@ GlArch[/b] The planet files are quite simple, there are a few things I don't understand, but most of it is self explanatory. The only thing I can think you would want to change is the Tactical slots, and thats nice and easy ;)
Where did you get 'FIGHTER' from. Was it from another file, where it is used in exactly the same context?
Lol, I thought that was intentional, so you showed what you edited. Good to see [U]you[/U] found the error, I always find that is the best way to learn, rather than someone else finding it.
I'm just off, but did you change the count number? No time to count myself, soz. Just make sure how ever many things you added, goes on top of the [i]items #[/i] at the top of the list. Good luck
Thats very strange. Normally the checksum would differ. Is the map you are trying to play [i]exactly[/i] the same, ie. To the byte? Also check he has installed it correctly, the Checksum only gives the size of the mod folder. If the files are in the wrong location the game will still give the same Checksum. Make sure (screenshots) he has it exactly the same way as you. Also, make sure he can play it single player too. If he has problems there, then he could well have installe
Some bonuses simply are not on planets. [I]Overgrown[/I] won't show up on a Desert world, well, for obvious reasons :d Some bonuses are more common on some planets, the Corrosive Atmosphere will show up a lot more often on a Gas Giant, than another planet type. However, there are simply more of that type in the 'possible list' for Gas Giants, meaning you could get 3 of the same bonus on one planet. If you feel some bonuses should be on certain planets more often, or all the tim
Damn, I'm so slow, I couldn't even edit my own [i]late[/i] post. :D Edit: You will probably need to put this into a mod and activate it. Or backup the default file and edit that.
Oh, I haven't really played with increased resources, so thats why ;) Good luck anyway, hope you find a solution.
The [B]GalaxyScenarioDef.GALAXYSCENARIODEF[/B] file, in the [b]GameInfo[/b] folder is the one you want. Near the bottom, there is a load of templates for each planet type. Just don't forget to change the [I]Count[/I] number. Good luck.
[b]@ Cypher[/b] Mmmm... well, it's not in the Planet .entity files. I compared them with my ones from 1.02 and there were no changes to the Asteroid counts on all the planets. The only ones I didn't check were the Home planet files. They may have changed the chances of getting an asteroid, but not the max possible for a planet. [b]@ Zelfster[/b] Yes, I agree there. I think I will drop it down. Probably to 60%, a happy medium between 75% and 50%. And yes, they are very
Yes, very odd, but hey. Good to see you got it working. Good luck Modding! ;)
I stand by my post above, one person changes it, the others get it off them. Also, check your Mod Checksums, this is what they are there for, so you know you have exactly the same mod. I haven't played MP yet, so I don't really know how it works, but if you know these people well, I recommend trying the above. As for the Paradise Planet, that is unfortunate. However, you must use its strengths, not its weaknesses. Research your Culture upgrades (bonuses for ships etc in your c
You need every file from the GameInfo folder in your mod folder's GameInfo. I think its 800 odd files. They are very small, so don't exactly [i]waste[/i] any space. You may also be trying to run mods that are not yet compatible with 1.03, which would cause their minidumps.
Mmmm... This also applies to the other folders (except Textures). But this does seem strange. Can I ask what you changed? Or what files you edited?
You put [i]all[/i] the GameInfo files in the mod folder right?
The Final Mod Tools? I think they are planning to release a Demo of Sins first, then start work on them. Or, I think thats what I've seen somewhere.
Yes, they are pretty different. Its been a while since I've had a good go on it. This is what I was thinking of, and them both being Flak Frigates probably over-killed the very slight similarity. [img]http://img364.imageshack.us/img364/1020/flakflakfo1.jpg[/img] I meant no offence by it, it is a very well drawn picture, and this mod is coming along nicely. Good luck with it, and any help, although I'm totally useless when it comes to modeling ;) I'll do my best. Keep it up :C
Thanks grazzit, I may lower it slightly. As for the minidumps, thats strange. Do you all have the same Mod CheckSum as each other? That is usually a good way to find some errors. Also, would it be possible for one person to alter the map you intend to play on, then send that exact file to the others? That way, you will all have the same map, right down to the byte. I have been playing LAN with a friend and we upped the Bonus chance to 90%, or possibly 95% and encoun
No, yeh, it should all work. As long as the few [i]new[/i] meshes that are included in Sins Plus stay there, it should all be absolutely fine.
[b]@ what ever your name is, it doesn't seem to show up[/b] [quote]I am 46 years old. [/quote] And what difference does this make sir? [quote]At no point did the poster claim any responsibility for these mods[/quote] No one said he did. [quote]Its just a mod.[/quote] Yes, so why is everyone flaming Bail for wanting to host it on one site? This has been blown well out of proportion, not by us, but by you. Lets see what started this all off; [quote]He
[b]@ Auggie12[/b] Mmmm... An interesting point. I felt that the extremely strong militia presence around Urban planet was a good balance for it. However, I do see your point. Do any others feel the Trade Bonus is too strong, or the Tax Bonus? Any feedback on this particular issue would be most welcome. [b]@ StCobalt[/b] Thats always good to hear. And yes, we have some real good mods for this game, and a nice range too. Some games can be over-populated with 'balance' mods, or 'gr