[quote]If it takes you ten minutes to go from five mines to ten mines in a relatively smooth progression, you've made up half of your payback time. If you wait until achieving those ten mines and do so in the same manner, you're not maybe a minute behind, you're seven and a half minutes behind.[/quote] That is correct, 7.5 minutes behind... That = 90 crystal and 90 metal you forfeit in favor of a 600 credit, 50 metal and 100 crystal advantage early game. 600/50/100 early game i
K1nes1s
Here is the [link="https://forums.sinsofasolarempire.com/?forumid=402&aid=173410#1427461"]Real[/link] resource tech analysis he is trying to take credit for. lol! Schod, you're a little weasel, and everyone here knows it.
Schod-the-rod: [quote]all levels increase income by .025 per second per asteroid (5%)[/quote] .025 is 2.5% you idiot. Credits and materials are tallied twice per second. Its .05 per second per asteroid. Schod-the-rod:[quote] (we'll go with a logistics curve of 20/(1+4e^(.0015t)) a calculator approximation of a slower buildup, maybe... I cant be very accurate here)[/quote] LMFAO! Here is the real data/analysis that Shod-the-rod here is *trying*
I spent about 30 minutes researching and writing out my original post. SO I didnt spend much time on it at all. If you dont get it, good. If you think you are saving anyone from being mislead, youre the daft one. People will make their own decisions, and care not what you think. player 1: (upgrade) ===> (30 minutes) ===> Profit player 2: (15 minutes) ===> (upgrade) ===> (15 minutes) ===> Profit Even if you upgrade at 4, and continue to gain an extractor once every 5 minutes
Schod dude, you got schooled! He made you look like a total NOOB! Not only did you have EVERY advantage, you were throughly SPANKED! You had a single lane leading to your empire, and then after that was taken, you STILL had a single lane to defend. You had access to a 6th colony a full hour before Anny was able to get his sixth by converting the pirates. You also had a desert planet while Anny only had a volcanic. Not only that, but you had time to build an ABSURD amount of trade ports! Do you k
With the first upgrade: 10 extractors = 30 extra units of material per minute that you wont even see for 15 minutes. Guess what happens if you try to upgrade with half that? You guessed it... 15 extra units of material per minute that YOU WONT EVEN SEE FOR 30 minutes. Upgrade when you want. I'm giving people actual numbers to make their own educated decision. If you don't like it, go back to your crybaby Anny thread.
[quote] Mica you lack the experience nescessary to make a qualified judgement, if you accepted that and made it part of your disclaimer instead of masquerading as a knowitall I wouldnt have the slightest issue with your analysis, save that I dont agree with it. but you place things down almost explicitely as facts, the fact that you use the disclaimer of "educated guess" means nothing, as you dont have the experience to make one. [/quote] First of all, learn to spell:
You can take it or leave it, however Schod really doesn't have a point to agree with. You simply MUST have the extractors to benefit from this tech. About 10 extractors is when the bonus will be at a noticeable level, and paid off in a reasonable amount of time. I have updated my OP to sum up most of this thread as most of it is hot air from Schod.
[quote]You should have AT LEAST 10 extractors before you research the first tech your analysis declares absolutism. which, I told you, is a flawed analysis.[/quote] You missed the opening line: [quote]If I had to take an educated guess at what point it is viable to start researching resource tech's[/quote] Still, 10 extractors is quite few, and since the tech applies to extractors I'll hold firm to at least ten. The numbers back it up. You are pissing in the w
[quote]we dont even have data from your supposed "tests", let alone understand their construction your right, there is a bunch of wind on this thread, because you are full of a lot of hot air, and no experience or support.[/quote] Whats all this about then?
[quote]jeez, just couldnt accept the olive branch.[/quote] This is my thread, this is my work, and I am contributing to the community. Apologize, tell me you were wrong, and I'll think about it. Hah!
[quote]under NO circumstances[/quote] I never said that. If you are in a corner of the galaxy where nobody will bother you go for it. But you will not be measurably ahead of anyone who researched it 15 minutes later, with the extractors to back it up, because they will start gaining profit at about the same time you do.
Actually, just to prove you wrong once more, I will show you how its done. Open the game data file RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT0 You will see the rate for metal and crystal is set to 0.05 (5%) Change that 0.05 to 1 (100%) What is 100% of 0.5? Thats right 0.5... Start up a game and start up one crystal extractor. You will see your crystal jump one point for every four times your credits jump. What does that tell you?
By all means, provide some data that falsifies mine. If you want me to take you by the hand and show you how I counted the resources per tic, and looked at the rates in the game data files, you're shit out of luck.
[quote] It's 5%, no matter the game. You try to misinterpret things so that you have some ground to stand on. the benefit is the same, the return rate is dependant on your empire. You can take it or leave it, but the simple fact remains... well then, I guess we are in violent agreement. enough said. [/quote] The rate is 5%, and Ive been trying to poun
[quote]The return rate on these upgrades dont change from game to game yes it does, entirely dependant on your empire[/quote] It's 5%, no matter the game. You try to misinterpret things so that you have some ground to stand on. [quote]mica, please calm down and try your best not to take shod seriously (i know itll be hard)[/quote] What makes you think I'm not calm? Im actually happy he thinks waiting for 10 extractors is absurd. [quote]you should
I have edited my OP to include further analysis. I have calculated the approximate optimal time to begin resource upgrade research.
Schod, everything you said in your last post, I coverd In my above post, and I didnt even read your thread until I was done posting it. You saw what research I was doing, and thought you were smart by pointing out the next step of the process. That was a given. It was stated by eet before your worthless wall of text. Anyhow, there is the data. I did the math and made a productive, informative post. You just talk and sling insults. I guess every forum has to have a local idiot...
If I had to take an educated guess at what point it is viable to start researching resource tech's, first I would have to decide how long I am willing to wait for the tech to pay for itself, and how much crystal and metal are worth in credits. So for shits and giggles lets say: A) I'm willing to wait 15 minutes at most for the tech to pay for itself. B) 50 crystal = 100 credits C) 50 metal = 100 credits The first Vasari tech costs 600 credits 50 metal and 100
Holy shit Batman!
Well said LinkesAuge, thank you :D
[quote]so now if you take that value and turn it into crystal, metal, and credits (assuming 100 creds= 75 metal= 50 crystal since that is about the usual values) how long would it take an empire with 5,6,7,8,9,10 crystal roids to pay itself off? [/quote] If you only had one crystal extractor (Vasari), it would take ~33 minutes for the first resource upgrade to generate the 100 crystal it took to research it. So obviously you would not want to research the tech untill you had the resourc
I have edited my OP to reflect my recent discoveries. My data has now been confirmed and is very accurate.