What would the outcome be if you could see the bounty amounts as it is now, but pirates attacked randomly between X and Y minutes? Additionally, the longer the delay would have the pirates send additional forces. I would think this way it would encourage people to have larger bounties on other players most of the time instead of just glancing at the screen seconds before an attack is warned about and having a bidding war.
Mazuo
About the only point I can agree with is that very small bounty amounts should result in very small attack parties. On the other extreme though, I'd really like to eventually see massive pirate attacks coming from different directions with upgraded ships with shields and abilities if you throw enough cash at them. Or if they pillage enough earlier on to afford upgrades by themselves.
As far as I recall, going all the way back to the original Sins, AIs have always insulted and taunted even when coming to help you. I'd like it rectified as well, so here's hoping in Diplomacy they start saying something kind when just visiting or arriving with a fleet to help you on a nearby front.
Nothing to add really. Agreed.
Now that I'm playing the Diplomacy beta and on a different card (GTX 275), any anti-aliasing causes these dreaded white pixels around edges. Fixed by shutting off AA altogether, but that's not really an optimal solution.
Looking forward to seeing what changes have been implemented. Thursday can't get here fast enough.
Noted. Thanks for letting us know though, Yarlen.
Well, at least conceptually if crystal was the resource most in demand and there was very little of it, pirates and the black market could be tuned to recognize that fact and their pillaging and trading would revolve around creating a lot more crystal wealth for the universe as opposed to metal or simply credits. I'm assuming that's a lot harder to implement than the idea itself, but I like the sound of it.
It was necessary for me to fix minidumps from enabling/disabling mods. I was mainly recommending, not because I think it will be likely to occur, but because it's so very helpful should something go wrong. Restoring the compressed archives takes me mere minutes compared with re-downloading all of Sins and Entrenchment.
Perhaps pirates that attack trade ships and stations and possibly even military ships could artificially add more resources to the black market pool. As for the original idea, I've long thought the penalties for mashing the buy button weren't strong enough. I really like the concept of evaluating how much total extraction is going on in the game's universe versus how much one is attempting to buy up at once.
Worst case, archive your Sins and Entrenchment installs so you can uninstall Diplomacy and quickly reinstall the other two if necessary without having to download anything.
Personally I'd rather just have the current AI templates more pronounced in their differences. Perhaps it's the fog of war or other factors, but I never really notice the various AIs playing substantially different from the others.
I don't miss the reference when looking at the ship, but it fits so well with Advent in my mind that that takes precedence.
I think you're on to something with the transactions idea. I don't MP much, but wouldn't it help to know if an enemy player was being fed lots of resources before his ships arrive on your doorstep or his defenses have been built excessively?
I have to say I disagree for the most part. I'll give you the similarity between the Raloz and the new envoy model, but I find it's more thematic that way. As for the Advent, I really like the model being used, but my one criticism would be the apparent lack of any exhaust trails. It really needs some to fit in with all the other ships in the game. Other than the front curve of the Vasari envoy not looking quite as smooth as I'd like, it seems perfectly fine to me in a
Patience? I think not! *writes angry letter* [e digicons];P[/e]
I can't reproduce the settings not saving. Just opened the game and everything is as I left it. New game settings are where I left them as well.
As the title says, I see a black screen and a cursor upon launching. If I alt-tab I'm told a minidump has been generated and the program closes. Having a mod enabled seems to be the problem. What's more troublesome is that then launching Entrenchment and disabling the mod and hitting the apply changes button causes a minidump as well. Didn't try editing the EnabledMods file as I had easy access to archived copies of Sins and Entrenchment, so I just reinstalled. <p
Found another small problem. Used to be that TEC shields glowed yellow, Vasari green, and Advent blue. All three glow yellow in my last game. Plus, could just be my eyes, but I remember little target reticules appearing on the shields where they were hit for at least TEC, and I'm not seeing them either. Let me know if you can reproduce and fix.
Figured as such. It varies how noticeable it is with whatever star background you're playing on as well. Playing another game now with me as TEC vs. an AI Advent and Vasari. Going well so far with nothing really to report.
I don't recall if they ever confirmed that plans were scrubbed or not to release SoaSE with all its mini-expansions in one box. I do believe though that there's no chance of the mini-expansions ever seeing a retail release by themselves.
Yeah, you sound pretty confused. There should be no manual running of patches with impulse, nor should you be able to update the game to intermediate versions, but only the latest. Uninstall the game, reinstall, and just tell Impulse to update the game. Done. Don't mess with standalone patches. The version numbers you're throwing out make little sense as Ryat pointed out.
Eh, I'd still go ahead and make that separate folder for an online version of it. Removing GameInfo and Mesh really only gets rid of Manshooter's debris as I recall and a few other things like the elongated Kodiaks and Marza. Glowing missiles and all other weapon effects work just fine I believe. Then you can just enable whichever version you want on the fly.
Disable any third-party security or antivirus programs running while you download. If that doesn't fix it there's probably something wrong with your internet settings.
It's a different checksum from files in the GameInfo folder and different meshes in the Mesh folder. Running the mod online will always desync as far as I know. The easy way around it is to have a separate copy of the mod named differently and remove those two folders. If done right, you should have a zero checksum and most of the graphics tweaks should exist. Played some SP to test and starbase shields seem fine on my screen, so maybe it was just something with the