[quote who="harpo99999" reply="24" id="2232079"]quicktodraw, if the map works for 0.03c then it will work in entrenchment as both 1.15-1.16 & entrenchment use the exact same map format [/quote] I have tried to play it in entrenchment (by placing it in both the glaxay folders for the vanilla copy and entrenchment), but I have yet to get it to work myself (along with several other maps I have downloaded from this site). If I am doing something wrong Harpo, by
QuicktoDraw
Normal 0 MicrosoftInternetExplorer4 After having been heavily inspired by this mod (and lack for a better sense unable to find any Star Trek map
That sounds all like good news to hear Shimmer, plus removing all the other emphasis than on that stuff will increase production and make the date of release sooner (which I am quite sure all the loyal fans around here would be totally jazzed to hear). I am also glad that you are giving a use to the antimatter that all the ships will be carrying. It has always seemed odd to me to have that stuff and not see it getting use. I am also glad to see differnt planet defenders (s
[quote who="Major Stress" reply="14" id="2229207"] We are trying to avoid using stuff from Voyager as much as possible.[/quote] Except maybe Loki's Unimatrix and several other Borg design's right? LOL [e digicons]:P[/e] [quote who="Major Stress" reply="14" id="2229207"] It is very difficult to balance with the new movement system, and you all should be thanking Darkshimmer for putting this fine effort into this.[/quote] If I haven't said it before Shimmer, th
[quote who="just_jim" reply="10" id="2228755"]But I don't see Borg? Or are they part of 0.03e or whatever the new version is? Oh, one queston, will you be incorporating any of the Celestial Bodies or Distant Stars planets into this? Being able to invade Earth with a fleet of Klingon ships would be TOO funny![/quote] In that version, there is only a quick glimpse of the Borg (hint: try invading the pirate base and you'll see what I mean). As for plans for t
[quote who="LokiGodOfMischeif" reply="4" id="2227974"]the shields are like that currently as no shield mesh has been made yet the fighters and bombers have not been disabled / made yet -- the reason for why they spawned where there could be due to no fighter bay entity on the ship [/quote] I was thinking the same thing Loki, but I thought that I would just report it in case no one knew about these yet. Thanks for the quick turn around on the mesh
Ok, I'll look for it, sorry to be a hassal, I just wasn't seeing it for some reason. Well I'm not a klingon loving tester, but Hooray! Starbases ROCK! Just tested the Starbase, and I must say that it certainly is impressive! I love the Klingon Logo's on the top (don't know if you want the skins to keep them, but they still look cool anyways), but I have found a few glitches, most of which you probably already know about. First, you know that
I understand Shimmer, but is there supposed to be an FX that goes with the shot other than the muzzle flash? If so than I am not seeing it.
[quote who="darkshimmer" reply="21" id="2224907"]Testers, please check on the Emperor and its new ability, its not complete, just needs tweaking. Restrictions removed for play testing. [/quote] Beautiful pics BTW Darkshimmer, and as for the Emperor, I don't know if it's just me, but the new ability (Cleansing Brilliance?) doesn't seem to be functioning right to me. I can see them start to use it, it uses up antimatter, but there are no effects to go with the
[quote who="SoA2Team" reply="10" id="2221561"]BETA TESTERS: New movement is in i need a test and post of findings please ASAP! -Shimmer[/quote] WOW! Great job Darkshimmer. I love the new movements because there is no more torpedo towing going on anymore. Great job again and no complaint here (other than the
[quote who="Tyras_385" reply="6" id="2220682"]Oh and also, just an idea for the future maybe, is using the Sabre Class Instead of the Curry or something like that. It certainly fits the SoA time period and it looks really cool. Just an idea for a far future update maybe. [/quote] This is not only meant to you Tyras, but to the entire mod community and team. DON'T WORRY TOO MUCH ABOUT WHAT SHIP TYPE IS WHAT. T
[quote who="Tyras_385" reply="14" id="2217754"] Mooster seems to be sounding like the Mod Db people lol!![/quote] Let's not be starting that again please!!
I am glad to see that you guys got the Excelsior icon to work, and it's kinda cool to see it work, but I can understand what Dragoon meant by it having the planet bombardment as too powerful. Also, great job on the turrets (though you have all the Klingon turret research mispelled as turrent), but I noticed that the skinning on the Federation turret is really shiny. Is it supposed to be that way, or are you still perfecting the texturing? Other than that, everything seem
[quote who="sc456a" reply="6" id="2209013"]The Borg Cube has been defeated! Check out the video here: http://www.xfire.com/video/baa17/ Pretty lackluster explosion though [/quote] Huh, I stand corrected, man I am now cowering in fear of the [e digicons]:borg:[/e] Borg [e digicons]:borg:[/e] !!! That explosion wasn't half bad, it probably could use more particle effects of debris flying away, but
[quote who="Dragoon4ever" reply="20" id="2208323"] After you get the upgrade your excellsiors will have an ability to allow you to upgrade them to lakotas. First slot where an ability would show up is where it's at. It shows nothing there but click it anyway and boom, new ship.[/quote] Thanks a lot Dragoon and SOA2 Team, I remember previous post referring to this, but I didn't quite understand what you guys were talking about. Thanks for taking the time
[quote who="sc456a" reply="13" id="2207918"] Oh, and the Cube is insanely difficult to defeat - probably unbeatable without a maxed out fleet.[/quote] Actually, I think that it's impossible to beat (I used a full fleet with all Capitals maxed out and ony the largest of Cruiser class vessels, and I still couldn't get it past the 7/8 hit point mark), since I never did defeat it, but I think they designed it that way on purpose. [quote who="dknippe2"
[quote who="Major Stress" reply="19" id="2199717"]Testers, and devs i have a treat for ya. I uploaded on sync an unreleased dev copy of Trekmods original SoA mod for Homeworld. Being that Homeorld is on its 10th anniversary i think it is fitting that the next release of SoA 2 should include SoA 0.96 to celebrate. Test it, and see where the influence of SoA 2 came from. Thats an order Im on the road as of today for 3 weeks. So any questions ask shimmer.[/quote]
[quote who="Mooster" reply="17" id="2199242"] another series...hope so, but it wouldn't be the same without the computer voice [/quote] What exactly do you mean by wouldn't be the same without the computer voice? They actually had something like an LCARS setup, and beyond that, they even had the computer voice from Voyager in it. Paradox, I'd say so. [quote who="Mooster" reply="17" id="2199242"] note: I think that there is abug where after you res
[quote who="harpo99999" reply="7" id="2196678"]just a note to inform everyone that there has been 184 downloads in the two days since uploading the soa 2 0.03c rar harpo [/quote] LOL might have a little to do with the Film release, but also because everyone is hankering for a taste of this game.
[quote who="Major Stress" reply="2" id="2196082"] Beta testers: Play team games with an AI ally. Watch the AI to see what it builds, and when it builds it. [/quote] Can do Major Stress, and thanks for the update on all of that, plus that is AWESOME that the Lakota upgrade changes all the pre-existing excelsior’s! Kudo's fellas and good call. &n
Great job on fixing that movement issue Dark Shimmer, I had noticed they weren't stopping anymore, but I thought that my mind was playing tricks on me. Now all we have to do is stop the ships from chasing eachother out of grav wells and everything will be solved (movement wise). I also have a suggestion for that torpedoe ability for the Miranda, instead of calling it "photon torpedoes" (since photon torpedoe is one of the researches you conduct), why not call it "
[quote who="Major Stress" reply="14" id="2189249"]hull research bug was fixed. what i do like so far... The movement. Nicely done. However, i feel the ships zip around a little too fast. I know it was scaled so that big ships move like pigs, but the fast ships move a little too fast IMO. What i dont like... The colored shields. makes all of the ships look cartoony. Would like the old clear shields restored. The new tmp pulse weapons. I wo
[quote who="Major Stress" reply="10" id="2188622"] 1 bug i found is you cant click on the 1st tier hull research for the feds. It just wont register. You cant research tier 4 shields until you get at least 1 point in hull re-enforcement. Which locks out all cruisers, all elites except the ambassador, and the excelsior II upgrade.[/quote] I didn't have any problem's building with the Federation yet, and I was able to resear
[quote who="LokiGodOfMischeif" reply="23" id="2187721"]lol yea fixed my typoes Now let me ask you a question Would you dare attack this ???????????? !!!!!!!!!!!!!!!!! Reduced 58%Original 969 x 568 Resistance is Futile ! [/quote] That is scary! Gre
OK than, I just played the Federation for the first time today, and I have a few comments to make/questions to ask, Firstly, as a bug I found after researching the repair platform, I was neither able to build it, nor wwere any of my shipyards able to repair. This is pretty major, because it will seriously change the balance of the game if the federation can't repair their ships (but I'm guessing that this is just a bug). Upgraded shield emit