Hmm...it doesn't seem to be working at all. Nothing seems to have changed despite changing the shield parameters to shieldData shieldAbsorbGrowthPerDamage -0.001 shieldAbsorbDecayRate 0.0000 shieldAbsorbBaseMin 0.50 The info card still starts at 15% and goes up to max base mitigation and the damage recieved seems to be the same as well.
Myles
Ok, thanks Annatar. I didn't think to look in the race entity files. That was my idea to change the growthperdamage to negative, but I didn't think about what would happen once it reached zero, I assumed it would stop at 0%, but you bring up a good point. Time to run some more tests.
I've been messing around with sins for a bit , mostly just ship/structure values, not much ability/buff, and decidided I'd like to try something different with shields. Instead of shields like we have now which can take a set amount of damage and mitigates more damage as it is dealt more, I'd like to create ships that have almost no shields(seriously, like 1 point just to keep mitigation on) and start with really high mitigation that goes down as it takes larger amounts of damage. A d
Darkshimmer(or whoever SoATEAM is) said right in the topic that he has already created fighter movements for the Bird of Prey. Knowing that, I think it's safe to say he will incoperate who own dynamic movement for most or all of the ships with his own balancing. Being able to use fighter movement on all ships was one of the main reasons he wanted to switch to Entrenchement.
NeoDampiel - Impusle doesn't have to run to play games from it. You only ever have to turn it on if you want to update your games. Steam makes you run it and have an internet connection to run it's games. Don't lump them together.
That's the model to be used as the Zephyr in the mod
I'm waiting patiently in the background, and I have to say it annoys ME when people ask for updates or a release date, so I can only imagine how you guys feel. But saying that, releasing a video everyday won't shut them up - they'd ask for two plus the release data [e digicons]-_-[/e] . So just release stuff when you want to. I know I'll be happy if there's a new video tomorrow or next year.
I find it laughable that CreditSuisse keeps accusing people of ad hominem attacks and demagoguery when it seems painfully clear that the only one making personal attacks and trying to stifle the opposition is CreditSuisse themself. IMO, this isn't needed. With the new change in entrenchment that slows SC production in hostile wells all that is needed is a slight buff to flaks.
[quote who="CreditSuisse" reply="10" id="2067549"]You guys don't get it. You can't expect players to Can Carriers be countered - not really, at least not cost-effectively and like you mentioned you need your OWN CARRIERs to counter. Phase Jump inhibitors are expensive to make and research (he can get 3 Light Carriers for the research + the inhibitor). Also you have to micro 100% more than the carrier dude who just jumps in and chills out leading many palyers
I think he means he wants to be able to select vanilla sins(whatever version) or entrenchment without having to uninstall or anything. And when entrenchment if officially released it should support that.
You have to get it through Impulse.
[quote quoting="post"] This reminds me why I never, ever, ever buy computer games from dev houses larger than two or three people. I want to buy your game, and you assholes think you own my computer, and then your product never actually works well anyway and I never get any kind of satisfaction. Edit: Oh, and 'gee, do you want support because our product isn't, y'know, working? Well, ask your fellow players if they've figured out anything because we can't be
1. Yes, always upgrade planet infrastructure until you're at least not losing credits from it. 2. Crystal is generally scarce early in the game. You almost always have the metal and credits for stuff, but need crystal, so buying extra lets you progress faster. 3. Yes, the light frigate(LF) is the Cobalt for TEC. Javalin is the long range frigate(LRF) 4. There is a button to create a fleet and it makes it so you ships move together and some other stuff. Personally, I do
[quote who="mbaron888" reply="11" id="2056458"]The other snag is that it is a percentage of total income. I had my AI boxed into 2 worlds on a quickstrike map. They were still able to fleet up to about 800 or so fleet points. How the heck can they afford to build a fleet that massive on a 2 world budget I wondered. Well fleet upkeep is only a percentage of the total budget not a budget based on actual percentage of unit costs. I just don't think a 2 world faction should be able to build