darkshimmer

darkshimmer

Joined Member # 2933528
1 Posts 368 Replies 341 Reputation

[quote who="Major Stress" reply="11" id="1988334"]Sins itself has a very bad habit of minidumping if you are close to maxing your ram out. I dont get the error shimmer is reffering to ether on my laptop nor my desktop. Since you created a map folder for SoA2 ive been getting dev exe errors. Do we really need the map folder? Not star shaped it is shaped literally like a bird, and is one of Atolms designs. The Black Wind. One of the very few fan designs i do lik

1,754 Replies 4,118,751 Views

[quote who="TimGraham2001" reply="16" id="1989512"]I'm playing with the 0.2 demo at the moment, enjoying it quite a bit. I had a quick question for the more experienced modders here. I would like to make a slight change to my copy of the mod so that the Federation uses the TEC race instead of the Advent. I know the player entity files must be changed to list the correct ships, but I'm fairly sure that's not all that has to be changed. Can someone give me an idea as to wh

1,754 Replies 4,118,751 Views

ok we've run into a snag here, half our beta testers are getting an error when enabling the mod. does anyone know what 3D3X error reading PipelineEffect\SetupDefaultStates.fx is? or what its refering to? they have already reinstalled the game and given fresh copies of the mod. Some get this error, some play just fine, need to track this down, any help would be appreciated or we can't release!

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what did you change to make it do this? also you did know you can just tell windows to open entity file with notepad or wordpad, converting the files to txt isn't needed.

4 Replies 5,366 Views

[quote who="tenhunter" reply="24" id="1986632"]Yeah, I keep trying to zoom in to see what ships are where Stress- So is the next release going to be for patch 1.11 and 1.12 or are you going to wait for entrenchment to release its mod files in January? What is the plan for Entrenchment compatability. Will it have any affect on balancing? [/quote] this question i'll answer since its a balancing issue. Right now unless they change some

1,754 Replies 4,118,751 Views

[quote who="alryq" reply="16" id="1965929"]I have been somewhat following this thread, but not completely, so my question may have been asked. If it has I apologize, and please just send me to the proper post. My question is , will the starbases in the upcoming mini releasing by stardock be usable in this mod? Or will Major Stress be adding them to this mod? Im sure this had to have been asked, but I cant find the thread. Thanks. [/quote] We as in Stress and I will be suppo

1,754 Replies 4,118,751 Views

[quote who="SiAlON" reply="18" id="1958518"]This old school trekkie has to agree Nemesis was a great disappointment - as far as I'm concerned it never happened and Data is very much alive in the Trek universe The writers could have killed Troi or Crusher or any other character but NO they chose the coolest one ever! As far as I'm concerned that put the whole movie in the trash! So it never happened imo I am looking forward to seeing the end result...thanks guys for you

1,754 Replies 4,118,751 Views

[quote who="derenek" reply="7" id="1958042"]is there a way to code to have a station chosen randomly from a predefined set? That way you could have multiple stations for one use and it would make every planet look a little different. So I suppose first you'll have to choose which stations belonged 2 which set..... [/quote] until the code is released we won't know. [quote who="Zhai_Morenn" reply="8" id="1958114"]Love this mod, and eagerly awaiting for it to be patched to 1

1,754 Replies 4,118,751 Views

to answer all of your questions, you are all right in one way or another. I have in fact take the ability away from the AI to spam a bunch of cruisers and elites. I'm still working on the frigate side of the house. Cruisers will be your main workhorse while frigate bring torpedo power to the mix, but are considerably weaker. The defiant is still getting nerfed little by little, its too powerful to be in the friagte class so its in the cruiser class. I've given it speed and agility with good f

1,754 Replies 4,118,751 Views

ok guys status update time on stats..... I have figured out a few more things, and this time completely by accident. I was trying to create burst phasers for the sovy and discovered the actual times were off on the ships and the power, this is why i was noticing so many differences in the balance sheet and the game. Now that they match we can easily convert the ships to this format and extend the battles longer, also will be decreasing the cost of frigs and cruisers or

1,754 Replies 4,118,751 Views

Blair, any way we could get some kind of mini dump analysis tool? i'm now stuck and i don't know what is wrong. i even back tracked to my update from this morning and i still can't run the game Assert @ c:\gs\gamma\09\CodeSource\Engine/DataStructures/FixedVector.h(155) m_CurrentSize Assert @ c:\gs\gamma\09\CodeSource\GS/Entity/Interfaces/IAbility.cpp(139) false Assert @ c:\gs\gamma\09\CodeSource\Engine/DataStructures/DynamicVector.

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all of these are great guys, thanks for your contributive thoughts. I plan to push these out there on phase 4 but i have already made sure to included specific triggers in my spreadsheets to help me plan the next stage. There will be other things to help modify the cost of the ships based on abilities. Currently i am mainly focusing on the triple baseline i created and merged for just overall balance, the torp system, and the manuvering system i used. All 3 are very major rewrites i did yeste

1,754 Replies 4,118,751 Views

thanks for the input Hobo, thats definately along the same lines as VP. The phase 3 tests are done, i've already rewritten 90% of the balancing. Torps are working alot better now, and yet i have problems with the Defiant, still!....lol will it ever end? [e digicons]:waaaa:[/e] mental overload!!!!!!!!!!!!!!

1,754 Replies 4,118,751 Views