[quote who="-Ue_Carbon" reply="9" id="3196720"] Yeah way to many Kols. No wonder you lost. Not enough LRF or HCs. No Flak at all! No scouts for detecting mines. Not even a 1 Celio. [/quote] Can you pls explain the logic behind these needs (ok, detecting mines is obvious but not flak for instance ...) [quote who="-Ue_Carbon" reply="9" id="3196720"]You split your fleet while you attacked... your Kols were doing what during that fight?
davidoux
"As for what actually took you out, its hard to say without even knowing what race you're playing against, but there are a handful of special abilities that are quite capable of doing that, especially if you aren't aware what units have them and how to avoid them. Its also possible you overestimated your strength or underestimated theirs, new players tend to do that. It does no good to build an invincible fleet if you can't recognize a death trap when you see it."
[quote who="GoaFan77" reply="3" id="3196282"] Awesome, I just assumed a lot of 4X pros would get kind of turned off by the RTS combat, but glad you like it. [/quote] Actually, I found the pace relatively slow, APM matter less I think (and you can pause and give order in SP) [quote who="GoaFan77" reply="3" id="3196282"] Here's a tip, all else being equal the AI will but bounty on players it doesn't like if teams aren't present. This
Hi All, This is my second Sins Reb game, the game has lasted so far 12hours and is now almost won (only 1 planet left for AI), victory conditions left unchaged (I should have already won by capital planet takeover), pirates enabled, TEC loyalost. I am not gonna make a full review, I'll just say that, as a veteran 4x player (turn based usually) and I am so far very pleased by this game, and I will likely put a lot more hours into it. Here are some po
[quote who="OddskiBoddski" reply="9" id="3194530"]You could just build Novaliths and kill his planets. The AI is pretty stupid when it comes to building Auxiliary government on its starbases. [/quote] good idea, I will try this :) what do you mean by auxiliary governement ? edit : ok found : https://www.sinsofasolarempire.wikia.com/wiki/Auxiliary_Go
Thanks for your insightful post, GoaFan77 ! In the current game i am trying to finish agains hard AI, I am in a situation where we both expanded as much as it was possible, I have a very good economy, choke point well defended with starbase, and now I struggle vs AI fleet in a neverending fight-counterfight, I mean : 1. the AI attack me at planet 1 with big fleet, 2. I rout them back and I follow them in their escaping system, trying to finish him
oops my third question has been somehow cut, here it is. Thanks for the answers to 1. & 2. BTW "3. While I have now more or less grasped the fundamental strategic principles (expand quickly, create a good economy) , the most difficult thing to grasp is how battle are effectively won, except from having overwhelming fleet force, do you micro manage combats ? if yes, how to learn how tactics, counters works ?" <span
Hi All, I bought Sins Rebellion a few day ago and played a couple of hours, I really enjoyed the game so far and i am about to pull my first victory 1vs1 against a hard AI. In the meantime, i have some question : 1. research upgrade i.e "Hull reinforcement" , when finished, is the upgrade applied instantly to existing ship or only new ships created afterwards (I suppose the latter otherwise sounds OP .. ) ? 2. Multi