Bleh spending days sorting through files is not something I feel like doing right now, so I hope the copy-paste works then... kind of doubt it though. BTW did anyone figure out the reason for the ATI video card graphics bug yet? Still been wanting too try and fix that [e digicons]v_v[/e]
ChaosMaster130
So I saw that enhanced 4X mod and I liked a bunch of the stuff it did/fixed, like culture being somewhat useful now. Is there any chance of you guys asking the creator of it if you can add it in Distant stars? And if not, how much work do you think it would be too get both mods working at once without mini-dumping?
OK scratch whatever I typed before. I just deleted the mod then reinstalled it and it stopping mini-dumping. Bad install it seems. It other words though I found that the replicator equalizer cruiser Makes a REALLY Annoying noise constantly after you research the killer nanites ability for it. Might want too tweak that.
Sweet thanks. I can start tweaking some techs I never used much at last! Woo! [e digicons]:D[/e] Have a [e digicons]k1[/e] for the help :)
By process I guess I meant what files did you tweak too raise the research level cap on them. As in how TEC laser research (both of them) are 4 levels each (5% per level) for a total of 40% boost instead of 2 levels each for a total of 20% boost. Also still wondering how you guys made the Faster research setting make research go Ultra-Fast. Would be really nice too know
I'm with juntinian66 on learning how too do stuff myself... So I got a second question, What is the process you guys use too raise the level cap on %bonus research. AKA Laser's/Armor stuff like that? Any answers would be nice [e digicons]^_^[/e]
OK got a question now. How exactly did you guys make the faster research setting research near instantly, as I would love too use that feature somewhere else.
Hooray for no more mini-dumps! [e digicons]:D[/e] Now if I can just find a way too fix the ATI video card graphics bug. All the screwy images are the only problem I have with the mod now :/
Starbases still count for trade lanes at stars, They just don't give any income.
Its not a bug, its a Nerf I think. Stops TEC players from setting up 4 starbases at a star and getting trade 2 on them and getting mad cash.
I'm with you on this one. Heck I still remember all the way back to Ye'old beta of the base game where it DID have a share artifacts diplomacy option. Why did you guys get rid of that again?
At last! The pact accepted sound but no pact bug was starting too drive me insane >_ Thanks Ironclad [e digicons]:thumbsup:[/e]
Been playing some more and I think I know why the AI is doing it... Well my guess is that the AI's required Friendship level for them to accept your pact is higher then the one you need to ask them for it. As they seem too only accept them after I got much higher friendship with them then needed. Thats my best guess anyway [e digicons]:|[/e]
I'm with you there. Really want the phase drive pact but my ally keeps refusing. bleh :(
Yeah I'm with you on the artifact sharing. Heck I even remember all the way back to the old vanilla SoaSE Beta where there WAS a share artifacts option in the diplomacy screen. Why did you guys remove that option again?