[quote]7. Phase Stabilizer: Move them from Tactical to Logistic structures. They are logistic and economic (Dark Armada) in nature. Vasari shouldn't have economic structures fit into tactical slots. [/quote] [font="arial,helvetica,sans-serif"] I disagree. The strategic potential of quick & direct movement of fleets from any friendly system to any other friendly system equipped with one of these structures surely testifies as to their proper military role.[/font]
WarlokLord
[font="arial,helvetica,sans-serif"]But for the extremely well-documented rubber-banding issue introduced in the expansion pack, Titan Quest was a superb isometric action game. It gut-stomped Diablo, to be blunt. THQ refused to fund patches to fix the issues debuting in the otherwise splendid expansion pack, and so Iron Lore took some punches. My game group enjoyed the living shit out of this game for a VERY long time. Some talented people on the loose right now... if I
[font="arial,helvetica,sans-serif"]Nevermind. I followed through and the program did indeed give me the option to leave the user assets behind, allowing my new install to key off them. Everything works fine. There was much rejoicing.[/font]
For a 1.04 patch or the like... 1. Multiple Pirate Factions -multiple pirate bases, each base being its own pirate fleet & faction -operate independently of one another -may clash
[font="arial,helvetica,sans-serif"]More maps that feature 2+ stars and only a few planetary systems per star would be nice, definitely agreed. This is really only a map request, so I hope Ironclad would be able to provide them. Ditto for "random" maps... settings and/or a random map script that generates such maps. All to the end of variety.[/font]
Greetings, I would like to reinstall Sins to a different directory. Right now it resides in a default Program Files path on my C drive. I have read that the savegames, player accomplishments, and user settings are stored in your My Documents path off C. When I uninstall Sins , will it give me the opti
[font="arial,helvetica,sans-serif"]Almost every strategy/tactical game I own I play more 'skirmish' than I play multiplayer or single play campaign. For that reason to me this game is absolutely worth it - its a great rts contest, very satisfying when you finally hammer A.I. opponents.[/font]
[font="arial,helvetica,sans-serif"]The fleet size mechanic works for [B]Sins[/B], bottom line. When you decide to field a larger fleet, you commit yourself. Smaller fleet empires will have more resources to play with & devote to things such as defenses and research, while you will have greater mobile striking power. The mechanic makes sense in a 4x game - explore, expand, exploit, and exterminate implies growth of empire, not some kind of reconsideration or scale-back. Working
[quote]You can delete all that from within the game. From the main menu, go to options, to manage files. It's all there.[/quote] [font="arial,helvetica,sans-serif"]I never saw that... thanks for the info. A little odd its in its own section in the Options menu rather than being part of the Load screens, but... .[/font]
[quote]Why why why do people think Warships need to be flashy and have the cool arches and doodads?The Capitals in Sins look like they should. They are bulky in design, look like they carry abit of armor, and they look like they can get their asses kicked but still return it.While the TEC ones arent the prettiest ones, they look like what a Warship would realisticaly look like. Advent and Visari are abit more elegant, but still look like actual warships instead of this fancy pansy designs most g
[font="arial,helvetica,sans-serif"]At the risk that this has been mentioned before - perhaps even by me! - the facility to Delete Save Games. (through the menu system) [/font]
[font="arial,helvetica,sans-serif"]Just a comment about the Diplomacy model in the game now, as regards to A.I. . The diplomacy with computer players is set up to only go one way - once a computer player reaches "Allied state" there is nothing that can pull him/her/it out of it. A simple potential lever to add would be to give the human player the ability to request that one computer player attack another player, when that other player`s forces are present in the same planetary
[font="arial,helvetica,sans-serif"]Finally... nice to see a non-Sims or BuckCraft title in 1st. Something that actually *deserves* to sell well...[/font] :CONGRAT:
[font="arial,helvetica,sans-serif"]Yes, what he/she said, with emphasis on negotiating Cease Fires or better with at least a few A.I.s. I suspect that if you can even maintain a 50% relationship with a faction, they may not ally against you - you may keep them in an indecisive state. Balancing some of the extortionistic demands of A.I. quests with your own conquering is a challenge, but once you have a few games where *you* are not the focus of every faction (and I know what that is lik
[font="arial,helvetica,sans-serif"]I don`t like cloak/cloaking ships. I have almost never liked cloak - the concept sounds great at first, but in almost every rts I`ve played the introduction of cloaking results in assets that are game-breakers or in unsatisfactory 'gimmick' assets. Micromanagement is generally a necessity to boot. [B]Supreme Commander [/B]has 'cloaking' but only to radar detection, not visual detection. That works very well. I think the entire concept of cloak
While playing it occurred to me: - That the firing of a strategic cannon is an event worthy of report in your news windows. Such activities ought to be reported (i.e. " A strategic weapon is firing in the BLANK star system! "). If your own planet is struck by such a device, you should be informed as well (i.e. " A TEC strategic w
[font="arial,helvetica,sans-serif"]Bite your tongue! I think the ship designs in [B]Sins[/B] are fantastic![/font]
[font="arial,helvetica,sans-serif"]They are an [I]element[/I] in long games... If you find yourself in a position to be able to build a single such weapon, you are making sacrifices somewhere else in your empire to deploy it. Its a strategic decision, like any other. I would venture to declare that if you find yourself electing to construct multiple such cannon, then you are either a very good player or you have already won the game. These facilities are extremely entertaining. Larger g
[font="arial,helvetica,sans-serif"]I think that larger maps give one an *inclination* to use larger fleets, but if this reality is mirrored by all opponents I think things as they are now, with current limits, is good. Increase fleet caps and eventually somebody will come up with a map that is even [I]larger[/I], bidding the requests for even [I]higher[/I] fleet caps. Its simply the natural rts urge to pack as many units into as small a space as possible. If we can`t f
[font="arial,helvetica,sans-serif"][B][I]Cheating[/I][/B] A.I.?!? No thanks. I`ve had my fill of such experiences. Try a different approach.[/font]
[font="arial,helvetica,sans-serif"]There`s no hard & fast rule that can possibly govern and thereby solve players who are not mature enough to lose with dignity. I recall one of my own losses in [B]Warhammer 40K: Dawn Of War[/B], playing my Chaos faction. It was a very friendly game between 4 of us - we had never met before - but a mightily played contest all the same. It came down to 2 players. I lost my main base, but I had a huge number of objectives and a few key buildings in remote
[font="arial,helvetica,sans-serif"]Possibility: Kill Norton Anti-Virus. That suite of programs is *proven* to corrupt networking files. You must remove Norton to regain network functionality. I use McAfee instead, now that I know...[/font]
[font="arial,helvetica,sans-serif"]There is model animation with some ships - the TEC capital ship that goes broadside when it fires has arrays of gun turrets that recoil into the housing per shot. Looks extremely cool, and is wholly appropriate for TEC hardware. The Dunov? My manual is still in transit.[/font]
[font="arial,helvetica,sans-serif"]Is an Advent Cap. ship ability`s graphic a little overpowering? There is a seemingly common 'field' effect, white in colour, that hazes up everything within it... I find myself hoping that it might be toned down slightly (somehow, either breaking up the sphere effect a little or reducing its opacity) so I can better view assets caught within its confines. I regret I do not know what the effect is, despite having insulted Adventers everywhere via my bri
[font="arial,helvetica,sans-serif"]AAAAGH! I can`t find the 1.03 Suggestion thread! And I`m too lazy to Search! Anyway, I thought perhaps some type of 'quest requesting' on the part of the player [I]to the A.I.s[/I] might be interesting. A.I.s are always making demands of you, I thought it might be nice to have them react to demands made of them; turn about being fair play. You ask for a service (i.e. Destroy 'X' ships of 'Y' faction within 'Z' minutes) and name/produc