MOK19

MOK19

Joined Member # 2814639
0 Posts 5 Replies 37 Reputation

I also did a lot of trial and error. Yep, immediate step one is make the planet your capitol, and sink the rest of your cash into one infrastructure upgrade while building a few other things concurrently to empty out your cash. That way you stop losing credits, since you can't go into the negative. Yes, you'll have to wait for income to do your next purchase, but if you were smart with your purchases, they were things you'd have needed anyways. Get an asteroid, possibly another plan

3 Replies 3,412 Views

Perhaps, Ambassador, but that's not relevant. What is relevant is that we're talking about it, interested, and we're maintaining interest until such a time that we have the people necessary to start. How likely or unlikely it is that we will have the necessary skills is [I]entirely irrelevant[/I]. We're [I]not [/I]interested in dropping the idea and allowing it to go dead, as you are suggesting we do. So please, stop commenting that it will never happen, as it is annoying, immatur

42 Replies 21,824 Views

I'll agree with Monsterfurby. Glactic Ambassador, you've already made your point: That the mod has not started yet. Unless you can contribute, it would be nice if you dropped this thread of 'conversation,' as it has become irritating. We'll start when the people are available. As of now, it has been only a little bit of time since release. So more time will be necessary before anything would happen. Pipe up if you can contribute. If not, please don't worry about this thread.

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I'll pm you, monsterfurby. A few concepts I think might be used for good effect: -Heightened impact from attacking transports/freighters, perhaps beyond simply hitting the monetary system. -More capability to go 'beyond enemy lines' without detection, some way to allow a carrier to harass instead of forcing immediate close-combat fleet engagements. -In conjunction with the prior idea, Some kind of special 'fog of war,' or some other way of increasing the value of intel.

42 Replies 21,824 Views

If someone decides to take a lead on this, and coordinate people, I will volunteer to work on sound. Oh man do I love Wing Commander, and audio & sound design are my specialty, so this does get me pretty excited. ;) A thought though.... Concerning the overall design, I see everyone getting really excited over lots of parts of the WC universe that they'd love to see included. However, it does not seem that piling them all together in the same mod is conducive to an emersive experi

42 Replies 21,824 Views