Massive_attack

Massive_attack

Joined Member # 2849726
8 Posts 99 Replies 264 Reputation

How about some kind of mercenary or generic evil force that raids you ALONG WITH the pirates but will only do it according to bounty, that would be interesting to see. Or perhaps rogue military fleets just moving around at random killing pirates + you + everyone else but have a low respawn rate. A home-planet riot system would be cool, in that your planet gets taken over on the ground and they send pilots and fighters up to rebel against you... Basicly i want more scripted comb

14 Replies 6,512 Views

Dear SchematicNinja, PrintScreen fails ! Instead use a recording program i call FRAPS (well okay everyone calls it that) Here is a link to the program. Take those picture and help out iron clad ! Link: http://www.fraps.com/download.php This could help anyone else willing to take the picture, please help out IronClad !

15 Replies 35,349 Views

DEVS A MEMO FROM THE PEOPLE OF THE SINS FORUMS GIVE US AUTOCANNON TURRETS ON EVERYTHING ! K THX BAI. That will get theyre attention.

47 Replies 22,516 Views

Why not? Gauss cannons suck, they at least need a torpedo counterpart or something. Hmm maybe tactical warheads launched from the planet itself.

6 Replies 3,617 Views

For the fortresses, make them an upgrade that needs to be researched that needs like 10 research facilities and LOADS of cash so you would only get it if you really REALLY needed it. Other than that i love all the ideas Please IronClad or StarDock, Comment on these !! Even SchematicNinja agree's and he is one of the most cynical people on the forum !

35 Replies 21,627 Views

Its not that i want them to increase the amount of crystal gathered, i just want it axed or lowered from many ships, since it is a HUGE pain when making a fleet.

15 Replies 6,561 Views

Yeah, lets say we have a formation of cobalts in a close formation, This allows said cobalts to fire faster and have better armour, but to lack range and mobility While a loose formation has slightly decreased attack speed a farther attack range, a chance to dodge shots but weaker armour. Thats the sort of stuff i want to see. Oh and autocannon turrets too.. i want them, now.

42 Replies 15,547 Views

I would also like to hear some devs on this, before i write another huge arsed rant that takes up 3 screens.

60 Replies 18,248 Views

yeah... Too bad they have like um 3 other AFF mods going so no, its not gona port any time soon me thinks.

3 Replies 6,109 Views

So nuking a planet to level entire cities and end almost all aspects of the former civilization does not sound evil to you ? Oh and a diplomacy module would be awesome. That way the comps wouldnt spam me with silly alliance requests ! still though, IronClad and StarDock should tread lightly here... Perhaps a poll could decide this !

27 Replies 11,453 Views

The destroyer is not effective against everything, in fact the specific units that have clear counters/ clear counter something else would be more effective For instance: The destroyer would have multiple anti fighter cannons much like the anti fighter frigate, yess but the range for the gund would be at the lest halved, if not made even shorter. It would have gauss cannons, so there is little it has to do with the kodiac other than its armour, which would be at least in part similar. C

60 Replies 18,248 Views

Those damn crystals are driving me and the comps down, i say we axe crystal use for units and jack it up for research (err, well okay keep the crystal costs on cruisers and capital ships) Has anyone else been FORCED to spam scouts early on like me ?

15 Replies 6,561 Views