macasio14

macasio14

Joined Member # 2955513
10 Posts 16 Replies 313 Reputation

After defeating on TEC Loyalist, I get the "military victory" and the audio is repeating over and over "victory...." I also notice my TEC Loyalist titan still likes to primary and chase fighters over anything else, including other titans in the system.

1 Replies 4,861 Views

Playing advent faction and the game crashed. A prompt indicated a crash report was created, but I can't find where it's saved so I can send it to All Mighty Devs "Praise them". This was where all my previous files were saved C:\Users\UserName\AppData\Local\Ironclad Games\Sins of a Solar Empire Anyone know where they are saved now?

1 Replies 5,151 Views

Yes, though I just saw it on the vesari occupied planet in the mono-star system, though I don't know if I have the achievement for it or not.

10 Replies 24,060 Views

Size of my "Titan" [e digicons]:drool:[/e] You know, I was wondering why I was always thinking the titans were bigger, but I couldn't remember where I saw it. I suspect they reduced the size to make them more mobile, but then they should also reduce the Titan Foundry. I suspect they'll make them a little bigger, but certainly not to the size that we see in the pic. I've been seeing a lot of posts and talk about re-introducing titan

1 Replies 17,544 Views

This is the dedicated thread for bug reports. Also, the game does have some glitch where in the strategic zoom, it will indicate ships in a gravity well. Yet when you go to look for them, you can't find them. Even as we speak, I have a scout ship showing up at the sun and 2 enemies kol in one my planets, though you will never find them, and they will never interact with the space they are suppose to be at. I'm thinking <a title="Philadelphia Project" href="http:

3 Replies 7,441 Views

Insurgency Insurgent severity: 200% Other empires will suffer periodic attack by liberating forces as oppressed Trader civilians across the sector take up arms and rebel against them. I'm being attacked randomly after researching this tech. I haven't had much of a chance to know if "other" empires are being attacked. I also believe that the insurgents should be immune to the TEC Rebels friendly pirate policy since the insur

0 Replies 14,534 Views

This is a bit of a spinoff from the *OMG, TITAN'S OP EARLY GAME, NERF NERF* post, but it also mentioned how the experimental weapons are becoming a problem. So I decided to make this post to continue the experimental weapon discussion. I myself, while playing against the AI, spam the experimental weapons wherever I can. I'm honestly not sure what to say about it as much since I don't find it as much of a strategic, and certainly not a tactical advantage (not

4 Replies 11,638 Views

TEC Loyalist -When my Corsev capital ship takes over a crystal extractor with its boarding party ability, it does not show up in the logistics slot, while if it takes over a research, trade, etc structure, it appears in the logistics slot as 1. To put it another way, my planet has 4 crystal asteroids but only 3 show up in the logistics slot. When I mouse over the planet, it shows all 4 under my control and the correct amount of resources is being collected. A minor bug. <

0 Replies 3,563 Views

I do agree, at first I expected the titans to be bigger, comparing to how large the manufacturing facility is. However, I can see if it got any bigger it might have mobility problems.

18 Replies 18,441 Views

I must say, this beta has been far more forgiving then when I had to go against over 2000 Vasari mines back during entrenchment beta. [e digicons]:'([/e] That being said, I am loving it so far. What I believe to be minor issues Playing TEC Loyalist While flying my Ankylon around, I created a fleet with 2 capital ships (Akkan and Dunov; mid to low level) with the Ankylon as lead. Since the Ankylon had such a long range of fire, especially whe

2 Replies 20,857 Views

[quote who="Blair Fraser" reply="1" id="2076869"]Creating small fleets of sentinels + navigators with a navigator as fleet leader should give you what you want. All the flak frigates had additional design changes so they could operate in a secondary role as mine clearers (in conjunction with the scouts).[/quote] Wow, fast reply, I thank you. I will try as you suggest

2 Replies 11,815 Views

..... There is none! The Vasari scout ship (Jikara Navigator) is suppose to be able to seek out mines and destroy them. I remember reading how flack ships (Junsurak Sentinel) are also now suppose to help in clearing these mines, this I have yet to see for the Vasari. The issue is that Advent mines are homing, and by chance there range of seeking is exactly the same. So as soon as my scout ships get close enough to destroy the advent mines, the mines are starting to go towards my scout

2 Replies 11,815 Views

I find that when I right click to turn on/off the autocasting feature on some of my abilities, it reacts like I clicked it twice and either does not turn on or turn off, depending on what it was originally. I am able to get it to toggle by being really fast when I click. Just food for thought. Note, this only started on the recent beta update.

5 Replies 3,311 Views

This is in reference to the micromanagement of the Vasari mine ships..... Shift +click+click+click+click+click+click+click+click+click+click+click+click+ click+click+click+click+click+click+click+click+click+click+click+click+click+click+click+click+ *BREATH* click+click+click+click+click+click+click+click+click+click+click+click+ forces you to use a keyboard, but that was my solution to laying swarms of mines and moving on. Eith

10 Replies 3,256 Views

The attacking a structure while under construction is normal and has been with the game since day one. As for the starbase attacking before construction completed, I believe that it shouldn't be the case. Like with any other struction dosn't become active, the starbase should not be able to activate or attack or give any bonuses till after it is completed. But that is my opinion, and the starbase is pretty darn week in it's basic form, so just send in the armada and blo

10 Replies 4,626 Views

Starbase While fighting the Vasari AI (normal), I cam upon one of their planets with an upgraded starbase (had 16000 hp and all 3 weapon types). The starbase was moving to engage my fleet (also Vasari). While the starbase was moving, it was going under his own asteroids, weapon defenses, and research structures. At this point, my fleet was point blank in front of this group of structures/asteroids. The starbase got about halfway underneath, then stopped. It wa

0 Replies 1,198 Views

OMG, I LOVE IT!! I see so many suggestions that both myself (my first beta I've done for you guys) and others have made. Though I'm sure many of the ideas were not unique to one person thinking them up, I actually never thought you would implement them. But you have, and that only increases both my respect for you guys and eagerness and anticipation for playing my most favorite game of all time! [e digicons]k6[/e] [e digicons]\o/[/e]

100 Replies 283,760 Views

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42 Replies 158,532 Views

Adding a post to keep this thread visible [Suggestion] With ships and strike craft have priorities encoded. Defensive structures > normal structures, capitals > non-capitals and so on and so forth. It would make life so much easier if mines were put high on the list instead of on the bottom. They are easy to kill and do massive amount of damage. Makes sense to me to kill them first.

4 Replies 2,734 Views