Prezo

Prezo

Joined Member # 2923500
2 Posts 366 Replies 226 Reputation

i'd love to put the old orbital structures and consruction craft and that stuff... but that could lead to a quick ceace and disist order from GW as we are not alowed to have any ip other than GW ip and things that fit into the GW ip also puting textures on them is easier said than done as if we dont do it correctly it will just be a multicoloured mess and that wont help you anyway. we are currently working on some textures for the ships but they are having a few problems with the team

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well i'm on holidays now so i wont be puting any ships in. but last i heard from inert he was working on the light cruisers so it might be a waste if we get you to do it. in other news i hit a lan party on the 20th and my mate who took me there got me an early christmas present of entrenchment so i duno what i'm gona do about testing. otherwise entrenchmen is totaly worth the moneys. i'll be back home round the 30th sso new models should start coming back around then.

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major if you want to help get on msn and maby you can help me get ships in game. while there are benifits to one person doing it those benefits do not include speed or my sanity =P. its prety easy when you get the hang of it. anyone who wants to take me up on this offer i'm willing to walk you through anything you dont understand just contact me via msn on jjprezo (at) hotmail (dot) com. you'll help us get it out quicker and the production wont stop as soon as i go on holidays =P

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the tau will probbly be in as soon as i get some more of the models cos at the moment i have the castelian (or however its spelt) the protector and i think its the warden. i've also already got their strikecraft prepared so as soon as inert is a little less busy i'll get him to make me some tau! prezo

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question 1 yes we will question 2 both of em! but the FW ones are the only tau i have (already have the protector and the strike craft ready to be put in game) and sorry alcari but we have been working hard for the last few days shoving the last bits in ( i did 3 cap ships a cruiser and all the strike craft on the weekend, and the imp cruisers over the week before) and you had practicaly disapeared anyway any more questions i'll be glad to try and answer also anyone who

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NOTE: all races will be included as playable factions in this mod except for tyranids and dark eldar. dark eldar will take the place of pirates, and the nids are simply to dificult to make a good representation of due to their reliance on raming and close combat.

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yea this is the imp transport i was thinking of cos its the troop transport also if you have read gaunts ghosts the guard aerial transports look like big blocks with jets strapped to the sides that are made to carry a few hundred men and some tanks and yes the rogue trader might work but chaos would need their own trade ship... or did we de

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probbly the forgeworld troop transport for imps and the transports of their races for the others

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ok peeps in that case anyone know if i can just make a box and give it a center node and use it as a building? if i can we may see a release by cristmas because atm there is only 1 ship thats not a gw style ship in the imperial fleet ( thats right i did it i put 2 cap ships in and me and X crashed the game with their awsomeness... so i had to tone them down a bit) so you may get some bfg awsomeness very very soon... if not we may have to reverse engineer some buildings

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you know i realy oughta get around to puting the rest of the models in hey? well i got a spare weekends so between testing i guess i'll do some more everyone like the new cruisers? =P

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if someone can tell me what kind of emmiters buildings need i would have no problems doing some up but as of yet i have no idea what the hell to do to get things like the factorys working p.s feel free to point out a thread i've missed or somthing... or just tell me what to do =P

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ask the guys that aint me i have the creative tallent of a rock. i'd say there would be a fair chance that after we get the first 3 races sorted we might go into things like that but at the moment its mostly just getting stuf ingame and working Edit i just noticed i'm the 1200th reply =P

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yea either way i am anoyed at trying to stretch the emmiters accross so many guns so i'm going with the few guns option here

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[quote who="Tempeste" reply="25" id="1919642"]Just curious here.. Are you the same Prezo from Relicnews?[/quote] quite certainly sir. why do you ask =P\ and X no he hasnt yet but i'll talk to him next time he's on. i personaly like the mars class but thats cos its currently my flagship in my battlegroup of 8 cruisers and 3 frigs (i like my cruisers=P)

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what are you having problems doing? making the models or importing them? personaly i suck at making them but i can get em ingame... barely. the importing guide in the sins mod toolkit is actualy realy good when you realise wtf you are doing (took me a while =P) other than that i cant be any help whatsoever also dudes and dudets(if there are any) i'll probbly start importing imperials soon cos i'ma bored of chaos and need somthing fresh other than that i'm on the beta p

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new computer! its fricken here finaly!!!!!!!!11!!!!!!one!!!!!!!!1!!!eleven!!!! but i cant get it working yet.. i think the problems the powersupply/connections

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feel his paint? but then it would get everywhere.... oh and i think thats 4 minutes not seconds as there is a 3rd section for seconds

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we start high school at year 7 so that wouldent work =P but generaly years 11-12 are called seniors and atm its not compulsory to do those years. thats changing verry soon tho i think

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