Um, just as a note: since im going to be making this mod later on: First off, i wont respond much to this thread, i never really liked where it went. Next: My future mod wont exactly be about balance, just big ships with alot of guns. The mod seemed like a good idea at the time, might not be, we shall see.
Massive_attack
Okay, just to prevent confusion im going to merge all my posts, They should explain this a bit better. I would like to see one (and only one) new ship in Sins. This ship is : The destroyer ! The destroyer would be a bridge between capital ships and cruisers and allow for less of a dependancy on capital ships and kodiaks late-game. Destroyers would be multifunctional vessels, they would have 2 main weapon systems, dual gauss cannons to take out medium to heavy targe
The TEC and the Vasari must ally against these pot smoking weed-mongering genetic mutating peace loving Space hippies !!!
No, that would kill fleet customizability.
This game sucks, i had it for a week then tossed it out, the story sucks and so does the gameplay, don't buy it.
HERES SOME MORE THOUGHTS [ Removed by Mod - Please do not repost things from other threads all over ]
This is... a good idea !!! *Massive RUNS out to post this everywhere !*
Holy mother of god, That is one huge assed post.
Nooo Charon !!! NOOOOOO !!!
Well. At least Yarlen took notice of this, that counts for something.
Forgive me but, im still distraught over the loss of ground combat... I wont be waiting for this, SSP has quite honestly preety much gone under with the loss of theyre Halo project and the "icing" of Asylum...
AUTO CANNON TURRETS. The community wants them, so do I.
THIS IS OFF-TOPIC !
Bad idea IMO, Stargate is not Stargate without land anything. Just would not work i think.
I kind of agree, i only ever see these worthless arcova's in my system. Note: Funny thing, the AI is using my own mod against me and has made around 15 hangars in one sector alone GG Fleet ! lol anyway i think the AI's attack and economic skills should increase. Also, why is it that NO pirates are spawning now ? lol i tried what mech9 said and .. wow it works. @lordkosc: I was more or less prepared i had a fleet even if it was crap and had a few Gauss cannons... but yeah now
Thanks mech9 ill try that. Last night's game had 2 mediums 2 hards and an easy.
I had the worst experience with pirates i have ever had while playing this game, here it goes. I started out a bit slow, i wanted a fairly sized fleet for my first encounter with the pirates. Once i built it up i also began making (or planning to make) trade/merchant orbitals. Soon i managed to take my "breadbasket" asteroid system and before you know it i had a total of 4 trade oribitals (2 at each system) a large fleet around 4 research stations (i modded the logistics cap, disregard
IM CHARGIN MAH LAZOR BEEM !!!!
THIS IS BLASPHEMY ! THIS IS MADNESS ! Madness ? ... THIS IS CORPRATE GREED ! Looks fun though
If a Dev doesn't come in soon ILL BE BRINGIN OUT MAH AUTOCANNONS !!! No, seriously please at least say "k" or something, i just want to know you read the friggin post.
After my post, they better. OR i could start a random thread about it if you like.
@Charon: Games like WOW have producers who honestly don't care and just want to make money, This is StarDock, and they care about they're fan-base
Madness ?
Jeeze these devs are REALLY taking theyre time on this one... i wish someone sent them a PM or memmo to check it out. EDIT: Oh, as a footnote: The reason a person would want to get a destroyer is because of : 1: its multiple fields of fire, to protect flanks 2: its standard fighter defence, plus its greater reliability than flack frigates 3: its heavy gauss cannons, which would provide excelent fire support for fleet and anti capital ship maneuvers *Note: the g