Massive_attack

Massive_attack

Joined Member # 2849726
8 Posts 99 Replies 264 Reputation

What was you Ai combo ? how many easies, hards, or mediums did you have ? Quite impressive indeed, the only time something like this happened to me was when i complacently raided a dead asteroid field, only to find no less than 20 carrier stations, ALL armed with bomber squadrons (2) that meant i fought 40 bomber squadrons. hm.. ended up losing a Kol, and to colony-capital ships. made me really pissed off !

21 Replies 4,673 Views

Hmm, looking at Sin's code, could it be possible to have space suit people/spaceships orbit around Orbital's like a planet ? That would be sweet !

13 Replies 5,788 Views

I realize that, really i do, but honestly, the loss of ground combat will hurt your fanbase, I was one of the first, in fact. I have been silently observing this in secret, reading your forums, watching the videos collecting concepts, and then this. I am deeply saddened, ground combat was a huge part of your universe, and i feel that the loss of it was like a deep stab to the chest. Not only that, but your great pictures and concepts of ground combat was like pouring alcohol on the fresh wound.

558 Replies 1,147,325 Views

I plan to do all these things in the mod, but i wont be able to do anything untill the patch comes out. So untill then im going to wait, one of the major parts of the mod will be the addition of 2 new ships and the addition of MANY new turrets, so no i cant work yet. Im happy to have any support with this, contact me via PM if you would like to help LATER, eventualy ill contact you either when the game gets released or when a suitable patch comes.

26 Replies 26,470 Views

I have an idea, how about somehow incorporating a more "broadside cannon" thing for the capital ships (probably mainly the dreadnaught and the Kol) in that large cannons fire very slowly but do good damage at medium range, this reminds us of all those stories we used to read, about pirates and admirals on the high seas and players will INSTANTLY make the connection, in that one momment the capital ship is transformed into a SHIP and not a TANK which is basicly what we regard them as now essentia

11 Replies 6,131 Views

i would like more cities/ lights over the world on the dark sides, just as a testament as to how many people live there, mainly on capital planets i would like to see it. Also, what about large land or sea transports moving around the planet ? that would be awesome to see.

15 Replies 6,784 Views

Zero, i respect your opinion but removing the gauss cannons would just make it a larger flack frigate. I love that clip, i have seen it before "Oh gosh HE CRYING !" On topic: on topic: the strengh of the originally propsed ship would be flexibilty, the weakness its lack of focus, of a special task it is supposed to, essentially the downside of the flexibility. I tried to find an example to illustrate it with, the best I could come up with is a medium class car. its dec

60 Replies 17,859 Views

Hey i made this thread to brainstorm, if EVERYONE here but me thinks ships bobbing up and down is a bad idea, fine what IS a good idea to you guys, im open to suggestions and hopefully the dev's will listen. Also: Space suit people = the Window Washer boys of the future ! Anyway yeah, most of this stuff could be done with sprites or pixels, you know 2-d images to prevent lag. Oh and when something happens the space suit people move a bit closer to the ship and disapear all within less t

13 Replies 5,788 Views

What, you want your fleets firepower to look weak and silly ? what is so bad about having a good looking fleet open up with dozens of weapons turrets and missiles, while at the same time not effect balance, Why is it that you shun this idea without arguement, you are the first to try and shoot down this idea, why ? If i just said "Spam the ships with dozens of weapons that did full damage and were effective" the devs would not even respond, let alone care. It all has to do with something called

8 Replies 4,121 Views

Not bad, on the research though, i have serious gripes. A while ago i used to play a game called Warcraft 3, in a custom map/mod for that game you could research an unlimited amount of times and the research system was much akin to that of Sin's. Problems i had: New people got owned hard by people maxing out on one paticular research. People abused it very badly, it was quite horrible. Eventualy someone became godlike and could kill anyone with a mere thou

1 Replies 8,200 Views

I would like to see ships doing something in their free time, at least shake from side to side slightly or bob up and down, right now they act like statues ! Kind of a waste of a thread i know, but hey someone needs to ask. Thanks for your time comments would be nice.

13 Replies 5,788 Views

Ship stances. This is simple, make different stances for ships and ship groups. Currently the ships all act as if they were on the attack, what if i want them to hold their places? what if i cant have them move or they would die ? The soloution: let us change how the ship engages the enemy. the options should be : passive *not attacking* Defencive *engages targets but does not move/moves very little* and finaly agressive *engages at will, chases starships untill they go out of

8 Replies 4,188 Views

My idea: As they stand, ships look woefully unarmed, but perhaps with these they could be a bit more pleasing to the eye. The rave gun is fluff, plain and simple. Its there too look cool, kinda like spinnaz or under-car lights these guns would be added on to whatever and wherever the devs would want to put them. They do no (or next to no) damage, have a VERY small cool-down, fire medium distances, come in a variety of preety colours for different races/ships. Rave guns wo

8 Replies 4,121 Views

Hah it seems in not the only star wars nerd here, but seriously i hope the dev's consider this !

60 Replies 17,859 Views

One last thing i want to add, make the capital ships bigger. Bigger capital ships = a greater sense of awe. Like HOLY SMOKES 20 HUGE CAP SHIPS JUST JUMPED IN ! I want to have momments where im just admiring an adversary's fleet in size and eyecandy. I want hot sexy capships, not because i feel alone, no. I want a hot sexy capship because i have eyes, and they want one ! *(spoof of that retarded wendy's hot juicy burger commercial)*

99 Replies 30,454 Views

Who cares what the TEC ships are supposed to be ?! we could always just make the other sides better stats-wise ! This stuff is important, currently the cap ships look HORRIBLE !

99 Replies 30,454 Views

well, could we at least get some kind of in-game pre-rendered cinematic pop up when we nuke or invade a world *Massive_attack is desperate for at least a sign of conflict planet-side*. Oh and yeah EaW's GC was utter sh*t. I can understand you moving over to a new game but, am shocked and saddened that you chose a space-only one.. I am soory, but really couldn't you think of any better engines for this ?

558 Replies 1,147,325 Views

RTS games are generaly not for idiots, the same goes for RPGs (MMO's Excluded) Therefore, looking at our target audience we can see that the game must indeed be even MORE in-depth, and thats exactly what IronClad will do.

23 Replies 4,548 Views

The reason we don't care as much about our Captial ships: (im using the Kol as an example) 1: First and foremost, they are weak in healthpoints and often attack (untill you level it up) 2: they dont feel like Capital ships due to their speed, maneuverability and weak HP+armour 3: They are not sexy enough, compare a picture of the vaygr capital ship with our Kol and its dead obvious that our Kol needs some swag to make it look awesome. 4: Almost no eye-candy: W

99 Replies 30,454 Views