xthetenth

xthetenth

Joined Member # 2822658
5 Posts 969 Replies 1,388 Reputation

[quote]"Skip" is great, "skip all" doesn't always work, and "Break" seems "Broken" -doesn't seem to do much. [/quote] Pretty sure break breaks any loop that you may be in that caused the error. At least that's what it means in C++ which is what I think the game's coded in (tired and can't be asked to check). So if you keep getting the same error endlessly (and I mean not because an entire set of emitters is bad and it's throwing an error message at each one, but it's really in an infi

28 Replies 21,776 Views

[quote]ask the guys that aint me i have the creative tallent of a rock. i'd say there would be a fair chance that after we get the first 3 races sorted we might go into things like that but at the moment its mostly just getting stuf ingame and working[/quote] Mebbe if I'm bored and I'm done making buttons (those are fun and relatively easy and make me feel awesome every time I load the game). Entities first, though. EDIT: WE WIN! The old models still work! I'll

1,261 Replies 2,674,586 Views

Fair enough, I still say chaos will look pretty good with a scattered number of the barrels actually firing if need be. Also, I may or may not have figured out xsi enough to emitterate a bit so I could start on getting the first batch of models ingame, and let you work on getting nice ones to the skinner, but I'd love that lunar you're working on regardless, because I'm still quite busy. By the way, the skinner says the poly counts are driving him nuts, and he'd really want the fine detail sm

1,261 Replies 2,674,586 Views

I thought it was ten per facing, which is way too few for the 24-gun broadsides on chaos gunboats, but prezo's the one who memorized that figure. Imperial ships should be fine, though, and we're all tired as hell of chaos so we're probably going to make IN first.

1,261 Replies 2,674,586 Views

[quote]Actually, Major Stress once gave a weapon 18 emitters and it worked fine. So hopefully we can have a full broadside of lances. Do lances look like Homeworld 2 lances? Just a random question/thought.[/quote] They look like beams [e digicons]:P[/e] . They have a bit more duration, but beams are already a really good effect for lances. I'd love to make them look more like that, but that's incredibly low priority after that 'get everything working' thing. Also, I don't think 1

1,261 Replies 2,674,586 Views

nah, I can't, i've updated to 1.1 and we need to update the models, sorry. Plus, we've got more barrels than we can have emitters and had only just worked out a lot of issues with them, so nice closeups won't be there for a while yet.

1,261 Replies 2,674,586 Views

I'll be trying, but I have work to get done. [e digicons]:S[/e]

1,261 Replies 2,674,586 Views

Heeeeeeey. Are we supposed to convert the data files ourselves? Or will you guys get the folder with the text versions together? EDIT: will the developer exe we downloaded earlier work with 1.1?

84 Replies 86,716 Views

[quote]Where's my karma? I'm the one who provided the new tools [/quote] There, 15 now. Thanks a ton, great to have the tools.

84 Replies 86,716 Views

[quote]Are you guys still working on the mod? And is there already some kind of BETA-version to test?[/quote] We're still working on the mod, but we can't publicly release it till we get all of the sins IP out of there. Up till now it was all chaos, but we're going to try adding IN, but because of this restriction, we're likely only going to be able to release with chaos for a while. This means that we're pretty much there on the ships (not full variety, but we've got a rep

1,261 Replies 2,674,586 Views

Nah, no karma for you. I need to find how to give it through the op. EDIT: Why can't I give it through the op? Whatever, I'm off to find a random post to give him karma through.

84 Replies 86,716 Views

THANK YOU THANK YOU THANK YOU! [e digicons]k1[/e] (If I'm shooting the messenger with karma, please tell me who else needs some) [quote who="EviliroN" reply="2" id="1945002"]when I convert data to TXT do I have to convert back before mod will work?[/quote] You can convert back to binary if you want, it's not necessary, it just makes the files smaller so they load faster.

84 Replies 86,716 Views

Just please do me a favor and get the mod tools out soon, will ya? I'm chomping at the bit to get back modding. [e digicons]:grin:[/e]

108 Replies 113,023 Views

[quote]64bit native support for StarDock products now? [/quote] Elemental for sure, no idea on the others. Probably Impulse, it's GPG's call on demigod. Wow, simply wow, I just ran by newegg to see how much an upgrade would cost me, and doing it on the cheap would cost more than my computer is worth, and it's a quick C2D/8800 GT rig. It's about 1000 bucks to replace the motherboard, processor and ram, and not even with top of the line stuff. I can't wait till th

17 Replies 35,151 Views

That is 8 demigods, isn't it. 8! 8! 8! 8! 8! 8! 8! 8! *cheers* (to the cadence of chug! chug! chug!, that frat classic) [e digicons]:grin:[/e] We're going to need a crowbar to get the grin off my face.

67 Replies 145,401 Views

I'm just still floating on a bunch of glee that they were nice enough to let me dl it the day before my birthday so I can have entrenchment ready. Also, isn't it that they don't want to torture us by showing us the true incomprehensible, nay, lovecraftian awesomeness of the whole thing before it's out?

8 Replies 19,401 Views

I have a friend from russia who was taking his math class senior year at NYU's grad school. Of course that may have had more to do with the weekend school he was taking during school. Also, one of our teachers took problem #1 from a bunch of sequentially numbered geometry questions from his 4th grade textbook and stumped a 10th grade honors class in the best high school in new york city. Hooray! Also, we may have had half the NYC math A team, but I don't think any of the members were born in

26 Replies 103,646 Views

Mars class are good ships too, I've got one to stay with my emperor and dole out gratuitous amounts of long range fighter support and enough bombers to make anybody want to hide (despite the nasty price tag, I love my dictator because it has the toughness to get stuck in and doesn't have the capacity to make bracing it a tragedy, so I can fly most of the fighters I need off that and really mess with peoples' bombers because its fighters can be where they need to be in one move, so they go fir

1,261 Replies 2,674,586 Views

[quote]also dudes and dudets(if there are any) i'll probbly start importing imperials soon cos i'ma bored of chaos and need somthing fresh[/quote] HELL YES! Finally a reason to get me off my lazy rear! I'll see if I can get the entities done by the end of the week and mebbe rework some of the pirate lists to use the variety of escorts the rulebooks talk about. Has iNert put together a dauntless, by the way? They're pretty much my favorite ships in the whole game (I have

1,261 Replies 2,674,586 Views

no beta patch! bad thrawny! [e digicons]:P[/e] The beta patch isn't compatible with any mods. I'll send it out once I'm done eating or something. Also, part of the reson I've been slacking is that I'm subconciously thinking that all my work's going to be invalidated by 1.1 so why bother making a ton, so I should be a lot more prolific once that's out. Either that or I'm going to be busy with entrenchment and fallout 3. Either one's a possiblity.

1,261 Replies 2,674,586 Views

[quote]But yeah, drone killing anything but a Squig doesn't make sense. He had to roll a 6, then a 5 or a 6, then I had to roll a 1. Very stupid [/quote] I knew a guy whose life's ambition was to get a sanctioned psyker to instakill a bloodthirster with his force weapon. killer drones look downright common in comparison. And I'm sorry I'm a lazy bastard, but I want more ship models to play with. Screw it, I think I'll proxy the imps soon, but I ma

1,261 Replies 2,674,586 Views