Maybe someday.
Redlightning
How much longer until I can ravage the galaxy?
[quote who="ManSh00ter" reply="1675" id="3040556"] Redlighting, three years. [/quote] Holy. That is a long time.
I like the way this is looking. How long have you been working on this in total?
Alright, this is good news.
Woah, three years. This will be released, right?
[quote who="FrznMD" reply="68" id="2347824"] Quoting Redlightning, reply 67 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it. You only need to have the program installed on 1 computer.[/quote] Yeah... I know. I'm not downloading it is what I said.
Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.
So, are you guys planning to use the "Relic Worlds" in the game as planets that are a MUST have. Must have as in, very valuable, lots of structure and defense slots, big tax rates ect... Just wondering since Relic worlds are in Halo as well. :P
I have been watching this for a while now, and I'm excited to see this mod released. :D I dont know how much more work there is to be done, but I'm willing to wait for the release, no matter how far off it is. :]
Um, I have a question on how to install... I haven't really installed any mods for this game so, do I just overwrite all the old files and use the new files from your mod? Or do I copy and paste all the files into the correct folders?
Hm. I haz an idea if you would like to implement. Dont know if its possible though... [e digicons]X|[/e] How about when one of those massive ships blow, any smaller ships around them get blown back a ways, maybe a little bit of damage, or not. Doesnt really matter, but the shockwave would be cool. ^_^
Im sensing a 300 MG download and a 3 hour wait... [e digicons]8C[/e] But still looks and sounds completely awesome!
[quote]Woot! The mod barely even exists yet and im already excited! Actually this mod is very existant just like 95% is still kept under wraps, mostly due to the lack of a skinner. Big black blobs don't look very appealing[/quote] Ok then. Well then hurry up and get a Skinner. ^^
Woot! The mod barely even exists yet and im already excited! :LOL:
WooHoo! Im already excited for this Halo mod that barely exists yet. XD
Well thats silly. Why are the older patches no longer available?
[quote]Press the Auto-placement button in the middle of the interface, just to the left of the action grid and just above the ping button. You probably toggled it on by accident. [/quote] Seriously? ....wow....
For some reason I cant place structures. I click on the Icon for a structure and it gets auto placed. Ive tried restarting the game, restarting the computer, and shutting the computer off for a while. I used to be able to place structures where ever I wanted to, but now I cant. Help!
[quote]I have no idea what you're talking about there Red. I've modified both the Phase and the Psi files into a mod and loaded it. It worked just fine. Then again, I do the MOD way of doing things. I haven't messed with my Install's game info folder. Is is possible that you have a mod loaded so the engine doesn't ready your main Game Info folder? [/quote] Have no mods. I havent downloaded any. So, no loaded mods... Ive modded the Psi's capital ships, frigates, and Structures, but only
[quote]There are two ways to make your cap ships lvl quicker. 1) Raise the XP values of each ship and building. Look for a line in the .entity files that looks like this: experiencePointsForDestroying 7.500000 2) Go into your Gameplay.constants file and look for the "CapitalShipData" section. BTW, I assume that this is where you can add in additional lvls to Cap Ships, but I haven't tested it yet. And since I'm on a helpful trip here's yours Red: Fi
I have a backup Vanilla GameInfo folder if anything goes wrong. I also have the Modded TEC race in another folder, but It wont let me mod the other two races, Vasari and Advent. It lets me mess around with the ships, they work just fine but when I try to mod the Buildings, I get absolutely no results ingame.
You could try modding the game. Thats what I do. :P But im having problems making stations for the PSI/Advent free and only take 1 second to build...
Anybody? Doesnt anyone have a solution?
Im come across a problem with modding the Vasari. I modded everything in the GameInfo folder, made all the ships free and all the stations free, but it doesnt show up ingame. Does anyone know why? PS: Ive already modded the TEC/Tech and it worked fine. X-(