Mazuo

Mazuo

Joined Member # 2875252
13 Posts 575 Replies 446 Reputation

Thanks so much for taking the time to fix up the files Moguta. I'm a bit busy with playing Dragon Age right now and some other things, but when I get a chance I'll get Sins and the mod installed and try to comb through it for anything you might have missed. Video looked pretty nice though. Only question I had from watching it was if starbase shield opacity should be that intense. I'll wait to see it in-game though before making any judgements.

273 Replies 924,445 Views

[quote]You may want to just convert the game info folder to text and update yourself.[/quote] Definitely a possibility and something I might try. Just wanted to point out that if you simply delete those two folders, you also end up with a 0 checksum mod that can be used online with others that don't use the mod and it won't cause problems.

770 Replies 2,169,149 Views

I'm thinking of starting to play again, so great revisions there Amish. Appreciate it. Only thing I see offhand is you might need to reverse the order of the armor numbers between LRMs and Illums, but I could be just reading what you wrote incorrectly. Read one of my really old posts and made me curious, how is the state of TEC flak in 1.04 now? Do they fare better as a force you can send into the middle of an enemy pack as it sounds like you do with Illums, while yo

74 Replies 201,890 Views

I'm assuming it's just locked away like other buildings have been during the campaign, but for those of you playing this, how the hell do you use the bear caves as a resource? I don't see any hunting lodge or similar building-type anywhere. I believe I'm on the fifth mission now, been a few days since I played.

41 Replies 147,592 Views

Yeah, don't get me wrong, it's plenty irritating and the wrong way to go. I've just seen or heard about a lot worse and I personally don't mind a possible future annoyance for a very enjoyable game right now.

41 Replies 147,592 Views

There's some confusion in the original post. You can install and uninstall as much as you want. Activation has to be done if you put new hardware in your PC and that limit is at 3. Ubisoft support over at the German forums has already stated they just have to be contacted and they'll reset that if needed. I too am unhappy they chose this method and hope they won't in the future. That isn't going to stop me from enjoying probably the best city-building game I've

41 Replies 147,592 Views

I could gift you a copy of HL2, but I don't think I'm really at the point where I'm going to pay money for a coupon to save money.

266 Replies 892,683 Views

I'll make sure to try it out this weekend. [e digicons]\o/[/e] Edit: After 3 AM here, but I was anxious to at least give it a few minutes of play and try it out a bit before going to bed. I wrote a few notes on good and bad things I saw in that limited time: + Kol's new Flak Burst effect is lovely. Very well done. + Did you add a star background? I played on some golden yellow and orange one that I don't recall seeing before. If you

770 Replies 2,169,149 Views

No. A zero checksum mod doesn't affect the core gameplay files that need to be the same amongst all players. They are purely cosmetic and work fine in games where the other players aren't using them. Since it's been a while since I last asked, how's it going Bailknight? Has the next version of the mod run into any unexpected difficulties? Best of luck.

770 Replies 2,169,149 Views

I have no idea why the textures of your ships were missing. Make sure you've placed it in the proper mod folder: C:\Documents and Settings\*Owner Name*\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02 \Mods-v.1.16 if you're still playing the original Sins I believe will work, but haven't tried it. In that directory should be the mod folder containing Particle, PipelineEffect, TextureAnimations and Textures folders.&nbs

770 Replies 2,169,149 Views

This should be the correct link as posted on the previous page: http://files.filefront.com/Bailknight+Entrenchrar/;13413662;/fileinfo.html Until bailknight returns with beautiful, wonderful updates, that should be the one to use. Works for me anyway.

770 Replies 2,169,149 Views

I'm beginning to wonder if these same people curse at their home or car when they have to present a key in order to enter. Damn conspiratorial doors treating me like a criminal!

98 Replies 155,559 Views

I guess what I like more about the structure aura to ships is you could think of it that Vasari nanites are always doing what they can in or out of battle. The structure then could have an ability like Nanite Amplifier or Nanite Control, something like that, with the idea being that it refocuses their tasks so they repair faster, a feat not possible when they need to be worrying about the latest hole that just got blown in the side of the hull.

58 Replies 12,990 Views

As I originally conceived them as juggernaughts of power that you'd be forced into fighting and would laugh at the puny efforts of your fleet, I'd think where they are in the tech tree is certainly too low. As they've actually been implemented, they seem more like a very hardy support structure with the added and needed benefit of not allowing your far away worlds to just be crushed by a handful of units when your fleet is ages away. I'd focus research on such trade and military

17 Replies 33,828 Views

Considering the original complaint is regarding the other races having repair rates just a few hp higher for a single target, I fail to see how a free area-wide 5hp/sec that's always on is somehow balanced. Could something be done to make Vasari repair better while keeping the game balanced? I have little doubt. The suggestion I responded to sounds silly and broken.

58 Replies 12,990 Views

[quote]first see and understand his problem[/quote] I did. Nowhere did I see how creating a post bragging about pirating the game because the official servers were down for a night was a legitimate solution.

98 Replies 155,559 Views

Summary: I encountered a minor and temporary problem and rather than attempt to get it resolved, I've used it to desperately try to justify piracy.

98 Replies 155,559 Views

Is the game running at all and crashing while playing or is it just crashing as soon as you run it? Have you run Impulse and made sure you have all the updates? Have you made sure that you don't have any incompatible maps or mods loading? If none of this helps, you can contact the official support at [email protected] At least I think that's the right address. Annatar or someone else shou

14 Replies 61,195 Views