haha my game crashes to often for me to play any COH online match let alone single player campaign :P
alway
ya, this game is alot easier to install and play than most.... starting up the game all i did was DL the stardock central, install it, then DL and install the game... dont even have to put in my serial code til AFTER i played it!(when getting the patches and bonus content) this is very in contrast to Company of Heroes: Opposing Fronts i got from christmas... in company of heroes i had to: 1. install 2. DL patches or i cant even play 3. wonder wdf i gotta go to to register on
just the fact that you HAVE a video card is enough to run sins on medium :P it ran easily on my geforce 6200(6600 was min reqs) and i got very playable rates on all but the larger maps and battles the only thing the video card really matters for it when u zoom way in to watch an epic battle, other than that u almost dont even need a video card
my game crashes as well... as does my company of heroes: OF so i got 2 words for everyone: BLAME MICROSOFT :D
when i take a screenshot, the path to it shows up.... but that path does not exist! i do not have a local settings folder in the folder that it specified C:/Documents and Settings/Walter Alway/[color="#FF0000"]/Local Settings/Application Data/Sins of a Solar Empire/Screenshots/(screenshot)[color] folders in red do not exist
i have an 8x agp nvidia e-geforce 7600gt that i bought specificly for sins, only cost about $130 on walmart's web site, delivered a few days later before that i had a 6200 and it ran decently on that for small and medium maps the 7600 will run any other games you have fairly well, i can play company of heroes with full graphics now and get 25 fps avg, with 6200 i got an avg of 1-2 fps on max graphics, if that tells you how much better it is you should probably also pic
dont scuttle em.... use your imagination and pretend you are an AI and send them all in useless pathetic waves against them! btw, dont forget to make sure they dont move together to get the full effect :P anywho, back to my vasari game on my huge map :D 108 planets and 9 AI
ya, i use autoplace for all but my defenses cus it saves time and is easy to do from zoomed out
ya, i go ADD long before the advent weapon takes out the planet
just mail blair an envelope with $40 inside and a note that says "Payment for pirated CD serial #XXXXX-XXXXXX-XXXXX-XXXX-XXXXXX" oh, and make sure you cut the letters out of magazines so it looks like a ransom note :D
i would like to bring to your attention on this issue... our antivirus (eTrust EZ Antivirus) interferes with sins some times it does not affect gameplay, but at others it slows the game down slightly to severely to even crashing computer (only happened once) snoozing the antivirus seems to stop the porblems not sure if its an issue on the software end or my end
my suggestion: if you REALLY want this sort of thing, make your own epic cinematic ending doing your own voiceovers and send it to em! im sure they will be more than happy to incorporate it if it is a decent one :)
oops!!!! ignore this post... i jsut realized that they DO use them X-( just doesnt affect the trade chains
Why don't trade ships and refinery ships use phase stabilizers? I personally think that if my fleet is able to that my civilian ships should be able to make use of them as well, it would really help to enlarge chains of trade lanes
gratz for this and the almost certain 'strategy game of the year' award from PC Gamer's '08 list :D *makes wagers on the precise rating %, to be paid in credits of course* i would guess pc gamer gives you at least a 93%
yep, superweapons (ESPECIALLY the novalith) need to be nerfed.... unique would make em better, i had a single player game on the map grindstones (25 planets, 8 players) in which i had 8 novas by end of game... every 6 minutes i would rain down death to up to 8 fully fortified asteroids or 4 fully fortified planets, needless to say i won faster than i could colonize the planets PJIs are so useless that i havent even bothered wasting resources research them since the single time i tried e
indeed!! give the pirates some AI and make them more or less a separate faction with faction dynamics.... perhaps even in multiplayer let someone play as pirates if they so choose... have pirates still attack targets with bounty, but let them build their fleets with their plunder and bounty, let them become a reconing force in the game if not dealt with! basicly make them a whole new sort of AI, one with their own profit oriented logic and their own systems for existing :) this would
when playing against the AI in larger games, it is always a good idea to go to the unoccupied system as soon as you have around 4 or 5 planets and can put together about 5-8 capships unoccupied systems are much targeted much less frequently by the AI, as they prefer to stay in system, or to systems linked by wormholes one of my first researches is the star to star jump ability allowing me to spread out to the safety of the suburbs... in fact, the empty systems are almost never attack
i would assume that you are in your starting star system, am i correct? i found myself in the same position, and actually it played out kinda like the vasari backstory... heres what i did: 1. i figured out that no matter what i did, i could not defend my worlds while effectively turning the tide in my favor 2. i took all my capships (i had 16 by this time) and went on an exodus to a nearby star system, make sure it is the star system that no AI start out in (and there is al
novalith cannons will do 3500 damage per shot, that means even the most emergecy upgraded planet will die in just 2 shots... so u had better put shields on all your planets if you want em to survive and then take out that novalith ASAP!!! otherwise you will eventually get pounded into oblivion
novaliths are awesome.... i jsut had a game on the map "grindstone" (that one where u have 25 planets and 8 players) in which i had 8 novalith cannons by the end of the game, one on each of the planets i controlled i just nuked the crap outta every planet it would let me and i won XD would never work on a larger map though i didnt even ahve to go on O, my capships just protected my frontline worlds (which also had novas) and i was free to fire! i do so love the explosions th
i have jsut found something that would be extremely easy to implement (a single dev could implement it in the time they spend reading this) on the display of your planet's allegiance, the part where it shows the increase rate, make it show to .001% instead of to .01% this would make sense because it never (that ive seen) goes above .05%, and it increases so slowly sometimes that it would be nice to see more precisely what it is at
i think they need to make AI not flee as easily, this would prevent players like me from making a fleet of 16 capships and no frigates from being able to kill every AI fleet in a previous large game, 3 huge AI fleets were trying to take my last remaining planet... i had a 16 capship fleet and no frigates, every time an enemy fleet came, i focused all firepower on their capships, almost immediately after the capships all died the rest of the fleet fled despite them almost certainly being
i experience some slowdown as well on large maps, and im fairly sure its not jsut having to do with the number of ships onscreen almost constantly on a large map AI somewhere will be fighting.... and im fairly sure that when there are enough AI battles going on at once, as there ussualy are in large map battles, the game slows down
[quote]Progress is a process, and you can't expect people to get everything perfect the first time out of the gate.[/quote] even though they did... :D about unit diversity: think of it this way when we were cavemen, all cultures were pretty much the same... hunter/gatherers who lived in tribes as our knowledge and technology grew, we became much more diversified and our cultures were no longer able to be grouped into one large catagory of tribal hunter/gatherers<br