Alright then, Detail time then. What settings are you using to start the game with? How long can you play before the lag starts? Also this is just me testing a hunch. But if you have save/auto save shortly before the lag starts, can you try reloading into the one of the advent slots and seeing what they are doing at the time? As I got this idea that the slow down bug has something to do with the advent loyalist's and I'm trying to find out for sure.
ChaosMaster130
Because if you ARE getting lag so bad the game is practically frozen, you might have got hit by the Super Slowdown Lag bug that has been haunting this mod for while. So any details on what your map set-up was and at what point in time the slowdown started would help. Because any help tracking this bug down would be nice. Also just checking, did you have any advent in the match?
It's still being worked on. so no links at the moment.
Uh did you even read the post he just made? Because Still no release date, sorry. Is pretty clear in what it means in terms of a release date for a new version. [e digicons]:|[/e]
OK thanks for the info about the envoys. Also just checked again and yeah TEC loyalists are not getting the home-world culture generation.
OK Just randomly popping up with some stuff again. Anyway I got 3 things to talk about this time. These are from the version 1.74 using the Enhanced AI/Faster combat/Non-Vasari phase gate Mini-mods BTW 1: I think the base 0.3 culture generation is bugged for TEC Loyalists, as they don't seem to have it which means it gimps their home-world income at the start compared to other races that still have it working. 2: For some reason when AI advent use their env
Been playing some more and I found a small bug I think. The Vasari destabilization protection tech seems to be broken, as I still lose 100% antimatter even with it, and the debuff listing on my ship's info cards stays the same as well. Can someone else check and see if they have it as well?
[quote who="GoaFan77" reply="828" id="3396990"]Yeah, I did have an ultimate ability planned for him but I didn't like how it turned out, so I just decided to give him a 4th level of his main ability.[/quote] Ah that works I guess. So is that fix planned for the next update or was it supposed to be in the 1.6/601hotfix mod. Because It only goes up to level 3 in my version. /1.601/ *New Update* OK I've been playing as the advent for a bit and yeah
I think I got that advent freeze bug before while playing as them as well, though its been a while since then so any info I have now would be outdated. In other words I found a different bug though. If you save the game and then reload it while the Vasari anti-building nanites from the mine layer are deployed, the nanites become unable too attack even if you scuttle and redeploy them, only the mine layers leaving the planet and coming back then redeploying them let the
Hey Goa, just wondering here but is the Orthodox culture center's steal ships on death ability supposed to steals 4-7ish ships when it activates? Because losing my anti structure ships after killing just two of them is kind of a pain and I wanted to know if it being that strong was intentional or not [e digicons]:\[/e]
Just randomly throwing in my 2 cents here, It seems on certain maps that there is a 'edge' of the map that if you touch with the camera it gets stuck. I'm not sure how it works but try focusing on the star and moving around and see if it works. if it does then there is the problem, if not then I got no clue [e digicons]:annoyed:[/e]
Pretty sure you can't do it with more then 2 people though. As I remember reading somewhere that ironclad let it so that one CD key could be used two times in LAN mode, but no more then that. I'm pretty sure of that anyway.
For #4 if you hold down alt when clicking a unit it selects all units of that type in the well not already selected. See if this helps
No. Magic is chucking a fireball into some jerks face after he insulted your wizard hat. Never diss the wizard hat [e digicons]x_x[/e] And for something completely unrelated VRT/Starbase Combo attack FTW!
That is a change I would agree with, make Subjudicating Assault debuff enemies instead of this random RNG based mind control that never works 80% for me [e digicons]:annoyed:[/e] [e digicons]k1[/e] For that nifty idea IMO
What level of strength were the pirates at the time? (check the bounty screen right under the pirate picture) As I noticed you can only buy pirate missions up to their level.
Its intentional. Giving a titan faster attack speed that easily is not a good thing IMO.
Pretty cool sounding.
From what i've read around the forum mines are bugged right now, so that might be why you can't clear them fast. No clue about the rest of your post though :/
Yeah I took a quick look in the files, seems they turned off the 'OnlyinCombat' modifier in the ability file. No clue why though :/
The sad thing is, they did have a way too share artifacts with allies back in the old vanilla beta. No clue why they removed it [e digicons]
I'm guessing sometime in may. Just my guess though :/
Yeah from what many people have said culture kind of sucks right now.
Its supposed too tell you when they start building one I think. Right now though it only tells you when they finish building one though [e digicons]:annoyed:[/e] Hope its in the works.
[quote who="GoaFan77" reply="3" id="3126494"] Quoting bilun, reply 2 In part I suppose I'm just irked that the advent rebels get pretty much nothing for their early game whereas the loyals get substantial buffs which encourage a a previously underutilized strategy(which gives rise to a more unique early-game playstyle). Honestly I think all of the factions have their real unique stuff too far down the tech tree (save maybe TOR, but that is abso