[quote]It's also the slowest cap in the game.[/quote] It's speed is equal to the Progenitor and Akkan. 400. I think "nuke" means the Nano-Disassembler, right? [quote]The carrier is just bad. There are several reasons, but here's the most important one. Vasari generally go assailants at the start (1 research only, 25 crystal only for research). That means most races will go flaks to counter. Which means they automatically counter your carrier. Repair cloud is totally us
PeskyFly
@Jinx, Good point. But Siege Frigates, in their current state, would severely shrink your main killing fleet. Another freak idea is to have RA periodically flood you with Trade Ships and Refinery Ships which do negative income, since they're taking your goods and resources back home to the Empire. You could tell them to 'go home', but then a portion of your reinforcements would leave with them. Or have out-of-control Junra Fabricators appear at your doorstep, immediately b
@Tumbler quoting Phoebus, Check back to your thread. Phoebus forgot something. Anyway, you don't have to build carriers if [I]you[/I] don't want to. That's your opinion if you think they do pathetic damage. Here's the Effective DPS per Supply of non-upgraded Lasurak Transporters vs: Fighters(using Fighters): 0.83 Bombers(using Fighters): 1.92 Long-Range Frigates(using Fighters): 2.56 Light Frigates(using Bombers): 1.07 Support Cruisers(using Bo
[quote]My previous tests showed that a single carrier with fighters or bombers both fail miserably at stopping a wave of 10 light frigates. If you micro the carrier in circles this changes but the carrier still takes a major thrashing.[/quote] How many times must it be said that neither Fighters nor Bombers is a counter to Light Frigates, yet you keep using them? Light Frigates are instead a counter to Carrier Cruisers. [quote]Cost for cost, compared to Carrier Cruisers with Bo
[quote]The only game I lost was when I was 3v1 and my opponents also got dark armada.[/quote] Interesting. Returning Armada as a counter to itself. [quote]2) Full popcap of carriers/cruisers is nothing scary. If two of you focused on getting up a large, varied fleet catered to killing such a combo and one of you focused on killing his phase stabs, you would have wiped your ass with him.[/quote] Full cap of carriers, heavy cruisers, flaks, light frigates, and long-range
[quote]The Arceans superability is super warrior, i think its called that. It means that if they attack you and they have enough firepower to kill your ships, then you won't get to fire back at all, regardless of your weapons. If you attack them, their superability doesn't apply.I can't tell you about the number of digits, but if you are playing a used game and the previous owner registered it, you won't be able to.[/quote] What does Super Warrior have to do with Pirates? The Pirates u
While the Shogun made waves across the galaxy as the first warship to top the famed Berlin Class carrier, Terran scientists working secretly at the Locksteed Martin Skunkworks in Area 551 of the isolated Xeta Tri sector were making breakthroughs of their own. With spies detected and swatted out every time around, information about the new ship was only heard of by the outside world when news was released to the Terran public about the Terran Alliances new "Light" Carrier, which is yet unnamed bu
[quote]I remember there was a piece in DL that had a hard point that was actually a fair way away from the actual piece just floating in space at a fixed location from the piece.. If its still in TA and still glitched like that then you could have it rotating on its axis, along with anouther one on a different axis and have at least a fighter doing a random/elliptical orbit of the carrier craft.[/quote] That was exactly what I meant. The specifically required piece would be "1x
[quote]Sure, regen bay and repair cloud HELP...not enough though, not nearly enough. You can micro all you want Just keep the flak by the LRM to provide coverage.[/quote] They totally heal strike craft. Fighters attack every 12 seconds and Bombers every 13.5 seconds. In between this time, you send the strikecraft stacks into the Regen Bay/Repair Cloud and get them patched up. A single burst from flak, which is all that will be allowed for each pass, can't kill strike craft faster then t
[quote]The thing is, in most games the resource vasari have "extra" of is metal...Vasari is usually buying crystal. I don't know about you, but as TEC I buy more crystal than metal (by far) as well. So good luck with that .[/quote] That's COMPLETELY situational. It's pure random luck if more Volcanic Planets or neutral Metal Extractors happen to spawn than Ice Planets and Crystal neutral rocks. Otherwise, Vasari have the same technology for both kinds of Extractor, can capture just abou
[quote]Do whatever tests you want, just throw in 20% of the supply/resource usage you put into carriers into the opposing enemy flak...Go on =p.[/quote] Throw in a Repair Cloud, or a single Repair Platform/Regeneration Bay, or Rapid Manufacturing, add a touch of micro, and flak = nil. Or just simple strike craft micromanagement by diving into range only to shoot and then flying off again to minimize Flak DPS. So maybe a group of Sentinels will tear apart some paper-skinned Advent Bomber
[quote]guy is gigantic troll, ignore him[/quote] That pretty much sums up this entire thread. The only thing is that this guy keeps bumping it. From now on, only Kruelgor may post in this thread.
That 'big slab' piece that forms the Katana's main hull seems to be really popular as well. It's used on the General's Katana, the Ronin, the Berlin, the Crusader, my Poseidon, the Shogun, and the Ragnarok. I tried to design a carrier, but couldn't come up with anything I liked. After seeing the "strike craft" system in Sins of a Solar Empire, and their carrier designs(such as the outrageous Aeria), it seems bitter to be reminded of the lack of true fighters in GalCiv, especially since
[quote]Carrier Testing with Bombers and Fighters...[/quote] Your putting a Level 1 Halcyon against 10 LRM Frigates. Try putting a Level 1 Radiance, or a Level 1 Revelation, or a Level 1 Progenitor, or a Level 1 Rapture against them. OK, so the Rapture may do well because of Vengeance, but you can try it with all capital ships of all the factions. Carriers fare no worse. Also, capital carriers need kiting as much as cruiser carriers. Their own guns are more or less worthless, li
[quote]Vasari Carrier[/quote] How? Same for the Space Whale(Jarrasul Evacuator). How's it useless?
The lore right here on this website says: "Shocking acts of deviancy, at every level of society, violated the venerable taboos common to all the Trader Worlds. Sinful cerebral integration technologies, unrestricted biological experimentation, strange forms of collectivism, and the wholesale usage of countless neurochemicals were but a few of the transgressions." Where the Advent went for 1000 years is unknown. They obviously didn't run into the constantly-fleeing Vasari Exodus
[quote]My new found favorite bug, 'Provoke Hysteria' now lasts even after enemy planet has been neutralized and recolonized. Nothing better than wiping your own colony out, now TEC isnt alone in self inflicted genocide.[/quote] Drain Planet also keeps working if the colony is dead. It's a common bug amongst anti-planet abilities.
[quote]Currently TEC LRM's outrange this ability, but all other ships can really be thrown off by this ability, as it forces all enemy ships outside of a set range (greater than the shield projection range, so quite a bit). Guardians protecting Carriers like this can be a real pain, and against Heavy Cruisers who need to close this ability can be pretty amazing.[/quote] The TEC Javelis LRM Frigate and Vasari Kanrak Assailant can outrange Repulsion, and Fighters and Bombers are not affec
@Belfrahn, [U]1. & 2.[/U] The advantage of Strike Craft and Carriers is that they allow the Carriers, because of their Strike Craft, can effectively hit any target at very long range(anywhere in the gravity well), and can switch free of cost between Fighter and Bomber Squadrons for adaptation to different targets. Massed up on lots of cruiser Carriers, and with support cruisers, light frigates and the requisite capital ships, Advent and Vasari strike craft can be hellishly pow
[quote]This means that in DL the small fighter with low hitpoints but decent attack along with many ships in the fleet due to high logistics could easily wipe out fleets of battleships. I don't totally believe that this totally eliminates the power of swarms of small fighters but it certainly does reduce their effectiveness.[/quote] DA hasn't made small fighters [I]entirely[/I] useless? Against the Dread Lords at least, the tie rule generally kills a swarm of fighters while the Dread su
Vasari. As I said, imagine all you want. Scout spam will beat Disciple spam if you send 1000 scouts after 100 Disciples.
Great counter-argument you've got there. The "horse to water" thing is a well-used proverb. Name calling exists in your imagination only. If Disciple spam neutralizes LRM spam in your imagination, than you may dream up your own new game. Yes, they will win if they severely outnumber the LRMs, but then, that's an economic win and not a Disciple win.
[quote]That's another great point. The Disciple has a 360 degree weapon. Simply swarm the enemy LRM fleet and decimate them. Always be on the move circling behind and around them and rip them to shreds.Good point![/quote] You mean the Defense Vessel, right? Well, if you swarm around the sides, the faster Javs will break the front line, land at your homeworld, and proceed to wreck havoc with your structures while your Defense Vessels are: 1. Still playing catch-up. 2
Disciples as a counter to LRMs. Hah! Compare [link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Light_Frigate"]the Disciple Vessel[/link] to [link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Scout"]the Seeker Vessel[/link] and [link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Long_Ranged"]the Javelis LRM Frigate[/link]. As you can see, the Javelis is the counter to the Disciple, not vice versa
The only scout designed for combat is the Advent Seeker Vessel. They are considerably more durable than the other scouts, and easily more durable than the Disciple when it comes to taking LRM fire. They also do as much damage to LRMs as Disciples do, and for half the supply cost. [U]2 Seeker Vessels:-[/U] Cash: 400(200 each) Metal: 0 Crystal: 0 Supply: 4(2 each) Labs Required: 0 Shields: 850(425 each) Hull: 800(400 each) Armor: 2 Light