darkshimmer

darkshimmer

Joined Member # 2933528
1 Posts 368 Replies 341 Reputation

[quote who="zepherreload" reply="3183" id="3049138"]Hi iv played the mod and love it, but im having 2 problems atm the first is nothing realy just the romulan badge isn't showing up and when i click a badge it changes it to a diffrent badge. The second problem is sort of mini freeze now i dont know if its somthing in the mod or the game ? I know that the game is 32bit system that only uses 1 core so it may be that ?. SPECS: AMD Phenom II X4 965 Processor 3

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[quote who="SsP45" reply="3136" id="3046559"]Just played a game with some buddies. The Romulan starbases seem to be broken. My friend built one in each of his planets, and none of them would fire on any enemies. They just sat there and died. This wasn't in the previous patch, so I'm thinking it's a new bug (or one we've never run into before in 50+ hours of this mod).[/quote] that's what they get for using a quantum&nbsp

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[quote who="Darkmatterx76" reply="3130" id="3046178"]Wouldn't increasing a ships turn rate tighten its turning and allow it to stay within wep range? Thanks![/quote] the turn rate is also based on the accelerate / deceleration rates, unless that's been changed in my absence

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[quote who="psychoak" reply="3126" id="3046041"] Since SoA ship weapon ranges appear to be based on what SoaSE used, I wanted to suggest that most SoA ships have their weapons ranges and turn rates increased so they don't keep moving out of range every time they circle around. Yeah... That doesn't work, on account of the movement arc being determined by weapon range. Make the range longer, and they just h

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[quote who="myfist0" reply="2249" id="2907005"] Quoting harpo99999, reply 2248 Quoting ice27828, reply 2247Anyone having problems downloading with Dropbox? yes they got swamped, too much traffic. harpo Since Live Sync went to Live Mess there are a hell of a lot of people going to dropbox.[/quote] dropbox is the next logical choice, its actually better than livesync from what i hav

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[quote who="Major Stress" reply="2246" id="2906855"]If i were balancing the mod you would NEVER be able beat the Borg. Even with all the factions combined muahahaha! You released it for Diplomacy?!.. I am always the last one to find out anything :/ Dip 1.2 is out, and not much has changed with it since 1.19f. Just double check the researches, and gameinfo (beyond compare would be good right now). When are you coming back to EvE Shimmer?[/quote]

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[quote who="SoA2Team" reply="2232" id="2906309"] Quoting darkshimmer, reply 2231Glad you guys are still doing your thing. O and if Stress is Balancing the Mod well your all screwed i know what he really thinks about the Borg....lol lol thought u were balancing them:P fyi all posted new download links in op above. must have dip 1.19f enjoy live long and prosper [/quote

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[quote who="Melik88" reply="1637" id="2780747"]in the star trek mod for nexus you can see engine exhaust (bevore i played the mod i thougt the only use the there warp piston^^)[/quote] the exhaust trails could not be turned off in nexus. They were never intended to be there. there should not be any exhaust trails for impulse drives. its actually one of my turn offs for star trek online.

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[quote who="RedneckRapture" reply="1301" id="2617212"]To quote Stress, the Feds can outsmart the Borg or get allies onto their side. Well, your mod doesn't give anything to 'outsmart' the Borg. There's also the fact that if you only play alone or with a friend, you won't have the power to beat end game Borg. So, like I said, I'm simply going to modify your mod when it's released into something mo' better for me and mine. [/quote] Wait the borg are En

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[quote who="Major Stress" reply="1295" id="2616688"]Its no secret that new models from me will be problematic due to my RL work scheduale. 14 hour days does not leave much time for creating new meshes, and i cant go without sleep. You know us old geezers need their naps. I did however manage to get all but 2 units for the klingons rescaled for 0.5. The 0.4 series i am leaving in your hands as far as new content and updates.. Once i get the new foundations done we can work on interg

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[quote who="Major Stress" reply="1284" id="2615308"]Sparda my comments were not meant for you. The Borg in every trek episode except endgame, and scorpion ( i didnt bother to watch unimatrix ) were the "Oh my god we are all gonna die" borg. That is the kind of borg we want to portray in the mod. However we are not making them "invincible". Only Very powerful as they should be. We are trying to make it to where you must use at least "some" diplomacy to form alliances. So you are bet

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[quote who="RedneckRapture" reply="1257" id="2613786"] Quoting Major Stress, reply 1239 Psycloak is right. The feds are not the most powerful race in the galaxy. The Klingons can overwhelm them by sheer numbers. The Romulans can just sneak by them. If the wormhole wasnt mined in the 1st dominion war the Dominion would have slaughtered them. The feds survived by outsmarting everyone, and brilliant use of diplomacy. On top of their tech which does adapt almost as fas

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[quote who="Nemiro" reply="1250" id="2611904"]While assimilating Star Bases would be cool, personal experience tells me that people get real hacked off just having their caps assimilated. The player I am referring to actually now refuses to play in a game as Borg, or against a Human Borg player. Personally I think it's awesome (but then my ally was the Borg player). Besides which, assimilating a Star Base would be cheap, let's face it. They're supposed to be defensive bulwarks, and

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