Bullface, latency is an insurmountable fact of life, barring a breakthrough in physics. There will always be lag. Electromagnetic waves move very, very slowly when you're measuring in the milliseconds and the thousands of miles. If we figure out some way to ignore the laws of physics and send information at hundreds or thousands of times the speed of light, then we can skip the whole lag thing, till then you're shit out of luck.[/quote] Thanks for the
Bullface
I didn't read the cnet article but I have read a few different articles about this since the news came out yesterday. Like Annatar said in the OP aside from the "what if they go out of business" issue, the concept is sound in every way. It is easier said than done though. Obviously the biggest hurdle for this company will be providing lag free gaming to a user with an average bandwidth. In one article I read they have been working on this super secret compression stuff for 7 years now and the
It seems to happen to me when I begin building while the enemies are already in the grav well. The times I have seen it I started building right in the middle of a group of pirates, exactly like the picture in the op.
I ran into the same issue. I was getting raided by pirates and started building a starbase right in the middle of them. I was pretty confused at first when it started firing right away.
[quote who="Annatar11" reply="5" id="1979961"] Quoting psyck0, reply 2Because the phase inhibitor prevents them leaving, but they could already be past the starbase's range. Range is easily changed and is really not a limiter [/quote] I think the the problem would be if you where actually fighting and needed to retreat instead of just trying to get past it. It's not to difficult to destroy a phase inhibitor and retreat, or destroy it early in case you ha
Normal 0 I definitely agree with those that think that the SB needs a range increase. In addition to a range increase I have possible solution to fleets just going around the SB and on to the next system. A SB could greatly slow ships speed that are trying to bypass it. There are a couple ways you could implement this idea (keep in mind
So you want a price control on the black market? Price controls are one of the reason black markets exsist, so it really would make no sense to but a price celling in place. Also I think it adds variety to the game to have maps that have more of X resource and less of Y resource. It just means your startgey has to adapt to the circumstances. That is one of my favorite parts of this game adapting to the situation you are presented with. If each map was basically the same just laid out di
Yeah, I didn't even think to make that comparison. I referenced Freespace just to give an idea of the comparative scale I was talking about.
I first want to start by saying this game has sucked me in and won’t let go, if I am not a work I am playing, and if I am at work when I have time I am on here checking out the forum, so great job on making maybe the best game I have played in years. I don’t know if this idea has been brought up before, but I haven’t seen it and I just want to throw it out there. What about the ability to build a Super Capitol Ship, for those that have played, think Freespace or Freespace 2. There would only be