ReaperSpirit

ReaperSpirit

Joined Member # 2842207
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I agree with J913B The downloadable content seems to be named after the "books" in destiny ember, so It doesn't seem like it will continue the story I also don't think that the sequel would be as good as a campaign then a book, it would be nice to have to complement or reenact the story, but I think i'd prefer a book to really continue the story

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here is an approximative translation At the heart of Elemental : War of Magic a simple and interesting idea: mix civilisation management and combat like Heroes of Might and Magic in a <a class="dico" href="http://www.ga

12 Replies 598 Views

I had some problems too, it seems that you can't cast when inside a city? To cast spells on a town, I had to move out and then cast it, while being right beside the town For teleport I had to be outside and cast it on a title in my territory, I think an empty one and not a city tile? for summons I had to be outside the city also and cast it on myself

4 Replies 1,391 Views

These suggestions were in some game, i just tried to get some i liked and mix and match. I think GalCiv2 is a great game, but exploring planets were a bit bland, either it was class 0, or class x, took some fun out of exploring. For the first idea, i meant another parameter, on top of what we have, so it would create a lot of combinations possible for planets. Perhaps this could make it so there is less unhabitable planets, just different so your race might not take advantage of that pl

5 Replies 5,593 Views

Hi, I'm new to the game and there were a few things that struck me as i played the game. I don't know if it has been suggested before, but i didn't find anything with a quick search. The first idea is that it might be cool if planets were a bit more diversified. By that i mean that they could have different atmosphere, for example, oxygen, CO2, hydrogen and so on, along with the type of planet they are, like radioactive, aquatic and so on. I guess a game that has something like

5 Replies 5,593 Views