Need to be on the resources tab on top, imo.
Kaduos
Well, I guess there's no chance of getting any of this info from Gamestop. They claim they never had account info from when Impulse switched from Stardock to Gamestop. They want proof of purchase for whatever I originally had on Impulse, which is impossible since this was quite a long time ago now. Can't really say I'm completely upset, though, since I wrote this off a long time ago. Though I was curious. This was the latest response I got; <span style="color: #212121;
Thanks for the help.
Have wondered about this for awhile; since Impulse is no longer a thing, did my purchases there go somewhere else, or are they lost forever? I know Gamestop PC Downloads App also disappeared, but I don't remember that ever having my games anyway. Not a big deal these days, I guess, but I was curious if I can still access these somewhere.
[quote who="admiralWillyWilber" reply="202" id="3692792"]But when some one is proposing less features for less micro. That ruins things.[/quote] If you just assume the feature was never added in the first place, nothing is being taken away. Just because something was added doesn't necessarily make it a good idea, either. Did anyone have a problem with the way the game was before in this regard? Does adding a bunch of different building types with varying bonuses improve the game? Is t
When in doubt... steal ideas. Maybe not the classiest way to go about it, but you'd be wrong if you think "other games that shall not be named" went ahead without assimilating good content from others. Everyone is inspired by someone else. See what works well for those games and try to find a way to include it in yours. I can tell you there are a lot of things I like about "said other game", but there is also a lot that irritates me too. Try to find the middle ground. As for other thi
Why did you have to sell this to Gamestop? Those morons ran it into the ground and now I'm unable to login and access my content I purchased. :( The Gamestop app, which isn't even easy to locate, just doesn't work anymore.
Would like to see a big selection of unused pictures, videos and such for creating custom races. I say unused, because I would rather not run into myself while playing the game, like a minor race that uses the picture pack I chose. Would be really neat to have a lot of variety here from the start. I know we are given freedom to work with it ourselves, but I would prefer they were more professional quality.
Still not fixed, I guess? I just updated this and started playing and I'm having the same issue. Rebinding them doesn't work either.
So I've read that there is an overall limit of starbases in gal civ 2 by 4/sector. I've always found that particular "meta-game" to be rather annoying. There will always be that race that spams influence stations everywhere and really becomes a nuisance on multiple levels, and having to deal with that and the more militarized races is a little much to me. Maybe that's a core aspect of this game that people enjoy, but I hope I'm not alone. I'd like to see stations c
I read something about that, and it was one of the things I initially checked. I just double checked for sure, and all players have a home planet, so that can't be it.
Thanks, that was it. Now I just gotta figure out why it's getting defeat right at the beginning. Everything I've found on that now hasn't worked either. heh.
I made a map, but I can't find the right folder to put it in, and all the information I've found, that was old, didn't work.
Why was it sold to Gamestop? Just wondering.
^ Just wondering... I would have liked to see a few more races - maybe just one or two.
[quote]You have opinions and skewed facts on your side.[/quote] Look who's talkin'.
It's hilarious to me that some people think nothing is wrong with this character and are content with mediocrity. Such a rarity to find a person willing to defend AGAINST buffing a weak, under-achieving character. Even with the "different playstyle" argument aside, this character should be able to effectively do more - it's completely evident with her mix of different abilities - but she will apparently, always and forever, be neglected and relegated to being a bramble skank.
I was just in a game about an hour ago where we had pushed the entire way to the enemy citadel and had them make a comeback simply because they could kill all of us easier than we could kill them. Killing enemy players also offers the chance and freedom to push towers without hiderance, there doesn't need to be a character designed specifically for that role when killing players is a more effective longterm strategy. She's a horrible character, forced into one, and only one tactic, de
[quote who="Wogrim" reply="3" id="2333572"]But why would someone want to pick a skill that gives the other team gold/experience, thereby giving the other team an advantage if you don't cripple them with the skill?[/quote] Why should someone be able to cut off pushing of an entire lane with no disadvantage because no one wants to waste their time downing a tower that's worth nothing and can just as easily be brought right back up again? I understand your argument from a Ge
So while I'm hoarding my non-existant income for mana items, health items, minion items and other assorted junk I may or may not need, I should also spend my money upgrading global minions?
Well, I suppose the point is really that nothing should be worth nothing. If there is an enemy unit being summoned that offers no rewards, but must be killed - then there should be a reward for it. It begs the question "why should I spend the time killing this unit when I could kill that unit and get something for it" but at the same time "this unit hurts and needs to die, but I don't get anything for it". It's a strange and unnecessary dilemma.
Just joined a game and was kicked for choosing Queen. How amusing.
[quote who="Paperkat" reply="2" id="2333409"]Being an avid queen player, I think that her spells are just fine the way they are. Her spells do a very good amount of damage, not too little as mentioned by Reaver. You have to understand that both of her spike abilities are AoE, not single target. Ever harrassed creep on Cataract with Ground Spikes? It's pretty OP tbh.[/quote] Creeps aren't a threat and because she can kill them fast doesn't make the spells op. Torchbearer has AoE's that
Rook Towers can be summoned on a near constant basis, have 3 times the amount of health of a single creep and do decent damage, but give absolutely nothing when destroyed - no exp, no gold, no nothing. But they need to be killed, so I could spend my entire time combating these towers and fall behind in gold/exp income at the same time. In short, they need to be worth something. There are absolutely no disadvantages to spamming these towers on a constant basis and it only hurts the pla
I posted this in my topic in Strategies, but I think it would better serve its purpose here. I've also revised it a bit. http://forums.demigodthegame.com/361192 Minions need to add some kind of passive bonus to her damage spells. When her minions become useless in a fight, it will at least make her damage spells more viable. She already sacrifices them for health, she should be able to get something else out of it. Alternatively, Compost could ins