They have said that the Iron Engine is perfect and will make you waffles (an official quote btw... <img src
HellDiguner
Screw the point-singularity generator, supermassive black hole anyone?
Upshift StrikeRacer and Crashday Hmmm.... I might just have to keep an eye on those two. I wasn't aware that they existed.
1 Good idea, definently not he first time someone has suggested cloaking. 1a No, not a very good idea. Would you like to hyper-space next to a supposedly defenseless enemy planet, and suddenly find fighter launching out of no-where, while thate was no way to detect where the structure is 1b That was something that I meant when I suggested (somewhere) about espionage 2 Already talked about- unlikely 2a see above 3 Already talked about- probab
I have found this problem in many games. Usually, if you select the origional units of the ctrl fleet, without the units in the new fleet, and re-assigning the old fleet to the old number, it gets rid of the problem. However, this may not be so in SoaSE.
Wow eet, your known for being random but, sheesh, going way off the topic of this post AND using that rather old phrase, AND explaining that it means when only a few people don't know what it is. You have officially ascended at least 3 rungs of the random goodness ladder
Wow eet, your know for being random but, sheesh, going way off the topic of this post AND using that rather old phrase, AND explaining that it means when only a few people don't know what it is. You have officially descended at least 3 rungs of the ladder
Forum Master? Eh, okay, If thats what you want to known as. (Snipes Ron Lugge as he exits a building ) Now that I think of it... Is there going to be some kind of unit that is very hard to detect (or has a cloaking devise), and/or had an extremely long range that attacks upon enemy ships at a low rate of fire, but does an extreme amount of damage? A ship that can be easily killed (if you get close
Well, I have been looking at a few car (and truck/motorcycle) games with good destructive properties, but I am unsure what is best. I really want one with fully destroyable tracks, cars, and world. One with both single track races, against multiple opponents, and the ability to roam freely about the city/country/world. I also want to be able to wreck certain things in-game to harm, or slow sown opponents. Different modes would be nice too, such as a competition mode, where you must race to the t
Well, many people are suggesting the cutscenes like the stills in Homeworld, but what about more alone the lines of "In-game" cutscenes? Like say, for one scenario, you have to help in a battle that has already started, so the cutscene includes fotage of battles, telling you to stay away from here (showing an immense battle taking place there), destroy these (planet siege ships are closing in towards a planet), and to repair this or that ship, while respectively showing those ships, and their ar
Well, at least most of the whole "space is not empty" stuff is covered. So theres a total of 4 Beta's? Interesting. I do think that moons really should be in, but they might interfere with "orbiting" facilities (from what I can tell, they are stationary). Moons may also add more interesting combat (uh, oh, the moon is coming really close the the battle, probably need to bug out). And of course, theres the wonderful programming involved for moons (especially if theres more than one).
One thing that I think might be good to look into is planting spies into the general community of your enemy. Well, not nescesarily spies so much as normal "citizens" who are highly loyal to you into the general populace of the enemy. Then hopefully one or two of them get drafted into the military of your enemy and may eventually gain the right to pilot enemy military spacecraft. And then, when they are sent into battle, they turn on the other enemy spacecraft and attack, if ordered, or dock wit
Okay, the whole thing is a good idea. What you are talking about is not espionage, but rather reverse engineering. I think there should be some amount of both. The alien race is far more advanced right? So that means that at some piont in time, they could probably mimic human ships and humans themselves, for espionage missions, however, humans would not be able to mimic the phisical appearence of the aliens, due to less advanced tech, however, humans have an enoumous amount of ingenuity, and the
Okay, the whole thing is a good idea. What you are talking about is not espionage, but rather reverse engineering. I think there should be some amount of both. The alien race is far more advanced right? So that means that at some piont in time, they could probably mimic human ships and humans themselves, for espionage missions, however, humans would not be able to mimic the phisical appearence of the aliens, due to less advanced tech, however, humans have an enoumous amount of ingenuity, and the
I think the people posting in this topic are getting... Off topic, this is about the idea of a sort of supership, and the idea of a more diverse space, as it is not empty.
When it comes to planets, I expect to be able to do anything from make it a huge resource collection/and food growing planet, to a mega economic center, to an enormous trade market for dozend of other planets resources to move through, to making the planet one giant shipyard, or make some desolate and inhospitable planet a storage area for my resources that are not in use, to making the planet a giant fortress with enough defences to wipe out even a major attack fleet. Depanding on what the plan
Personally, I would say to go with an amient sort of soundtracks for when you are not focused on battles, when looking at battles, a more arabic and a little bit of music like what you would find in Lord of the Rings, but verry little of the huge war drum stuff. Just mixed in a bit. They have got to avoid that game clichet where whenever a battle starts, war drum music starts , its just in too many games. I
If they haven't already planned cutsenes I doubt that they would put them in at this time. It is proper for there to be cutsenes between every scenario, however, doing them correctly would mean a substantial amount of time on their part. Good idea, but unless they really like the idea, they have them already started, or they move the release date for the game to a later time, I dont think they will have them <img src="http://images.stardock.com/gc2/T_DL/smiles/Sad.gif" border=0 align="absmiddle"
This is partially off topic to this post but I play some simcity game (i dont know which one) at a friends, and something recently occured to me: has anyone had the idea of making a simcity yellowstone national park that is relatively goelogically correct and then for fun play end of the world?
This all sounds like a glith (unless you need to actually send a colony ship to populate the planet, but you can build infrustructure without people)
good, i was worried
I'm not going to bother reading watever everyone else has commented so if someones already said this, too bad: Ice clouds yes, i like the idea, as well as having more asteroids, comets, space dust and bodies of frozen material other than H2O. Too many people assume that space is empty except for planets moons and stars, but it is not. Also wreckage from the destruction of ships and orbital facilities is a must have. I havent seen any rings on any of the ingame planets. And wha
Oh, and the Downside/Upside: Downside: I just lost three ships flying the trade route from system (X) to system (X) Upside: For the last 3 months, these pirates have been wrecking havok here there, and everywhere, wracking up a nice bounty for thier heads from 6 dirrent races/governments, and now, they seem to regularly attack this trade route. Hello 4,500 credits from 6 different people. personally, I hope they put this in, but they may not want to program t
How about making a new race that attacks trade routes of everyone and call them pirates, while renaming the current "pirates" to bounty hunters. If you are a small empire, when thay attack, you might loose (X) amount of a fairly common rasource (usually). However, if you are a large empire, you lose (x) amount of a rarer resource (usually). You could then pay extra resources to have defenses for your trade routes, and if those defences kill a pirate ship, you get the amount of resources for that