DFM6000

DFM6000

Joined Member # 2856088
20 Posts 89 Replies 638 Reputation

Step 1 add missiles to a tech light class frigate as a template for an alternate race. Step 2 load the game, missiles fire perfect cannons fire perfect. Step 3 Save game. Step 4 Go to main menu load the save game. Step 5 The only weapons that fire are the tech cannon. It seems like some how it's reverting back to the original tech frigate some how on load. It's not like in the beta era either where you could just look at the save game file and

7 Replies 6,519 Views

I used a template from a tech light frigate, as an example added missiles to it to test it out. During the first load of the game it works fine. After you save the game and quit to main menu and attempt to reload it the game converts it back to only use cannons like the original tech frigate. How can I prevent this?

7 Replies 6,519 Views

zzzzzzzzzzzzzzZZZZZZZZZZZ Phan art no one cares about the mod only Microsoft get's stupid about Phan created art.

21 Replies 16,014 Views

https://forums.sinsofasolarempire.com/302815 How can I undo step 5? I don't want the ai surrendering until they have nothing left.

3 Replies 3,880 Views

[quote who="omegastriker444" reply="26" id="2669718"]Any chance you could include a download? I love your models! [/quote] I agree how long will it take you to package it up for download? Also will it be titan sized compared to the capital ships?

57 Replies 32,157 Views

[quote]What we really need is a goverment/state scrappage scheme for people using low end hardware, scrap your old PC and get $500 towards a new PC[/quote] We do it's called Ebay lol [quote]You cannot seperate the two elements like that, the key advantage of modern titles and game development over previous generations is improvements in hardware allowing more advanced calculations which mostly translates to improved graphics. Later this year we may see the Black Mesa mod for H

25 Replies 123,821 Views

I don't understand why game developers keep makeing games with higher requirements in graphics, in a depressed economy. Crysis can be played on an Nvidia 8600 gts no huge requirments and still look good. Company of hero's is another high quality game with low hardware requirments as was atari's act of war or Call of Duty 4. All great games and there wasn't any hardware change to play the game. My point is the new games that are coming out don't look any where as near as good a

25 Replies 123,821 Views

I think it has issues with 3ds 2009 i exported the model but the game crashes while trying to load it. I was able to get the model into the game using soft image but I don't know how to keep the dumby objects during export from 3dsm. So the ship wasn't able to fire and carrier aircraft appeared two galaxy's away.

202 Replies 383,334 Views

Someone mentioned that you can edit the mesh models in a txt viewer i opened the models from GalaxyForge_v103 in a txt viewer and there still encoded. I'm sure by now this has come up just don't know where?

46 Replies 47,511 Views

A weapons outfitting screen would be nice somthing similar to Nexus the jupiter incident. Weapons on the planet such as missile or laser options to target ships from the planet. A better way to show life exsist on a planet rather then the roach motels. Weather effects on the planet and space. Planet destroying super weapons with huge cost of course but it still needs to be an option. A ship crew for capital ships which would help determine the strength

170 Replies 241,726 Views

No one has mentioned anything about tradeing; that is one of the most primary things this game is missing. Why can't we trade ships to our allies or neutral party's for money or metals or crystal? etc etc. Same thing goes for planets. The other thing is Enemies are constantly telling us what they want or they will destroy us how come we can't do the same thing to them. I want to tell them things like; I want planet X and 50000 crystal or I'm going to turn your race int

574 Replies 1,723,099 Views

Those fixes are nice especially the info card problem. There's a couple issues i think are more pressing though. 1.) Removing the limitations on how many variances of ships you have for capital ships and frigates etc. 2.) A sperate section for Neutral Colonies and a possible way to allie with them. 3.) A New option screen that would allow you to trade ships and planets with allies. 4.) An option to stop the enemy from quiting the game. 5.) A command code for area effects

108 Replies 179,809 Views

I figured it out, so far I haven't found a way to say put a particular race on a Volcano planet but. I can change the Default planet for everyone so that it will be random or I could say make everyone have a city planet. I do this by editing the Galaxy file for my universe map. The editor some how was damageing mine. I'm using sins plus and Randomizing the planets for me has added a little more fun to the game for me. I hope this helps!!

5 Replies 4,264 Views

That's the first thing I tried, when I did that what happened to me is the game says that everyone has been defeated. Sorry I didn't reply sooner this forum has been giving me trouble it's very hard to browse at times.

5 Replies 4,264 Views

When game starts you are placed on a Terran planet by default, nothing random just always a terran planet. Well i'd like to change my default planet. How would one do this?

5 Replies 4,264 Views

I have heard alot of people speaking about cloaking for ships, but i'm not sure if it's in the game or not. Some were saying that Vassari already had some kind of cloaking ability. If you have any pictures or forums that discuss it please post it here. Thanks

16 Replies 11,961 Views

Sorry, I haven't had a chance to reply back to your comments been a little occupied. [quote]1) You need to give the unit a passive ability (like AbilityIncendiaryShells) that fires a 'buff' every time the weapon is fired. 2) You need a buff placed on the target that spawns damage to targets in range (like BuffClusterWarheadsSpawnDamage) 3) You need a buff called by the spawn damage buff that actually hurts the individual ships by doing damage (Like BuffClusterWarheadsD

5 Replies 3,645 Views

Sorry, I haven't had a chance to reply back to your comments been a little occupied. B[quote]1) You need to give the unit a passive ability (like AbilityIncendiaryShells) that fires a 'buff' every time the weapon is fired. 2) You need a buff placed on the target that spawns damage to targets in range (like BuffClusterWarheadsSpawnDamage) 3) You need a buff called by the spawn damage buff that actually hurts the individual ships by doing damage (Like BuffClusterWarheads

5 Replies 3,645 Views