matthewfarmery

matthewfarmery

Joined Member # 2787132
6 Posts 172 Replies 249 Reputation

I think that would work, but then again if they serve no purpose then there will be little point in having them, while I agree that they shouldn't be faction controlled, maybe more places or a place that marauders come from?

9 Replies 3,811 Views

personally I like this in a game, the game should have more not less, ok it might not be for everyone, but I think the way that sins is working right now is a bit too simple

23 Replies 4,539 Views

damn that is one heck of a impressive changelog, nice also that planets will now revolt, that going to spice up gameplay, as well as all the other changes and fixes, impressive work, impressive indeed, well done to the devs. I take my hat off to you all

110 Replies 140,710 Views

then again it really determines jow well they currentyl fair against the other two races, yes they seem a bit more advance, but there is no point sticking auto cannons on them if they become too weak, there are meant to be middle of the road class ships

7 Replies 15,000 Views

yeah, the TEC is gonna get there *** kicked for sure yup. then again the advent could win against both if they use their special abilities, but who knows, that is looking to be an interesting game, my hope is that all three races remain very different b

36 Replies 48,801 Views
Reply to Genesis Rising in Games

tried the demo, wasn't impressed, not keen on games that only use one resource for everything, and this uses it for everything, so Im not getting the full game at all

34 Replies 4,475 Views

I wondered what happened to the names, as for the end game idea if you read post chat idea, I did say make a 50/50 chance of happening, so that it won't happen in every game, and this should be an option to disable / enable the threat anyway, so that at least keeps the game interesting, as you won't know if the threat will be present in you game or not,

14 Replies 6,423 Views

one way is, terran planets could allow you to tax the population more then ice and dessert. but if you manage to build a broadcast centre near them, and increase the culture level, you could tax them a bit more but still not as high as a terran planet, thus to simulate the harsher conditions of the other world types, you could tax them the same but revolts could have a chance of accurring,

20 Replies 8,953 Views

this will probably will be coming out for the Xbox360 and so will be watered down, to me this is will nothing more then a oblivion with guns, they ruined oblivion, got a really bad feeling they will ruin this game just as much

18 Replies 1,678 Views

"some" time is an understatement, still if the speed from star to star is sped up, thenj that would make that sized game a lot more, of course there are still phase gates to be added, so there is a lot of room for improvement

21 Replies 18,576 Views

open revolts chance of the planet belonging to a neutral player when is the last time a group of people revolted due to unweildy taxing? never, poland has something around a 90% tax rate and its people sit around and do no complaining WHATSOEVER (even though I believe they should) and besides, people on fringe planets ALREADY decide to not pay 85% of their taxes, what are you going to do about it? <

20 Replies 8,953 Views

No probs, I was just hoping for someone to link to me to what's envisioned in the finished game. I see a lot of suggestion threads about gameplay elements that I'd like to comment on, but I have no idea what's going to be in it in the end so don't bother. if there are stuff you want to comment on then go ahead, the devs do read these forums, even if not every idea is going to get into the game, but good suggesti

595 Replies 415,130 Views

I really do feel it will add a lot of depth, open revolts chance of the planet belonging to a neutral player, I think this will add a lot of depth, and interest, yes it will mean micro managing but there are players that like that, and would like this kind of depth to a game

20 Replies 8,953 Views

hi and welcome, more feedback is more the merrier, Im a beta tester, signed up near the beginning of the beat 2 phase, missed out on 1, but this game does play very well, but Im sure it will change and mature over the course of the months ahead, and this is completely different to MoO 2 as that is turn based, never been a big fan of turn based games, always preferred real time, and this is looking to be a great real time game

18 Replies 52,879 Views

TristanGoodes I think is a SD rep, he encouraged these ideas to be posted on this forum, which is what I did, I was talking to P5y, and a lot of this is his ideas, (not sure what has happened to the names beside each line?

14 Replies 6,423 Views

found a bug, not too sure if anyone has posted it, with so many threads and forums and no real bug tracker Im unsure if this has been reported or not, I used a green icon pyramid with a bar across, another AI used the same icon but blue, when I found his planets, his icons were the same colour as mine, what is more the planet info was saying that the planet was -1 from my my home planet, I know the -1 is a known issue but it wasn't my planet, but I was unable to do anything with the planet, (wh

271 Replies 223,416 Views

I can't give my ships movement orders in a Stars gravity well, it will always try to jump out of the sector instead, which is annoying when trying to defend against marauders. Anyone else get this? that's a known issue, and hopefully will be fixed soon

595 Replies 415,130 Views