Lost_WLd

Lost_WLd

Joined Member # 2772995
10 Posts 298 Replies 951 Reputation
Reply to WLd Mod in Sins Modding

lol, me too. I'm scheduled for a solid four days at work. ;p I'm still putting all my free time into the mod though. Up to around 130 hours so far. :)

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Reply to WLd Mod in Sins Modding

[quote]Looking good, I was wondering have you thought about changing the vasari banana looking weapon fire thats on the kortul and some other ships. I think it could use some of your imaginitive work.[/quote] Already did, it '[I]should[/I]' look like lightning with a green core now. :) [quote]If the Radiance is gonna keep its purple beams, I think the firing effect should be changed to match the color as well. I guess I just don't like when colors don't match lol.[/quote] Ya, m

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Reply to WLd Mod in Sins Modding

Bump. I updated the pictures in original post. :) Please feel free to post feedback if you see anything too awry in them.

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Reply to WLd Mod in Sins Modding

If you're talking about planet damage, its the same DPS as 1.04. The UI displays planet damage as damage per cycle instead of damage per second. If you'll notice the TEC bombing cycle was increased in length to compensate and the Vasari one was decreased in length. There for the DPS is the same. They are not typos or a conspiracy... the conspiracy is buried a little deeper... muahahah :d

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Reply to WLd Mod in Sins Modding

I think its about time for a Vasari update. :) Here's a preview of the new Desolator siege animation. Enjoy. :d [size="4"]Explosion 1, Phase 1[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_20.jpg[/img] [size="4"]Explosion 1, Phase 2[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_21.jpg[/img] [size="4"]Explosion 1, Phase 3[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/Scr

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Reply to WLd Mod in Sins Modding

[quote]Lost_Wld said that the different weapon points of each ship had to be changed. I believe that involves changing each ship, and redirecting the weapon meshes and textures to the ones Wld made.I'm just gonna wait till v2.0 before tring to merge the mods, or better yet, wait till Danman merges them.[/quote] I haven't messed with any mesh stuff. I just changed the travel/hit graphics for the weapons that were already there; along with their rates of fire. :) [quote]Are you s

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Reply to WLd Mod in Sins Modding

[quote]Damn it Lost_WLd! Now I find myself staring at my screen watching the pretty battles and planetary bombardments rather than managing my empire! Argh!Seriously though, nice mod. I'm thoroughly enjoying it.[/quote] :D [quote]Lost_WLD:You have to get this done man, the masses are drooling (including me). DANMAN[/quote] lol, I'm trying. I already put another 51 hours of work into the mod. :) I keep stumbling into even cooler looking stuff though. It's like tri

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Reply to WLd Mod in Sins Modding

[quote]No kidding.[/quote] ;D

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Reply to WLd Mod in Sins Modding

[quote]Looks great,when do you think you will release your next version?,I am only asking because I really like your mod[/quote] It should be done within the next week. I have the TEC capital ships done. I'm still working on the Advent and Vasari beams though. Beams are hard :/ [quote]Wow, this mod is sweet!Do you know how I could possibly merge it with Kreyson's Battlewagon mod? That mod already has the Bailknight package but also some capital ship nuances that I enjoy. ANy hi

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Reply to WLd Mod in Sins Modding

I just wanted to share this screen shot with everyone to prove I'm not all about the TEC. It's an Advent beam modification I'm working on. :) [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_18.jpg[/img]

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Reply to WLd Mod in Sins Modding

[quote]Ha. Thanks. That would really help out a lot in making our mod closer to the Stargate universe. -I don't want to keep bothering you, but you're obviously pretty awesome at editing particle files. I've just started messing with them. Do you have any idea how to create a hyperspace exit effect. One that would appear a few seconds before the ship entered the gravity well and then the ship would travel through it much like the charge up and entrance. I've been messing with the effect for a wh

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Reply to WLd Mod in Sins Modding

[quote]Thanks for the suggestion, but didn't work for me. I'm looking for something like this:Youtube Video[/quote] D'oh! I'll let you know if I find something :/

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Reply to WLd Mod in Sins Modding

[quote]What exactly did you find out? I'm trying to mess with beams to look more like the ones seen in stargate. I.E. they don't just disappear when done firing. They travel, in a sense, so that the end of the beam hits the enemy ship instead of going away almost instantly. I'm curious to see what you found out and if it might help.[/quote] Try setting the beam to 3 bursts with at least a .4s delay. ;)

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Reply to WLd Mod in Sins Modding

[quote]From what I have seen, I think I will wait for the next version, as you have had much feedback and your new screens look good. I can't wait until it comes out, then I can merge it with 7 DEADLY SINS.DANMAN[/quote] Good move. I'm up to Kol Beam'0'Death v5.0 now. :d Its [I]very[/I] cool. I'm 'hoping' it will be done in the next week. There are a few ships giving me some troubles. *cough*progenitor*cough* I'm keeping track of all the files I've changed again. So it'll

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Reply to WLd Mod in Sins Modding

Quick update: I've made some more changes to the Kol's Beam'0'Death after staring at it for a couple hours. [size="4"]Beam'0'Death v3.0[/size] [size="1"]Evil Laser look achieved. :CONGRAT:[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_10.jpg[/img] [size="4"]Beam'0'Death v4.0[/size] [size="1"]A few more half awake hours later... [/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_11.jpg[/img] I

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Reply to Alpha Centauri in Games

[quote]I checked and the expansion is around $100 on ebay. The site for Alpha centauri is still running.http://www.firaxis.com/smac/wow, $124.95 each and only 3 copies.[/quote] !!! *starts digging through piles of cd's*

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Reply to WLd Mod in Sins Modding

My next mod will be Deathblow. In it I'm trying to add a chance on death for units to do various things. They're listed [link="https://forums.sinsofasolarempire.com/306747"] here.[/link] [quote]EDIT:I'm not sure if this is any at all helpfull (I'm no modder ) but in Vanilla, the kortul's wing beams DO have hit effects, maybe you could just use those? [/quote] It actually already is the same graphic believe it or not. :/ I think it's another rate of fire issue.

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Reply to WLd Mod in Sins Modding

[quote]Good stuff! I can't wait to give that new version a try when it is released.[/quote] Thanks. I'm trying to collect feedback and sit on the new version for awhile so I can really get it nailed down and start on my other mod. :) My other mod will be a balancing nightmare but if I can get it working properly it will rock. Step 1. Make mods Step 2. ???????? Step 3. Profit!! :D P.S. It's hot pink. I think its pretty close to perfect f

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Reply to WLd Mod in Sins Modding

[quote] Missiles: for the most part these are only the standard Lrms and phase missiles I'm talking about (the marzas missile effects are bloody brilliant). [/quote] Heh, thx. [quote]I notice that Vasari and TEC Lrms now fire in similar manner, a smaller missile moving at the fast(er) speeds, with the same kind of exhaust trail( that "stiching" look, though it is much more apparant for TEC). The current style of these missiles seems more applicable to the TEC faction than Vasa

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Reply to WLd Mod in Sins Modding

I'd appreciate more feedback if anyone is interested. :d It helps me pick out problem areas so I can make a better mod. :)

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Reply to WLd Mod in Sins Modding

[quote]As far as the anomaly goes, there's quite a few of them but I think it's just game engine related. I hope they don't detract too much.The reason why it is so noticable seems to be because the Beam is wider than the hit effect. So the cut off part of the beam cannot "hide" in the hit effect like Bailknight's beam and the vanilla one.[/quote] [quote]This is indeed a very nice mod, and a great add-on to Bail's work Alot of great work went into the caps(marza and Kol comes to mind)

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