[quote]No, the Textures and Window folder MUST go in each of the mod folders that use them. If the mod had them in, then you must put them in. The Textures folder usually comes with just the textures the author changed or added. You must first put the original folder in, all 1.07Gb of it. Then you must copy in the custom ones. Basically, if the mod used textures, you must have a textures folder (all of it) in the mod's directory. Thats why it can become very space consuming if you have more than
Ulstaf
k let me try to use a mod now with those other files outside the mod folder thanks for all the help folks.. sorry i'm such a lame duck here
i thought thats where they went..? :LOL: i got a go back to work.. i'll be back online in about two hours... yes here is a pick from clicking one up.. [img]http://img145.imageshack.us/img145/9148/newpathhj3.png[/img]
i cant wait to use this mod! Great work so far!
^^ wow and that was from doing what i already did two other times [I]again[/I]. man i must be having a bad day or something. and to answer your question... i'm the only one that uses this computer sooo there is no user other than me. the computer has no reason to make an identifier because there is only a "user" and not a specific "(insert name)" user....
i initially thought i had to create everything... then i actually found the pathway spelled out in this thread... i know my path is right... i just don't really know why the mods decided to [I]not[/I] work after they [I]where[/I] working for the one mod... strange http://img502.imageshack.us/img502/986/pathforsinsfd8.png wow i am more computer illiterate than i want to believe.. i cant seem to get the image to paste like you were able to do above... and I've done this simple f
cool... i did get a mod to work, the one for "no pirates"... but afterwards when i loaded a few mods... none would work.. duno, must be some kind of error im doing [I]in-game[/I] lets see if this works... [URL=http://img442.imageshack.us/my.php?image=pathforsinssj1.png][IMG]http://img442.imageshack.us/img442/5981/pathforsinssj1.th.png[/IMG][/URL]
oh and sorry for not doing a search... i was pretty overcome with an amazing amount of excitement about getting the Honor verse idea out..
:SNIFF!: thats really really disapointing.. Mr. Weber is a gifted auther and the replies to this thread makes me want to :shakefist: at what ever reasons are behind the IP protections. :(
weird... i have the mods in my box.. get them to run... start a game and they dont seem to do anything... i have no idea what im not doing right as it [I]should be [/I]working... any ideas folks?
So, after getting the mod thing to work, I am practically foaming at the mouth with the realization that this game is capable of mimicking the "Honor-verse" with about 80+% accuracy. David Weber wrote a 10 book series about a character named Honor Harrington, and in this series was contained some of the most epic and fantastic space combat descriptions you could ever imagine based on a science fiction theme Mr. Weber came up with on his own.
Figured it out! Reading the ReadMe file that comes inside the game after downloading the update... Um.. Helps hahahahaha sorry i'm an idiot... got it now and this thread Helped a Ton... I wouldn't have figured it out because i wouldn't have thought to view the hidden stuff! thanks again Andy
well... i downloaded no pirate raids... into the self created folder... loaded the game and it didn't seem to work... so i checked inside the actual sins game folder... and low and behold.. the "no pirates" folder was somehow magically in the sins game folder... so my rational for this is that the game reads from that specific file path in order to get its mods. I guess i'm at the same point now that the OP is/was... how do i get it to work in game? thanks for the
this thread is a great find. couple points i would like to point out. 1. So far as i can tell, there is no "this how to do it" explanation for how to get a mod to install and work... other than this thread. Why was there no file or "readme" that was bleedingly obvious upon updating the game for doing the mods? Is it just me being a dummy? ^^ feel free to flame if I'm just a computer idiot who prefers computer games yet doesn't know how to mod a game :SNIF