George Simpson

George Simpson

Joined Member # 2805906
0 Posts 30 Replies 885 Reputation

I think I'm going to weigh in on the keep-space-clean side of things... not so much because I'm thinking of the children but because I generally associate swearing with immaturity. I like my flagship officers to maintain the decorum their station warrants, they can swear tastefully in private when they're NOT on the comm.

98 Replies 246,947 Views

PS. That said, I'd never deliberately give a teacher a hard time. I was definitely one of those kids that HATED the disruptive kids.

83 Replies 459,573 Views

Mispronounce a word horribly. We had this one kid in my philosophy class who insisted on spelling Nieztche "neatz-ski". The poor prof just twitched uncontrollably every time he did that. He also came in with a bag lunch and started eating ham and ketchup sandwiches in the middle of lecture, something sure to annoy anyone who catches a whiff. One of those guys who has NO clue how obnoxious he is.

83 Replies 459,573 Views

While I see where you graph theorists are coming from, I'm not sure it ever makes sense for you to lose trade income because you built an extra trade port. Maybe the algorithm calculating the length of your trade route should evaluate distance by the number of phase jumps apart worlds are, regardless of whether or not those phase jumps are included in the trade route. That way adding trade ports is always advantageous, it is just more advantageous to add routes at the edges of you

33 Replies 193,860 Views

I'm pretty much an offline only player who's been looking for a good opportunity to get into playing some multiplayer. I've played a grand total of 1 online game, and that was back in v1.02ish... so I'm probably going to be caught VERY off guard by anything goofy humans try. Don't draw any conclusions regarding my experience from the fact that I've had the game since it came out, I've only played the game 6 or 7 times against normal AIs. I just haven't had the time to really

29 Replies 11,196 Views

You could make a 3 humans vs 4 CPUs game. Uneven teams would accomplish the "cheat" goal without altering game mechanics.

52 Replies 25,116 Views

I definitely like the idea of everybody having a tech to unlock a (very expensive) extra level of tactical slot upgrades. Defenses seem a little weak for their cost at the moment, but due to the way they support each other their value increases exponentially as you cram more of them into a system. Have to be careful with the balance though, should be expensive enough that you couldn't reasonably upgrade every planet you own without spending so much that you're sacrificing offensive capability.

5 Replies 16,500 Views

Just watched that 5v5 Huge Random Fun Game (2/12/2008) Started 10:50 PM EST. I must say, that last fight was EPIC. I thought for sure that the game was in the bag until I saw how effective those two progenitors were at keeping MrFujiKicker's Kol alive.

18 Replies 8,643 Views

You're missing the point heflys. The issue is that, as it currently stands, the enemy may fly through the chokepoint and jump deeper into your empire where you do not have as many defensive structures and higher income planets even if you use phase jump inhibitors and a decent defending fleet. The PJI is, in theory, supposed to somehow mitigate this by making it more difficult for the enemy to pass through the chokepoint without engaging its defenders. This would make controlling the chokepoi

101 Replies 74,775 Views

It would be very nice if you can keep the replays from breaking every update, esp. with the frequent updates you have with your games. That always drove me NUTS with supreme commander when I found an old post about an awesome replay and I couldn't watch it because of version incompatibilities.

4 Replies 4,976 Views

I definitely like that slow phase lane travel idea for the PJI, maybe 2x-3x the transit time per inhibitor. It just feels right, you can still get through if you really want to, and since the delay is in phase space the defender doesn't get a few minutes to just smash the offensive fleet for free. All it means is that a superior defensive fleet can actually do significant damage to the invading fleet by being able to keep up with them. While I certainly don't thing there should be an invincib

101 Replies 74,775 Views

The trade ports boost credit flow, although the Advent ones may be set to boost resources. Everybody else has a refinery to boost resources, the Advent have one structure that does both (although it can only do one at a time).

19 Replies 9,691 Views

What about raiding planets? How much econ damage would a group of siege frigates nuking a planet do? Not only would your opponent they lose the income of the planet until they can recolonize, but they also have the negative income while the planet is being redeveloped, the loss of population, and they'd have to rebuild all planet developments. Might be more cost effective than attacking orbiting structures, which are generally cheaper to replace than the ships you'd lose in the attack. I kno

20 Replies 13,163 Views