Lost_WLd

Lost_WLd

Joined Member # 2772995
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Reply to WLd Mod in Sins Modding

[quote]I LOVE this effect. DANMAN[/quote] I'm still on the fence about it. :/ I'll to put together another version to see if it turns out better while using less particles. I'll keep the current one on the back-burner though. I'm hoping to at least get the TEC finished and most of the Vasari effects conceptualized this week, but we'll see what happens.

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Reply to WLd Mod in Sins Modding

[quote]Are Advent all finished then?[/quote] Nope. I still have to redo all their weapon effects with the Particle Forge to reduce the number of particles in their animations. They were using way too many resulting in a noticeable slowdown. Once again though, I have a few days off from work this week and should get a lot done. :D

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Reply to WLd Mod in Sins Modding

[quote]/drools that's epic. keep it up![/quote] [quote]Epic indeed... realease soon? [/quote] :d It'll still be a little bit. I'm just fine tuning all the TEC effects right now to make sure they're not using too many particles. The next race on the to do list is the Vasari. :)

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Reply to WLd Mod in Sins Modding

[img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_49.jpg[/img]

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Reply to WLd Mod in Sins Modding

[quote]/bump.still can't wait for the kol beam of death 7.0!!![/quote] Psh, Its on v 9.0 atm. ;) TEC is almost done. I just need to finish the muzzle/hit/travel graphics for the new lasers and the new Marza Animation. It's going a little slow right now due to the fact I'm in the middle of a six day stretch of work. I should have more days off next week though. I expect to get [I]a lot[/I] done then.

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Reply to WLd Mod in Sins Modding

[quote]Nice work, Lost_WLd. Keep it up![/quote] :D You too. :d

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Reply to WLd Mod in Sins Modding

[quote]Looks great! But ... This mod requires V 1.04. That's pity, because I think most of us are running V 1.05I'm sure you have already noticed this , by the way... I am downloading the mod now, I will give feedback when I am able to. spacemuppet[/quote] The current version should work fine with 1.05. You just need to replace the Malice game info files. [quote]Yeah I saw your YouTube Marza siege video. It kinda looked like a machinegun, sorry. Didn't look that cool.[

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Reply to WLd Mod in Sins Modding

[quote]Any plans to change Vasari Plasma waves? Because they're probably my least favorite looking projectile in the game.[/quote] Yes actually. I'm trying to make them look like a green Tron disc :p Here was my first attempt and what is currently in [img]http://i15.photobucket.com/albums/a359/Lost_WLd/Disc.jpg[/img] It starts as the green ring, then the outer part winds up and keeps spinning. Dunno if I like it though. :/ Think I'm going to try again.

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Is anyone else having problems getting texture animations to work? :/ Each time I've tried to use one it has resulted in the white bars of "no texture found!" ;p I've also tried all the particle pipelines to no avail. I'm pointing the Particle Forge to the texanims in the game default install folder. Any advice or tips? I'm really curious to see what they all do... :d [quote]I found it is most expedient just to make a copy of the PF in your mod fold

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Reply to WLd Mod in Sins Modding

[quote]Oh man just rewatched video. A few Krosovs doing that would be nothing short of Annihilation (that capital letter is meant to be there). Will definitely download your updated mod when it is released. Oh, have you updated the Marza Dreadnought's Raze ability? Now that would be EPIC![/quote] Ha, It's normal siege is already more epic :D. All three of the siege capital ships have a unique sieging animation. [quote]WOW, the explosions look's way better then in version 1

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[quote]Lost_WLD:Glad your listening. Can you check your mod for those explosion errors that keep saying "Cruiser O explosion effect not found"?See above for Arakcheev's error report.Thank you.DANMAN[/quote] I actually didn't mess with any explosions in the last release, but my guess would be something went awry in the Explosions.explosiondata Gameinfo file. (:( I'm going to give the file looksy. *Edit Yeah, the Explosions.explosiondata files are different. I

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Reply to WLd Mod in Sins Modding

I have no clue how to merge your mod with mine, but I'm keeping track of all the files I've changed, which will be in a folder, to make it easier. :)

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Reply to WLd Mod in Sins Modding

Sweet, glad people are liking the siege effects. :)

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[quote]Wow! Love those![/quote] :d :) :D [quote]What mod are you using to get those effects, Lost_WLd? Can I get it anywhere?[/quote] It's found in the modding forum. I'm spending all my free time working hard to get WLd2 finished and optimized for the masses. :)

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Reply to WLd Mod in Sins Modding

I added a new video featuring the close to, if not, final version of TEC Sieging. It can be seen on the original post or click [link="http://www.youtube.com/watch?v=iepcRPFeoOw"]here.[/link] Feedback is appreciated. * Per-effect particle count is less than or unchanged vs. BKGM1.2 alone. I didn't clarify in the video. X-(

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Reply to WLd Mod in Sins Modding

[quote]Same here. Too many volleys in single shot compare it`s firepower.[/quote] Great minds think alike and whatnot :D

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[img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_42.jpg[/img] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_47.jpg[/img] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_48.jpg[/img] :)

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Does the Particle Forge tool not have a setting to emulate velocity or am I just not seeing it in my sleep deprived state? :NOTSURE: I was trying to optimize an exhaust effect but it's a little hard to see what it looks like w/o the missile moving. (:( P.S. Thanks for the new tool to play with. :D

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Reply to WLd Mod in Sins Modding

[quote]Cool Just make sure don`t use too many particles on single effect though [/quote] [quote]Love that missle shot!Yes, the particle forge is awesome! Finally!As Bailknight said, be careful how many particles you assign per effect. The game has to load all these on startup.DANMAN[/quote] :D Its only 3 emitters with a 1, 5, and 50 emit rate topping out at 28 particles. Bailknight's 1.2 Heavy Missile is 26 particles for a reference. You can't tell from the

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Reply to WLd Mod in Sins Modding

[quote]One question.Does this increase the speed of missile projectiles? I installed it last night and found my missiles to be moving extremely fast, much more so than usual. Is it supposed to do that?And...what would I do to fix this if I don't like it?Thanks![/quote] Wouldn't worry about it. They're slower in the WLd2. Progress update: I've learned a new trick with the particle files, but I have to go through all my particles again to use it. I'm also trying to cre

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[quote]We'll be releasing the mod;goodies tomorrow, which will include the new Particle Forge tool.[/quote] :D

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Reply to WLd Mod in Sins Modding

[quote]The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world. -Yarlen[/quote] Welp, WLd2 is going to be delayed until this patch is out. It's just giving me extra time to finish my new graphics any who... and I needed it... ;) I really hope everyone likes all of the changes I've left out of the previews. :d

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