Lost_WLd

Lost_WLd

Joined Member # 2772995
10 Posts 298 Replies 951 Reputation
Reply to WLd Mod in Sins Modding

DPS and balance remains unchanged from 1.04. I just enhanced the visuals. [quote]Hope you don't mind, but I'm already imagining adding this to my mod's next repack, with your permission of course.[/quote] Sure. It's made to be merged easily with other mods. :d

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

[quote]Been playing around with it, very nicely done There's just something cool about never ending streams of autocannon fire along with Bailknight's particles[/quote] :D [quote]Lost_Wld:This mod is absolutely amazing. Bailknight would be proud. Just to let you know, your mod is next on my list for:Merging in with 7 DEADLY SINS. I will be offering this mod packaged with all the other great mods out there, with your permission of course. Great work, and I am looking forward to

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

[quote]*****WLd + bailknight_graphicmod_v1.2Place this folder in your mod folder to run my mod merged with bailknight'sgraphic mod. I'd suggest doing this one as it looks a hell of a lot better. Tried this said it would take like six days to put in the mod folder lol[/quote] Sorry bout that, I left the data in text files so people could play with them. Even so the folder is only 65mb, it only takes my middle of the road computer about 30 seconds to move it around. You migh

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

[quote]Any idea how I can incorporate your mod into the Adama repack mod?Thanks,Javaslinger[/quote] Throw the files in the WLd Merger Folder into the respective Adama ones. IE: WLd Game Info files in to Adama Game Info. Then just move the PipelineEffect folder itself. Make a backup though, I haven't tried this yet. I'm just guessing. If it doesn't work you'll have to ask in the Adama mod post. :)

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

Gotta love computers... lol. I did test each one to make sure it worked before I zipped them. Hopefully this is an isolated incident. Glad you got it working though. :D

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

[quote]By messing with Bailknight's Graphical mod did you alter any other effects?[/quote] Quite a few. -Flash beams now actually flash. (epilepsy warning) -Phase missiles now "[I]phase[/I]" upon striking a target. -Auto-cannons are more machine gun like. (pew, pew) -Everything but beam weapons, phase missiles and abilities have shorter cool downs and fire more rapidly, but I spent a lot of time trying to make sure its not excessive. -Beam weap

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

Bump: Added more screen shots by request. P.S. pew, pew...

292 Replies 770,597 Views
Reply to WLd Mod in Sins Modding

[quote]Hey, nice work Any chance you could put up a few more screenies, for those of us at work?[/quote] Sure sure. I have to get to bed soon(I'm night shift) but I'll try to get a few more good ones for you.

292 Replies 770,597 Views

Welp, I haven't tried to do it yet but I'm guessing you just grab the files in the WLd merger folder and then throw them in the respective Adama folders. IE Game Info files into Game Info on the Adama mod. Barring Uzi's mod using the same files as my mod it should work. You might want to make a backup just in case it doesn't though :)

2 Replies 2,722 Views

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around. I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects. [e digicons]:annoyed:[/e] <a id="ctl00__Content__RepeaterRepl

292 Replies 770,597 Views

Hi, I was wondering if anyone cracked this issue yet? I was hoping to add some Star Trek style shield effects to the mod I'm working on. For illustration, this type of effect:

14 Replies 61,415 Views

[quote]This is very interesting, mind telling me how you do all this? im working on a mod myself and i really want to know how to raise the chance for crit hits involving fire n the like.[/quote] I'm just trying to mod the deathblows themselves right now, using chance on death occurrences. I'll start problem solving the critical hit system when I get them done :) It'll still be awhile though I r newb @ modding ;p [quote]I for one think it's a really cool concept.

56 Replies 43,343 Views

Welp, I fixed it. The problem wasn't the mod. The crash was being caused by a certain 3rd party chat program. WTB my three days back. :SNIFF!: Thanks for replying so fast though Annatar :) P.S. Xfire can go to hell. P.P.S Can't stop laughing...

3 Replies 7,377 Views

Hi, I'm trying to setup a planet ability that, in the end, I hope will allow me to trigger ondeath buffs when ships in the gravwell explode. I've been working on this ability chain for three days and all I've gotten is crashes so far X-( . I'm hoping some of the good modders can point out the flaws(praying its not just a typo). Any tips or help would be appreciated. :d Anywho here's the code: AbilityPlanetBodies(Applies the BuffB to shi

3 Replies 7,377 Views
Reply to Alpha Centauri in Games

I actually have the expansion. I had to order it off of Amazon.com. The thing is really hard to find. The expansion just seems to add more variety to the game. But yes, awesome game. P.S. freakin worms...

27 Replies 68,256 Views

[quote]ICO was down temporarily last night, should be ok now.[/quote] AKA: They had to replace the hamsters that power ICO. [I]Someone[/I] forgot to feed them again... :p

4 Replies 5,954 Views

Hi guys. I'm currently trying to use the Explosions file to try to trigger a Buff type when ships die. I can't seem to get it to work, despite toying with it for the past three hours, so I decided to see what the experienced modders think about it. :p Here's what I'm trying to do at the moment. "Frigate0" is the explosion effect for all light frigates. I would like it to apply a Buff when a unit dies; in this case it would be to create a clone of a nearby frigate. If anyone has

6 Replies 24,773 Views