P5yy

P5yy

Joined Member # 2845630
98 Posts 779 Replies 19,980 Reputation

I just finished a game with 5 AIs on hard difficulty (no teams). Near the middle of the game one of the AIs would send a fleet to attack my planet but when it arrived it would turn around and retreat. It was caught in "ping pong" mode. It must have repeated this 12 times or more till I stationed a fleet of light carriers with bombers to destroy them when they popped in. I notice the ping pong mode too. infact im kinda exploting it too easily atm. If

15 Replies 11,790 Views

meh the confirmation code to register on the forums sucks.

30 Replies 4,542 Views

interesting game, Ill have a look. The resources looks good. Not too sure how ill cope without zoom but ill try.

30 Replies 4,542 Views

Where are people positioning their turrets? I place my turrets as close to the planet as possible. Im not really concerned with plugging the phaselanes (also what automatic placement places them and the AI ) as people have already said , its already easy to bypass guass platforms. I just surround my planet with them , so they are in anti-siege positions.

88 Replies 18,917 Views

The sun is the greatest strategical asset to a game. Imo it represents an ocean - a way of attacking another player and all adjacent systems are like ports. You control all the ports and you have the advantage in strategy. In games i play, all my fleets use the Sun for movement. I move to the sun, then hit an enemy planet connected to the sun. Taking out this planet almost feels like a d-day landing. the fact that you need to travel through the sun taking longer then the enemy who probably has a

19 Replies 7,207 Views

People are totally forgeting that you have hangars. Hangars = fighters. Means you dont need flak cannons or any other fancy weapons. Fighters and Bombers can go anywhere in the system meaning its an effective defence against sieges or quick moving frigates that try to bypass the guass cannons. My only concern atm is that as an attacking player , you are better off NOT engaging guass cannons as you hyper in and instead move your fleet past it to the other side of the grav well , an

29 Replies 9,607 Views

Imo , games on ladder will have to be designed on fast small maps to play under 45 mins . Although alot might think that you could have bigger maps and have games that last 1-2 hours thus involving more aspects of sins then just cobalt rushing the problem arises that games like this could last anywhere between 1-10 hours. A game thats designed to rush usually has a smaller time-spread , I estimate at 30min

31 Replies 51,421 Views

I think there is room in Sins for fast paced competative 1v1. I would like the 1v1 to actually be on set maps , so that the "hardcore" can go about honing their abilities to a specific map. Ofcourse , theres the whole issue of "you need to adapt" for random maps , but in competative play ..people need name specific maps that they can say "im good at" , or "im crap at" or "i need practice at" etc I envisage 1v1 as less then 10 planets lasting no more then 30 mins. 1 pirate per asteroid ,

31 Replies 51,421 Views

(5) Bombers autotarget other strike craft (which they can't hit) when there are other valid targets around. They just keep circling around each other. Yeah, i've seen this. Kinda annoying, but are you sure bombers can't hit other fighters in a last-ditch situation? Hmm ,I always thought bombers could engage fighters as a last ditch.

16 Replies 5,694 Views

I actually want to see something thats able to counter planetary sieges. Like planetary defences that are able to hit any ship that comes within sieging distance of the planet from any side. I would make it weak tho and upgradable in research or upgrading the planet at a costly price. Balacne is key.

29 Replies 9,607 Views

Testing 1v1 expert small maps , I simulated how long a 1v1 should take. Settings I used - No flags , no maurauders , low resources , 1v1 hard AI , 1 star 10 planets. I played 3 games with the Hard AI. What concerns me a bit is that my games lasted around 1 hour to 1hour 30 mins. The general strategy I used was to colonised my side then Rush Tech to Kols , Rushed in and killed every AI planet with 3 Kols backed up with Cobalts. What concerns me is

3 Replies 10,292 Views