PeskyFly

PeskyFly

Joined Member # 2912009
2 Posts 338 Replies 18,018 Reputation

[quote]As advent, I love to use the Hanger Defense and research the tech that gives you TWICE the number of ships in a hanger defense. I will often build 2 or 3 of these on each strategic planet.[/quote] TEC and Vasari hangars hold 2 squadrons and Advent holds 3(not 4). But TEC and Vasari hangars take 4 slots, Advent takes 6. [quote]also, make sure your research for turre*t defense fire power is at the highest level.[/quote] Vasari turrets shoot Phase Missiles. Increas

49 Replies 22,572 Views

@General Homsar, Awesome Katana-Class frigate. The Berlin is also impressive with that hangar bay :CONGRAT: . But how do you achieve that nose section? It looks sharper than the standard Terran medium hull nose disc-thing(used on the Flagship). Or is it just the glossy black paint scheme that makes it look sleeker? Anyway, here are some more designs I'd like to present: [U]1. [B]F-99 Blitz fighter squadron[/B][/U] - Made with Kryo's Hull System Mod This was no

307 Replies 859,551 Views

[quote]inherit econ boost for being evil[/quote] There is none. The only economic boosts Evil gets are the Mind Control Center and the useless "freighters passing through your influence pay 1 bc per turn" thing. Neutral gets a 10% Approval bonus, free terraforming, and 3 more trade routes. Good gets a 25% trade bonus with [I]other[/I] Good civs.

22 Replies 11,692 Views

It was Rare-Planets, Rare Habitables, Rare Stars. [I]Everyone[/I] had 2 planets(their homeworld, and a same-system planet). The tech-trade thing is possible, but the Maso AI hasn't done it much before. In the last 3 Maso games, by the time one of the AIs tech-rushed to Industrial Sectors and sold it to everyone, it was late first year and I had enough money and/or tech to buy a bunch of well-aimed proxy wars and put an end to that problem. This time, I didn't tech fast enough with me sp

5 Replies 5,725 Views

I've tried putting a point into Creativity a few times in the past on DA, but it never amounted to anything benefits that I could see in-game. But that was at Fast tech. Does it give any bigger advantage at Slow/Very Slow tech? If so, how?

13 Replies 10,432 Views

[quote]Anyone who's been with us since the Galactic Civilizations days knows that we take feedback responsible. Heck, the starbases in GalCiv came from player feedback! Can anyone whose played GalCiv imagine GalCiv without the starbases now? But the people who suggested starbases didn't start out by saying "This game sucks, only adding starbases will save it."[/quote] Rock on. Now starbases are not only an integral feature of the game, with the famous 24 Military Starbase Array being s

118 Replies 129,849 Views

The "Alpha Strike"(who coined that term?) is so deadly because the strikecraft rev up in <5 seconds and strike for what would be a hellish amount when converted to DPS from the start of the engagement, while ships spend more time to close range before they fire their first shot and settle into the normal DPS calculation of damage/cool-down. After the initial pass, strikecraft also settle into the attack/cool-down pattern, making a pass every 12(Fighters) to 13.5(Bombers) seconds, which is why th

118 Replies 144,837 Views

Guerrilla Warfare is very possible. There are two tactics that are especially guerrilla-style: [U]1.[/U] Research the Tier 3 TEC Military tech 'Timed Explosives'. This gives your Arcova Scouts the ability to place time bombs on enemy structures for a whopping 1200 damage apiece. So make a pack of 10 scouts for only 2000 credits, send them deep into enemy territory, and inconspicuously place 5 bombs on 2 labs before beating the hell outta there as the labs blow up and catch your opponent

12 Replies 26,287 Views

Hi. I haven't played GalCiv2 in a while(little less than 2 months), and just got back to it with a new Terran Alliance game on DA 1.80G with the following settings: Crippling difficulty Huge Galaxy Scenario: "The Tactician" Common Stars Rare Planets Rare Habitables Common Anomalies Abundant Asteroids Tight Clusters Very Slow Tech 8 Minor Races I played Tactician for the first time, that too with Very Slow Tech, just for a change from the usu

5 Replies 5,725 Views

[quote]Last night against AI I fought my Evacuator (L6 or 7) and assailants versus his Radainc e(L2) and disciples. I had tier 5 phase missiles, he had steal AM. He completely ripped my cap ship apart. I assume it was the Radiance doing all the damage; my guy went down ridiculously fast. Right after the Evacuator died my planet killer cap warped in, and as it was only L1 it lasted a hot second. I was just letting my assailants shoot his disciples though, which I won't be doing next time. F

32 Replies 19,248 Views

[B][U]1.[/U][/B] Stats below are in resources-per-second. Orbital Extractor: Slow - 0.4 Normal - 0.46 Fast - 0.52 Neutral Extractor: Slow - 0.53 Normal - 0.61 Fast - 0.69 Orbital Extractors are affected by their home planet's allegiance(35-100% of base production), and tech(up to 40% bonus). Neutral Extractors are affected by tech, but not allegiance. [U][B]2.[/B][/U] They're base rates for all rocks of their kind. The

5 Replies 4,148 Views

[quote]The article linked claiming there's no stealth in space purely talks about drives, I pointed out you don't thrust. Thereby negating that entire argument. It kind of works like this, any drive entering a system will be seen for donkeys. It also gives means such large and obvious momentum means even if you shut off WAY out, it's not hard to figure out where you'll be. So inbound craft need to use planetary bodies for slingshots and then shut off the drive. This turns the incoming trajectory

34 Replies 69,105 Views

@Above post, Try reading the Detection and Weapons articles I posted. There is no stealth in space, that site makes a good argument why. Missiles obviously won't have stealth, but they will be maneuverable, longer-ranged in comparison to DE weapons, and deal a bigger boom. The DE point defenses have to keep the beam on the missiles, which means they'd have to have lots of complex ball-turrets and targeting comps at least as powerful as the missiles' ECCM. And if the missiles o

34 Replies 69,105 Views

[quote]-Siege Frigates: -Survivability reduced by ~20%. -Build cost increased by ~25%. -Supply cost increased from 12 to 15.[/quote] I counted 13 complaints about the Siege Frigate hypernerf in this thread. The cost and supply increases are ridiculous, making them absolutely useless units from the somewhat useful position they had. The survivability thing is fine. Maybe you could try tuning the AI to let off on those siege rushes a bit, instead of trashing the unit to the

137 Replies 163,649 Views

Here are some articles on space warfare: [link="http://www.projectrho.com/rocket/rocket3w.html"]Detection[/link] [link="http://www.projectrho.com/rocket/rocket3x.html"]Weapons[/link] [link="http://www.projectrho.com/rocket/rocket3y.html"]Defenses[/link] [link="http://www.projectrho.com/rocket/rocket3as.html"]Warship Design[/link]

34 Replies 69,105 Views

[quote]Well, with light frigates vs light frigates, the point is around 85 light frigates before the research is worth it. That's really not that much different. What it shows is how cost inefficient weapons research is in this game.[/quote] The missile tech here is affecting not only LRMs, but also Marzas, Dunovs and Bombers. Plus, you need it to get the Novalith, but that's a different aspect altogether. Missiles are also one of the least used technologies. Try calc

56 Replies 118,254 Views

[quote]+30% range in fact, but about +30% the cost too from what I can tell. If only flaks could target incomming missiles, that would be interesting. But they say they've been playtesting non-stop, so surely they know something we don't about the patch and it's implications.[/quote] Flaks targeting incoming missiles is a stupid and imbalancing idea. TEC Missile weapons are used not only by LRMs, but also by Marzas, Dunovs, and Bombers, and in case of Vasari Phase Missiles,

58 Replies 24,193 Views

[quote]This early-middle game is quite crystal heavy, especially the initial setup of defenses. You may not have enough crystal to put out a sizable Defense Vessel fleet. If this is the case, don't be afraid to build disciples. They die fast, but they are cheap; run them behind your opponents LRMs to make them waste time turning to retarget you, while your Defense Vessels and fighters beat them down. Note that disciples, if ignored, can do at least some damage to LRMs, or more importantly, cap s

8 Replies 6,852 Views

The biggest problem with Phasic Cloaking is it's cost, at Tier 4. If it was Tier 1, it would be fine since, on larger(multi-star) maps at least, neutrals would still be around and there would still be places to search and free asteroids to capture. On Tier 4, it's useless. So the Jikara Navigator costs 25 cash, 25 metal and 1 supply point more than the other scouts, and doesn't have any special attack like the Arcova's time bombs and the Seeker's suicide ram. Instead it can capture neu

11 Replies 7,401 Views

[U]1.[/U] To a certain point(the mitigation cap), you get diminishing returns. After that, mitigation goes no higher and more fire can be piled on for no further penalty. [U]2.[/U] Damage mitigation is mentioned in the manual, but I'm not sure if it actually exists. The hull already gets mitigation from Armor, so I do not understand why it would need another layer of defense. [U]3.[/U] Focus fire is in fact better because mitigation WILL eventually cap out no matter what unless

2 Replies 6,383 Views

[quote]ok, but what would it do IN GAME when I find it?Can I find it a second time now that I already got the achievement?Basically, I wanna know if it gives a planetary boost like other finds do.[/quote] They don't do anything. You just find that the planet is inhabited with pink space ponies. Apparently, it was a Beta joke in which the Beta testers said they wanted space ponies and glass windows in the game or something like that, and they got their wish fulfilled much to the confusio

27 Replies 59,137 Views

[quote]Anyway... how we treat ourselves reflects how we treat others.[/quote] Really? You'd treat everyone else the same way you treat yourself? That's a very one-dimensional statement. [quote]You cannot have a harmonious and peaceful society which is at the same time aggressive to the outsiders.[/quote] With a different sentient species, you can't tell. [quote]Peskyfly, its good to be optimistic, but I don't see humanity coming to peace with itself. The arms

172 Replies 76,579 Views

[quote]I'm a noob to SINS but im not a noob to RTS. OK. Its all boils down to your teck tree and what units u tech. If im teching lasers. why would build 25 lrm's and 25 cobalts?Im gonna build 50 cobalts.If im teching ballistics why build 25 lrm's and 25 cobalts?Im gonna build 50 lrm's. TECH OR DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11[/quote] Very weird logic. You get the units and them the technology to boost them, not upgrades and then the units which use them. The units

35 Replies 36,134 Views

[quote]Oh relax will ya, besides i dunno what else to call Russia's infantry spam in Stalingrad or the Immense bombing campaign of Germany with B-17 spam[/quote] Ahh yes, the U.S severely spammed B-17s and crushed Germany's industrial infrastructure with thousands of bombers. No one would like that. The Germans eventually tried to counter, but the Me 262 jet fighter was too high on the research tree and the only solution was to call nerf...

35 Replies 36,134 Views