thats a good idea, and i also didn't realize (though i should have) that you could set a series of attack orders... :p
Ulstaf
i'm with the guy that said he can know whether or not he likes a game after 5-10 minutes.... >.< thanks for a great demo, i didn't have to play it, but i had i would have bought the game a lot sooner... i know this because i fell in love with the game after about.. ho...hum... 5 minutes or so :CONGRAT:
* with the deepest Tom Brokaw Voice available to ad-lib* Upon further evaluation, maybe it wasn't such a good idea, the golden BB thing was just a thought, but the whole fatigue thing i can see honestly, i just don't get whey the F/Bs don't return to the hangars when there's no enemies to be shot at.... meh, just me i guess....
^^ That post while in its attempt to be sincere and honest, caught me as hugely hilarious! I agree whole heartedly! :LOL: :LOL:
^^ your probly right... :LOL:
I had this thought hit me the other day and i just thought it would serve as a comical topic, as well as perhaps add something to the game people haven't thought about yet. Picture yourself sitting in the coc-pit of a fighter/bomber, floating in space...... waiting......... Boom ships start transiting in... Oh that's your ships..... still waiting....... Finally after what seems like an eternity, the enemy finally comes to your planet (this from the perspective of a planet hangar pilot)
[quote]*sigh* Before bashing the forums, perhaps you folks could check around first and read about how the forums were hit with a DDoS attack.[/quote] Yes and we alllll have time to check around and be 100% informed on the status of a forum we only frequent when looking for patch information... thanks *thumbsup* Maybe you could send out Pm to everyone every time there is a forum issue that may make all our lives a little better say once we read what that critical information is that w
[quote]i love bombers and fighters i use them every game[/quote] +1. First, I'd like to say this thread has been informative! To the OPer. Tumbler, let me say that i give you props for being so persistent! some people (one at least) gave you a hard time for using your original selling point over and over... i think that was effective throughout the read to drive home the point you were trying to make. 2. having read everything on here.... I will have to start
this happened after 1.3, i was here everyday pre-1.3 and the forum was Juicy goodness quick like! With the release of 1.3 it seems like everyone and their brother is trying to post and read up on the patch... Personally, they need to spend some $$$$ and upgrade to a bigger better server. its really bad right now.... i loged in like the day after 1.3 and OMG i could NOT get on the forum because i kept getting a "server busy" message! bugged me bad. But, the slown
sorry i didnt know it posted!
[quote]The unfair difficulty was a cheap, half-assed way to get around fixing the problem with the AI. Ironclad can't figure out (at least not yet) how to make it efficiently better, so they allowed it to cheat. This is not a solution, and I don't think gamers should be satisfied just yet, because this game promised to deliver epic battles, something which can't be done right now with the coward AI.[/quote] +1 i agree with that :) you folks that have spent so much time grip
[quote]a game this good usually would be advertised a little better, I wonder why they decided not to. Advertised..how? 2 page spreads in most game magazines? We do that. In terms of getting editorial preview coverage, that has more to do with the challenge of new titles having a hard time getting such coverage. We've also had ads at Best Buy, with Walmart, and others. If you guys have suggestions on where you hear about games that you'd like us to take out ads in, let us know.[/q
[quote]I've been getting smashed by the AI, terribly I might add. I can't even get anything going before I'm overwhelmed by every AI team in the game. They all come to my planet(s) and just kill everything while not hitting each other. Its freaking annoying. Its just simply overwhelming to get something going without getting owned.If my fleet jumps to another planet, all of a suddenly invaders approach. When I return, they run away. And then the planet I just left suddenly gets invaded. Its ridi
[quote]rotf hope they come out with a patch for that sheat Qawick~! wowow i wonder if it has something to do with the mod I'm running?I read that four or five times, and now my head hurts. rotf? Qawick? wowow?[/quote] sorry I'll try to keep my English in the realm of the king's own. :D ;) that was a little absurd of me to post that like that :LOL: also noted that the mod's have to be updated to match the prospective patches! thanks i should have spent some more time
i just tried some different combos... the game wont play for me anymore... rotf hope they come out with a patch for that sheat Qawick~! wowow i wonder if it has something to do with the mod I'm running? I'll have to remove the game and reinstall it [i] again [/i] tomorrow and run it [i] sigh [/i] without a mod to test to see if [i] that [/i] is the problem.. I'm tired right now though... mutters under the breath.
yeah i've got some bugs too... like one... i cant zoom into the map to get to look at the planets at any sort of tactical level... and like your bugs with instantly winning.. im instantly defeated! rotf.. i was like hua???
I'm getting some kind of weirdness where i'm trying to play a huge map and as soon as it loads, the game kicks me to the defeated screen instantly... i think my game is corrupted some how... though it was running fine for about 20 minutes then the game crashed and when i loaded it back up... poof as soon as i load a map im defeated... weirdo
^^ thats sooo funny, at least i came back and totally admitted that 1. i had it right when i thought it wasn't working. and 2. the only reason i thought it wasn't working is because i thought the mod i used was supposed to tweak my carriers when it as only tweaking the hangars ROTF *smackforhead* i need a golf clap
figured it out... its a function of antimatter.... dua....
soo i am playing this modded game, one where it will allow two bombers to be launched per cruiser... k... and i click both squadrons into life, take them into battle, and neither of the two carriers ive made so far has produced more than 20% on either of their squadrons? and it wont raise any further? what gives? what drives this % and how do i get it to go up past that? first time ive ran into this.... might be a function of the mod but i doubt that. <img src="ht
anyway, i got the mod to work, by doing what i have been saying i have done all along, the difficulty was the fact that i'm a retard and thought the hangar mod added spaces to the carriers, after carefully reading over the mod i downloaded i wanted to gouge my eyeballs out with a spoon after seeing that it ONLY increased hangar space on the system defense platforms..... OH WELL i figured it out and i have it working now. had it working all along... someone give me a golf clap now for being care
i still dont see how that would make the mod do anything... because why am i downloading mods when i must over righting them with base game files? I havn't over written any of the files in the mod directory, i've taken the files in the mod directory and over written them into the game file, which is what they said to do in the first page of this thread...
im not moding the MOD file with my game data... im moding the Game data with the MOD file!! you just told me to NOT modify the game data with he mod information at all and just leave the MOD file as is in the MOD folder.... ? read what you just wrote and tell me you didn't just tell me to take game information and change the MOD file with original game file information! what would be the point in downloading the MODs then? what your saying to do dosnt match up at
^^ you just confused the shit out of me. i just looked through every folder i can think to look through and i can NOT find an "application data" route to sins....
one question worth asking at this point is......when i get ready to copy from the MOD folder and save OVER the files in the actual Game directory... for the hangar space its inside "game-info".... there is [I]also[/I] a game-info folder under the no-pirates folder in the actual game directory.... which is which because Ive been coping from mod into the game-info folder that's on this screen here> and not the game-info folder under "no-pirates" [img]http://img142.imageshack.us/img142/73