That is a very long winded way to remove one Wormhole from a map. If you just want to remove them from the Random maps, and random Special categories, follow this: [HR]1. Open your [I]Sins[/I] main directory, you should know where this is. 2. Open the [I]GameInfo[/I] folder. 3. Select the file: [B]GalaxyScenarioDef.GALAXYSCENARIODEF[/B] 4. Ctrl+C, Ctrl+V. This will copy it straight into this folder and you now have a backup with [i]Copy of...[/i] in front of i
- Uzii -
The front of that ship looks strangely familiar... But a very nice design nonetheless. Edit: Homeworld 2. The Flak frigate per chance? Does it have a similar bow to that?
Overriding [i]files[/i] in the Meshes folder will be OK. Overriding the [i]folder[/i] itself will leave you with a few shocks. Namely; 8. ;)
Which one? There are 4.
[quote]Oh for chrissakes...really, what is the difference if someone downloads a mod from a link in this thread, or a link that is 3 threads above it in the exact same forum? Your name is plastered all over it, it's being distributed from the same website, and he is not claiming that it's his own work. He's simply making it easier for other people to enjoy your work combined with the work of other talented modders. Seriously, WTF is the difference? I understand that you put a great d
[b]@ Exo[/b] It did cross my mind back in 1.1, but the allegiance can't be changed through bonuses, yet. So it would just be another +Trade bonus, and I've got plenty already ;)
Wow, that last shot really shows that this mod is coming along nicely. Keep up the excellent work ;)
[b]@ DarkLord & PirateNeil[/b] My mistake, the 'Add Link' button is slightly unpredictable. It is now fixed, with another 2 links. I was lucky enough to upload it before the forum blackout I encountered last night(GMT). Only just these few minutes been able to get back on. Very weird. And thanks for the comments ;) [b]@ Thoth333[/b] If you have BailKnight's permission, then its fine. You can merge mine with his and release it if you get his permission. [b]@ Ex
[quote]And I also managed to get my hands on a Gas Giant with 2 Pockets of oxygen which was nice.[/quote] Yeh, that can happen. Looks a bit weird, but mod Bonuses look ok with 2 in the same place, you can usually think of a reason for it ;) Edit: Oh, and I'll be updating 1.2 to use the newly released Data files that IC has jst generously given us. ETA, about an hour.
lol, good news, we'll have our 1.03 fully compatible mods out in no time :D
[b]Thank you very much![/b] :D
That was the plan. And the Deadly Secret, although rare, gives the Exploration a small risk too. Not just something you [i]just do[/i], but something that might not work out the way you want ;) Oh, and I didn't take it is a complaint, I knew what you meant by it ;)
[link="https://forums.sinsofasolarempire.com/303863"]Reply Number 9[/link] :D
Well, you can still discover more bonuses, but as I mentioned, all but one bonus you gain from [i]Exploring[/i] are positives. So his planets should be good ones, unless of course he is unlucky and discovers something he shouldn't have, if you know what I mean ;)
Another Dev posted in the [I]Modding[/I] forum! Thats twice today, maybe they're here to stay ;) :d :D Also, thats very good news.
[b]@ Zelfster[/b] Trust me, they were already there ;) You can't see them until you colonise them though. [b]@ Cypher[/b] Ha, thats very nice. Must have been a 3 way war, in which only one faction came out on top, and enslaved the other two :D An interesting concept, there will definitely be side effects by owning this planet. But what they will be hasn't been thought of yet.
[quote]I'll be sacrificing a bull to the IronClad gods tonight in the hopes of winning their favor in this regard. I suggest you do the same....[/quote] I've heard Ponies please them the most :d I have already herded up two dozen in preparation for tonight's ritual. :D Yes, we do need them soon, I hope the devs do it before they work on the demo.
[b]@ jdhas[/b] Thank you sir. You answered the question before I could even read it. And no problem about the explanation. You were the first to ask, since then numerous people have asked a similar question, and for each one the answer I give gets smaller and simpler ;) [b]@ Dragon[/b] I'm glad you are enjoying it, and have increased the density of the Bonuses. With this enabled, like you said, everything is a lot more interesting. As for the [B]Deadly Secret[/B], yes,
[b]@ Deckard666[/b] Not without modeling. The clear bits of the planet would show nothing in the middle, no rock, no broken core, just emptiness. [b]@ Exo[/b] Now that is a nice little coincidence. ;) I may adopt the Hollow Core theory, but I have other bonuses that increase pop-cap in underground bits. I was solely for the opposite effect of Super Dense Core.
[quote]the new Naval Base planets are scary, though I've noticed their bonuses only apply to capships and defenses. This intentional?[/quote] Well, yes and no. I was going to make it for all friendly ships and platforms, however, when the planet is neutral (not colony whatsoever) the bonus applies to everyone, even the militia guarding it. I wouldn't mind it if the Militia had a colony, but this happened with nothing owning the planet. So, I changed it to Guns and Capital ships, so no m
[b]@ Evenios[/b] Hey no problem man. I probably came across like a bit of an asshole least night. Sorry, was tired and had just experienced a town-wide powercut, [I]twice[/I]. [b]@ Exo2000[/b] Although good to hear, I had a brief check, and couldn't see any effects. Was it the visible gravity well? Or just the Hyperspace entry/exit zone? [b]@ Thyalin[/b] No problem. It wasn't too hard really, I had placed all my strings at the bottom of the .str file, so it was a [I
Whats this? A dev posting in the [I]Modding[/I] forum, my eyes must be deceiving me :P :d ;)
[quote]However, - Uzii, xXAequitasxX, Bail. You three are warrented in your opinions but please remember that people DO make mistakes, It looks to me like he made the mistake of assuming it was ok because you guy's POSTED about it.[/quote] Hey man, he can use mine no problem, I've stated that. But he should send a PM letting me know he has used it, like dictated on my Mod's main post. [quote]I was, however, showing that there is almost no supporting case to 'ownership' of
No, but please view Sins Plus 1.2a. It can be found [link="https://forums.sinsofasolarempire.com/301574"]HERE[/link]. If you like this mod, then you're going to [i]love[/i] Sins Plus. ;) Oh, and I will be removing this mod totally soon, it is obsolete.
Right Ok. Next time man, put a spoiler tag at the start of you text at least. Or, put Spoiler below, and colour all you text black. That way people must highlight it to read it. If there is any poor soul who hasn't seen series 3, or Razor, or 2 and 1 for that matter, you just total wasted their experience.