darkshimmer

darkshimmer

Joined Member # 2933528
1 Posts 368 Replies 341 Reputation

[quote who="Vulturev4" reply="519" id="2352211"]I had this one problem. Playing federation, I jumped to a asteroid one jump away from my home with 10 Constitutions. I engaged the two vessels in the grav well by default, and after one was destroyed, my ships turned on the other ship a Kimal. They fought for about a minute, then the Kimal off in a straight line with my ships in pursuit, left the grav well, and made it half way between the asteroid and my

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[quote who="ImmergingAP" reply="512" id="2352055"]Thanks, but two files the opening cinematic and the romulan theme are corrupt in the archive. Just thought I would let you know. Great work on the mod [/quote] This will be added to the bug list and a new downloaded created shortly

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major breakthrough today, so we are getting very close... now! we now have 0 errors on startup! we did manage to fix some major texture issues and weeded out that pesky "hey you need a single target" error thats been driving us mad for months. Feds also had a major Nerf done today. Tomorrow we'll streamline it some more. Only testing online will give us the answers on how well we are doing in that department, so if you

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Thanks Mystic that about sums it up, only change is the mod will be not be community updated until the core is completed, which will not take us long afterwards Core: Feds Klingons Romulans

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[quote]Anytime between now and the weekend, sorry thats as close to a date your going to get[/quote] we are trying to nail down a new error that started today after the music errors and the texture errors were fixed, that is why we do not have a definate date. the alert will change 2 more times before release, so let us do our thing please.

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only way i can think of to remerge the 3 parts is to destroy two of them and have the third switch back to the original version, i would start this on the galaxy if i was you, less pieces

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we already know how to make MVAM work, we're just not going to do it they would not fight as a seperate entity, which is why we elected not to do it On the first release yes we plan to get the communities help for debugging, but not for adding content just yet, until the roms, doms and borg are added. Klingons and feds were the most complete set along with rom

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thanks for pointing it out, the name registry has been removed once we work out a few more bugs, the mod will most likely be released as is, until we can work out the rest of the issues. It will be easier to get feedback from you to fix things then trying to find them all on our own.

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There are other card cruisers like the brutus which we felt would make better cruisers. The Galor didn't go without love though, it is a heavy frigate. We knew that some people would disagree with the Galor as a frigate, but lets face it, Cards are limited in ship designs, so we had to go with non-canon ships. However, we felt the non-canon ships would make better cruisers. I also felt that making the Galor too light would cause issues, so i made it a heavy friga

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Beta team, i need everyone to sync as much as possible and start testing the updates to the research trees for feds and klingons, it will looks the same, but the values have changed. Currently sovy vs neghvar is an issue, working on the balancing. Loki, stop any development on borg you currently have in motion and stop any deve

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I was hoping for a push today, but unfortunately due to a new balance issue i found with research it cannot be released until this has been adjusted. Stay tuned! Bugs - Fix needed for torpedo research on klingons - fix needed for cooldown time in klingon research - fix ne

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You may want to go back and read up on the other threads that have been closed. judging from your comments you definate have missing info on the entrenchment version we are preparing.

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Let wait until the first release for voice fill in's, This way you can hear whats missing and i can concentrate on finishing up what i have instead. Team, Torp changes coming soon, look for changes!

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