[quote who="S3lla" reply="2" id="3221413"]lol even brainless monkey can play vasari, who the f*ck need those tips? starbase your oppent, strip planets you take / cant defend - easyest race. And if you build phase missle fleet there is nothing what can stop it. Even bombers have phase missles - lol.[/quote]hmm, there are ppl with different skill level here and u cant really expect everyone to play this game like 5s on ICO. i'd say this is a very nice post for some starter players.</p
Kuunn
my suggestion for strip money rush is to make strip money proportional to planet population, which will cost some early investment and some time for planet population reach a decent level. And yes, lab per cap needs some nerf too.
[quote who="Doshka19" reply="7" id="3161838"] Quoting Timmaigh, reply 6And you built those ships from shipyards or summoned the bulk of them via phasegates? Cause you know, currently the dark fleet beacon tech is broken and summoned reinforcements cost you no money, although you need to achieve certain amount of them to be able to press the Summon Dark Combat Fleet button at all - it just fail to take that money from your account after that... I realize it do
[quote who="sareth01" reply="2" id="3161705"]Go for the tier 3 capital ship credit production and star making capital ships, while colonizing, + improved population growth upgrades...I assume. I also assume that this was done vs. the AI, or in a Co-op where the other guy(s) specialized in military and defended the Eco player from assault. It also helps to have a map with a lot of neutrals so you can build a lot of ships fast. you can fill your slots very fast if you spe
no planetary upgrade at all except for 2-3 your starting planet( and i only put 1 point on an astroid and ice to smooth my research requirement), once u can chew the very 1st planet u get whole game pacing...
coloney cap start, 5 civil then start eating planet, fuel in 2 more caps as u progress. And if you dont make mistakes like i did i assume u can achieve 2000 ship slots within 25 minutes.
Cause VL really tops it..... a simple screen shot to show what VL can do <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAARsAAABmCAIAAAB0hKLdAAAgAElEQVR4nO19e3Abx5nnkHjN+4WZwWMAEiAJkrKoR6T4dfGtHTnJOd5kE/niTWJv2XFWsamsLZnUi5Igy7F954tNCSQtrWsVb+2WUzZPTmSREB8SQZCWZJkhAMqyk1ihJEsERUvkec/Lu7q74n+8P3owGMwAIERDlEX1r37FGnR//XXPYH7o/j4MmshDq6r7nv7rWNO3L/xud/L4b//tzLEvPjn1xSfvf/HJqamPB6+cjlz9aGDyTP/VePfEcMfEcOdnsSMTw51XEt2TZ/onT/de+cOhiaFDEycPTpz871eGDl2JdU4Od0wluqcS4clE9+RIz+RI1/+Ihz+P
aww, guess diablo will have to wait....
remove current content and reinstall the game as a whole~
I dont see any reason to nerf advent titans here, actuarally i was expecting a buff, those who play MP basically gets their Titan out between 30 -45 mins mark( on average). with current nerf advent suffers greately, a unite to withdtand medium fleet in mid-game.... donno how much does devs play mps on ico but advent was most difficult race to start up and now more nerf to it's core unite? how easy to counter titan rush with reasonable feed? some abilities sho
disagree...... bombers are meant to be anti-structure, so anti-starbase is what they do, if u are having trouble defending your SB then bring in ur fleet to counter carriers. a solution to carrier spam should be dealt with ur play style not to reverse game mechanics where u make structures to be anti-carrier vs carrier been anti-structure
[quote who="mcintire" reply="6" id="3123253"]Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play. :V[/quote]The problem is in real PVP game no one is sitting there waiting you to get 14 lv6 caps, fire work starts 15 minutes and good luck fighting lrm swarms with just 2-3 caps early on
keep titan exp and level is VERY nessassary, i dont see how u can ever win in a pvp situation where ur opponent's titan is 6 levels higher. Now a punishment to player who lost the titan could be achieved by long re-build time, say 1 minutes extra for each level of titan, this way a level 6 titan will take about 10 minutes to resurrect which gives opponent a big enuf window to grab a planet or two or break a stradegical defense point. erasing titan level and exp will simply m
Advent [e digicons]:inlove:[/e]
shivan sathanas?
why so upset? it's not a cake we are promised to have so whoever played and took a peek at advent should feel lucky. i wasn't expecting to see advent until late next week.
good to know, advent needs alot of balancing
Thanks for the reply, i've tried everything but the intro just wont show up. I watched it on youtube tho and it's awesome. And many thanks to whoever uploaded it ~
sigh, some how i cant watch the opening movie, can somebody upload it onto youtube maybe? thank you in advance XD
my intro doesnt play, anyone knows why?
[quote who="Jevarah" reply="4" id="3113123"] Quoting Seleuceia, reply 3....lvl 7 is a norm for vicious.... If that is true, THEN I LOVE THAT AI, all my 16 caps and Titan are lvl 10 because of this, they never beat me in a battle, and I am fighting them with only the caps and the titan and a handful of kodiaks.[/quote] how did yuo get a titan and 16 caps at same time? [e digicons]
wait for after work/school hours, it's never hard to find a 4s or 5s.
if u are having difficulties, try choke point sb + marza [e digicons]:D[/e]
rebel titan does beat up the loyalist's big tank one on one. since Ankylon loses beam turrets and one side of flak/missle banks while facing a solo situation. rognak ( ?) will eat through Ankylon's hull pretty fast.
add on to my previous post... this way the lv1 titan should start with somewhat doulbe hp/shield of a cap ship. similar or slightly higher dps comparing to a un-upgraded star base. considering it's cost this should be more balanced.