couldn't agree more about the need for balanced monsters that act rationally. The ZoC idea is a great one, I hope someone looks into it.
windrew13
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excellent ideas. thanks for taking the time to post them. development team should listen I hope
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Been playing the beta for a while now. A couple of thoughts: 1. cities. its really frustrating not being able to build unless there is grass/grain. I would much prefer being able to build cities on tiles of my choosing and take a production hit as a result of poor land. I'm okay with the distance limits though. 2. managing the garrisons in the city needs to be easier. even a button that says 'everyone out' would be better than having to click through each uni
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