[quote who="SoA2Team" reply="13" id="2184563"] weekly is fine, gives people time to test new updates[/quote] We are also still giving our findings to Dragoon, right (I know I should have asked this in my other thread, sorry)?
QuicktoDraw
[quote who="SoA2Team" reply="8" id="2183241"]Beta testers, you are required to give feedback on the mod on a regular basis. as of today failure to do so will result in removal of the beta team. [/quote] When you say regularly, is weekly an ok thing, or do you want a day by day replay?
[quote who="Echrei" reply="10" id="2158967"]Do you need any more beta testers? I've been playing 0.03c a lot and would love to help out.[/quote] From what I have read I believe we are full up now Echrei, but you'll have to ask darkshimmer for sure. Oh, and can we discuss beta issues here guys? I know it's a dumb question, but I just want to make sure that all of the mods creators are ok with us talking about the beta in this forum before I p
Hey guys, Sorry I haven't added my computer to the livesync list yet darkshimmer, but I am still waiting on Stardock to help me out with my Impulse (had changed my name when I first made my account, so it has caused some major problems with it). Hopefully they will help me today but I can't be sure. Oh and I am not having any problem viewing the thread (looks like normal business to me [e digicons]:grin:[/e] ).
I know you guys had said it before, but oops I forgot that the newest beta for SoA2 was for the entrenchment addon. So I'm downloading it now and I should have it ready for you by tommorrow (hopefully when my version of impulse gets fixed). Thanks for letting me join and I'll try to give you my most honest opinion.
Hey DarkShimmer, are you seeing me on Live Sync, because I can't tell (never worked with windows live sync before).
First off, I want to say that I am sorry to hear about the way Moddb treated the mod Stress. I always check that site for updates (after I come through these forums here), just to make sure if anything new gets posted. So what do those turds have to say, they don't have to play it if they don't like it, but to specifically flame you about is is true BS. I just want to say this mod is the ONLY reason I bought SoaSE (not because it's a bad game, but like other people have said
[quote who="Lord Tareq" reply="3" id="2121908"]Here are the Cardassian speech files (RAR file): http://www.2shared.com/file/5231868/9d96d232/CardassianSound.html The following needs to be added to the SoundDialogue textfile (don't forget to update the count by 12): effect name "Card_GeneralOrder1" fileName "Card_GeneralOrder1.ogg" effect name "Card_GeneralOrder2"<br
Thanks for responding so quickly Majorstress. I don't care if I get the recognition, I just had noticed that someone else had posted about their input and I wanted to make sure you guys at least knew about what I had submitted. Thanks again.
[quote who="darkshimmer" reply="23" id="2120834"] i will take them and make sure you get the credit[/quote] I had posted a link to a file that had alternate names for the capitol ships that are being used in the game. I dunno if it will help, but if you want them, they are free to have. Check it out here: http://www.mediafire.com/?sharekey=3bbe5bd399c6bbf590a82c7bb0fad7ade04e75f6e8ebb871
WOW, I can't wait 'till the next portion of the mod so that I can upgrade to entrenchment and take advantage of these beautiful new stations! Keep up the great work team!
[quote who="LokiGodOfMischeif" reply="8" id="2108489"]i would pm stress or shimmer if you wish to help i cannont really say[/quote] Sure thing, I am just wanted to try my hands at doing something like this (and as I said, you guys are doing a great job so far).
Hey Loki, are you and the rest of the team looking for any more help with the mod? I haven't worked on anything prior (I know that's probably not something I should lead with saying), but I am currently going to school for a degree in Game and Simulation Programming, and I thought it might be good to get some experiance under my belt. Plus this mod is so awesome (since I thought the game schematics for SoaSE fit perfectly with the Star Trek motif). Just let
[quote who="Mooster" reply="49" id="2105064"]Just a suggestion, please make the capital ship's name in the entity file to CAPTIALSHIP_(ship name)[/quote] You know Mooster, you have amazing timing. I didn't see this post before I started working on it, but when I went to post my "tweaks" I saw your suggestion right there asking for something like what I was submitting (call it lucky timing I guess). [quote who="Mooster" reply="51" id="2105650"] nice, but what is in
This is my first time posting in these forums, but I did something to my version of SoA 2 (v0.03c), and I don't know if you guys wanted to keep it or not, but I figured that I would ask anyways (what's the worst you guys could do, tell me NO and make me look stupid?). Anyways, I got sick and tired of playing the MOD and having all the AINamed after wierd SoaSE faction names and the Capital ships named with Advent, TEC, and Vasari ship names, so I did a little research and found a bunc