[quote who="LokiGodOfMischeif" reply="1259" id="2378786"]the basic compass directions as you call it an easy way to work out your fire arcs (If you are thinking in terms of 2D, 2D battles like Vanilla SoASE). However SoA 2 is more 3D so you need to think in 3D. each fire arc is + and - 90 degrees from the direction the null arrow point is facing (in terms of both 2D and 3D). However you can of course have your Null Arrow points facing in any direction yo
darkshimmer
Lets discuss ship mechanics for a moment to shead some light on how a starship/ship works. your powerplant is the ships heart. Powerplants run life support, weapon systems, defensive systems, engines, life support, and various subsystems. At green alert, normal running of a ship the powerplant should run at 50-60% of its safe operating condition. When shields come on and weapons start firing your basically runnin
if you guys can make that random disability work, i would definately use it in the mod. I agree to adding to the realism. on a side note, once the romulans are ready they will be released, without the extra enchancements we had planned. Stress and i had a meeting last night and there will be ships changes to the feds, romulans, and klingons. ships like the lakota are being mothballed permanently. all other enchancement
[quote who="G-ADM_Prawn" reply="1180" id="2373962"]So is anyone already working on it? [/quote] currently its a low priority item right now until the core of the mod is completed.
[quote who="AdmiralTeridoc" reply="1170" id="2373589"] Quoting ru7h, reply 1169 any chance for a 0.3E.2 release until saturday ? ^^ We JUST GOT the last patch about a week ago. They're going to add a whole new race in .2. I think it's fair to say we're going to be wating awhile yet. [/quote] romulans are basically 80% complete at this point, however there are other updates currently in work&
[quote who="G-ADM_Prawn" reply="1178" id="2373931"]Loki/Development Team/Paradoxnt: Per my promises, I'm working on the following abilities: tweaks to the Nebula's Gemeni ability to make 1/2/3 holograms (almost done) ability that allows regular cruisers/frigates to pop out a mine during combat (harder than I first thought - have to make it combat only to prevent mine spamming when not in combat). Paradoxnt had some good ideas a few pages ago (see he
[quote who="Ryugi" reply="1129" id="2371908"]I'm not so sure about them being invincible. In the first release before the patch, they were definately too strong, and I was all for toning them down and giving them a bigger attack radius. That is exactly what they did in the latest patch, however, fully upgraded starbases still need defensive structures on top of them to make them a challenge? That just doesn't seem right to me, you know? It will always come down to tacti
[quote who="cperceful" reply="1134" id="2372041"]Ha, I was just watchin Voyager, and some ships were interfering with their shields They called it an interferometric pulse. That sounds like a fantastic ability for this mod [/quote] the ability "defeat shields" already does this and will be on dominion ships (not card or breen ships) and borg ships only.
[quote who="Micael456" reply="1135" id="2372069"]Hey, Here're a couple of ideas for abilities (Fed Wise): Tri-Cobalt Devices (either Nebula or Galaxy- personally I think Nebula would make more sense): Ability: ACTIVE Unlocked by one of the Torpedo upgrades (or another random upgrade). Antimatter cost: 300/275/250 Damage to Structures: 3000/3500/4000 Reload Time: 90/75/60 <br /
[quote who="tesb" reply="1100" id="2370984"]ahhh wy do you have this teasing sign: Patch 0.3E.2 but no link [/quote] why do you think this is teasing? i mean seriously is it not that obvious?
[quote who="tesb" reply="1097" id="2370914"] Quoting QuicktoDraw, reply 1087 Quoting tesb, reply 1080 hi i just wanted to say i really like your work thus far some suggestions i have: -the vor'cha class seems a little bit small for it´s capabilities -i would swap the emperor with the Bird of Death, since the emperor class seems kind of oldish from the design also it would better fit the description for
[quote who="Triggerhappy" reply="1098" id="2370950"]Hey guys, Firstly, Great Mod, I really enjoy playing it I can't wait for future updates. Make sure you leave yourselves enough time to play it and enjoy your work. Its not a critism but I was just wondering if the Starbase specs were lowered too much in the patch? I am a slow player and like securing each system/sun as I go and liked the more powerful starbases but I am finding now that a Starbase with 1 or 2 upgr
[quote who="cperceful" reply="1096" id="2370860"]Wow that looks amazing, I can't wait! Romulans have always been my favorite And I gotta say, I'm blown away at how fast this is happening [/quote] we're really past the hard part, its just adding the entity files and rebalancing from 3c. Klingons and Federation played the most important part, setup and operation. it won't be long until we have all the races in and can just concent
@Namoge, why do you have 2 sins folders you only suppose to have 1, thinking you need to read the directions over
interesting that its asking you for the pipeline effect folder when it should not. Its like it lost the mapping to the original SINS folder where those reside. first try to go to the entrenchment folder of sins, copy the pipeline folder to the SoA2 folder and try to relaunch, if it works you need to reinstall your game if it does not, please open a ticket.
no the mod is only 1.3 compatible do to changes which added additional lines to the entity files. Alpha, which ar eyou trying to do exactly?
wow your griping about free brels which you feel are op, i think its time for you to just quit now while your ahead. You really think an ability like that would go unchallenged? 1st. The power is temporary, so the Brels you summon don't last long. 2nd. you will have to research it in the next patch, o and it will cost you quite a bit <span style="color:
lol, don't make me raugh cszolee, how is the akira topic pointless yet your still talking about it in the rest of your post?
@ myles, Your tree is nicely done, however its unusable for the mod. The ambassador must be free to build by the AI at anytime or it delays in building ships. the last two phaser upgrades must be researched prior to the ship being built to follow trek lore and the defiant must be research before the sovereign. The feds will be getting another revision in the next patch. <span style="color: #00ff00;
The akira supply is not going to change, spamming the ship is exactly why some of us were against it in the first place. in answer to the frigates costing more supply than some of the cruisers. The frigate are heavy frigates they cost more becuase they have more weapons than the light cruisers, but the light cruisers have more shielding and range but less agility. this may be a good time to reorganize the ships.&
i took the starbase and reduced the range by half and tripled the damage.... lol j/k
ok enough about the balance issues guys i got the picture its been fixed, just waiting on the rest of the team to give the green light!
the fix your looking for is now on the bug tracker, go to the wiki section, in troubleshooting
there are only a handful of romulan ships that have 360 firing arcs, however they are primarily fwd shooters. Evn the Norexan class is primarily a fwd shooter, having only 2 disruptors facing aft, the rest are fwd. the Warbird as shown above actually has gone through 3 revisions. the last revision which came late in the dominion war gave it the 360 arc. the first model was fwd firing only, the second model expand
the Klingon disruptor was a shared file between the feds and klingons, there was a bit of a mix up when the files were made individual for each race and the wrong one was placed in each race. The fed version was later removed becuase it made the tmp ships shoot like a tommy gun. it will be corrected in the patch. again i'm not giving away any details on romulan setups at this time, so speculate away!