xthetenth

xthetenth

Joined Member # 2822658
5 Posts 969 Replies 1,388 Reputation

Battlefleet Gothic does! just released and it's a beauty! *cough* *cough* Okay, okay, it's an alpha of a TC, but it's still pretty cool even if it lacks a lot of features. LINKY

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Also, we absolutely love playing the mod, and would love to play against anybody interested. Please PM or mail me if interested, but be warned I don't check my mail all that frequently so try to schedule ahead of time. I look forward to getting to play with somebody else and getting some feedback.

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Hey, might want to check this out: Linky Spartan: thanks a ton for everything, you've been a great help already, and now that we can get feedback on a forum, it'll be ten times as useful as before. [e digicons]:grin:[/e]

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The Battlefleet Gothic mod is now compatible with Entrenchment 1.041 as of 1/17/10, and has a new version (1.30) out as of 1/17/10 This mod contains the Imperial navy in a fully modelled state, and Chaos, the Tau and the Orks in a proxied state. <span style="font-size: m

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Prezo, I've cleaned out the mod file and fixed the hangars, all that's left over is getting the defensive turrets right, I think. Is there anything else we found that I need to deal with? EDIT: All the missing strings I could find outside of the options panel are fixed (ohmigod did they add a lot of new options in 1.1).

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I dunno, probably something pretty big, and yes, it is, thrawny's being bad again. Oh, and we've got the despoiler in too, and it looks good.

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Yep, pretty much what I was thinking. There's pretty much a transport model for each race.

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[quote]Planetary invasion would be a little superfluos, but maybe clture should be improved to convert enemy planets rather than just make them rebel and become uncolonisable until the culture is removed.[/quote] How is planetary invasion superflous? Keep in mind a lot fewer ships are going to be able to bombard and that the siege frigate and colony frigate will be merged into the troop transport, which is at the heart of our scheme to help slow psychotic expansion and make measured a

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[quote who="SpardaSon21" reply="15" id="1965642"]My main complaint is that GW says they are afraid of it "devaluing their IP" or something. The only ships that come even close to BFG-sized are well, I can't think of anything that comes close to its scale. Hell, I don't even know of anything that can match WH40K infantry, seeing as how the SM are walking tanks, the Orks are Orks, Eldar are Eldar, Chaos are demon-possessed SM, and the IG appear in enough numbers to cause people to r

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yeah, that's what we've thought. There's a difference between the meshes that are fundamental building blocks of the game and represent aspects of their backstory and the like and the ones which represent generic real life stuff that isn't trademarked. I honestly think the basic guideline behind the rules is 'don't get into legal company with whoever's work your modding that could get us dragged into it somehow and above all maintain the creative vision of the universe and you're good'.

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[quote]You've probably already said it, but is the current build v1.11 compatible?[/quote] well, that's what I'm running on my computer right now. the only reason it needed updating to 1.1 was to fix a few things that needed a few new data fields, such as planets and abilities. It was more an excuse to get me motivated to put the IN in game than anything else. The hundredths patches don't change that thing, especially hotfixes. Believe me, I'd mention it if it started a

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Nope, sorry, they're coming up once iNert gets prezo the model, I think. Soon, probably. In other news, we've got lunar and gothic class cruisers now, so I'll probably take a few screenies and post them after my cs final (7-8 most likely) EDIT: Sorry they're late, but have some more screenies: <img src="http://i117.photobucket.com/albums/o42/xthetenth/ScreenShot_0-2.png" alt="Gothic class cruiser firing lances

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not sure where to go for that, sorry, my previous qualifications are lotsa compsci and a willingness to reload the game a lot because I crashed it. Well, that and an eye for detail and a borderline level of ocd when coding, but I'm the resident code monkey. iNert'd be the guy to ask, and I bet he's also got to deal with finals, seeing as he just disappeared.

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Nah, it's cool, I'm just in the habit of asking random people in case they can skin. It'd be really really hard if you don't have any experience, especially because our models are derived from miniatures, so they have a LOT of detail. I wouldn't bother if I were you. For now they're just team color, which is a passable placeholder, and we'll get textures in as soon as we can.

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No skinner, no textures. wanna volunteer? [e digicons]:grin:[/e] You'll get the newest versions of the mod as soon as I come out with them and iNert'll give you all the models you could want. We've got a skinner, but he's just joined and he's very busy, so skins will come later.

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Yeah, yeah, I know. The one hitch is I'm trying to balance getting screenies with the whole "oh crap! finals! gotta study! thing". Here's an Overlord class battlecruiser (left) and a Mars class Battlecruiser (right) with their escort of four Sword class frigates and four Firestorm class frigates. <img

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needs moar dakka! Why do I want to make the orks' guz batteries fully automatic? assault on black reach is a bad influence on me, I must say. Oh, and I swear I'll get some screenies of the IN up sometime soon.

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Hopefully both, but for now mostly chaos and the odd IN ship. The descriptions of the chaos escorts are mostly of their pirating, not their roles in any fleet actions, and they see a lot of action. Pirates are mostly escorts with a very few cruisers. They're something I need to work on the balance of, though. Still, I'm hoping we can get Orks and Dark Eldar in soonish, and maybe the regular Eldar corsairs. The problem with the corsair eldar is that damned 4+ armor. I don't have

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Got chaos working, gonna deal with the imps next then pirates, and then test. should be done soonish. Prezo, I'm pretty sure that the armageddon model is strangely larger than the emitters, so it's a difference in scale with the model like the skewing on the regular cruisers. EDIT: Prezo, the imps are working, so are the pirates as far as I can spare the time to test (don't have the time to see if all the pirate waves are right, but they should be), so get me that armag

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[quote who="VenerableDreadnought" reply="7" id="1956036"]Textures aren't essential at this point. However, I would like to see as many ships, as possible (especially Caps. ) in game. My suggestion, would be to sacrifice quantity for full funtionality. Once you get the mechanics right, everything else should fall into place.[/quote] That's what we've been trying to do. We've had about four different iterations of the mod trying to get the balance with 2 escort models and 2 cruiser mode

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[quote who="VenerableDreadnought" reply="4" id="1955343"]I think it's a smart move to get a beta with just the Imperials and Chaos, at this stage. The models look great. Have you ever gotten any textures done?[/quote] not quite yet, we've only had a texturer for a few days, but we should get some textured models soonish, I'm not sure when. I'll try to get screenies out soonish.

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Well, right now, I'm trying to get all the stat files and stuff together for chaos and the imperial navy, and see what works and what doesn't in 1.1. We're trying to get enough models done so that we can release a beta and get some testing done (GW wants everybody else's IP out of their mods, so that's a fair bit of work). EDIT: Fun news, turns out all the ship .entities work, but the abilities and planets need to be done again. Good thing I put them off so long...

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