ru7h

ru7h

Joined Member # 2970713
6 Posts 84 Replies 314 Reputation

so i played some games against some buddys of mine .. and of course they refused to play the cylons :D so i had to i think its kinda balanced if u restrict u r self to caps only but still theres some kind of lag issue going on if u have about 200 fighter squads in your fleet :D maybe 20raiders/squad are a bit too much :D i'd suggest make the single raiders/vipers a bit stronger but not sooo many in the squads it really slows the game down after a while .. and they are killed in a sing

1,489 Replies 3,382,107 Views

is it possible to add some kind of visual effect to the impact of the nuke's ? like in the series i mean u dont have to create some new effect just a little bonus explosion thats a bit bigger than the rest of the impacts and shines in another color :D just a suggestion :D cuz right now u cant see anything special about the nukes unless the dmg.. :) balance: i still think the colonial caps are too cheap, especially in terms of fleetsupply, colonia

1,489 Replies 3,382,107 Views

i think if u rebalance the caps etc the whole BSG feeling will be lost.. im sick of these caps made of paper in vanilla .. i mean this mod is mostly about the caps and its great fun ! while the vanilla sins is about fleet composation i also played the requiem mod and its a pretty good mod but even 0.5 BSG mod was way more fun to play i got another suggestion how a bout deleting carrier cruisers from the mod in long

1,489 Replies 3,382,107 Views

well i played some really long games now with this mod 6-10h :D and Ai never build more than about 8-10 caps but 40+carriers and of course huge amounts of LRF some times they jump with 1 cap into a system and let it killed and dont even try to escape (happens often in well defended systems without fleet support)

1,489 Replies 3,382,107 Views

[quote who="Creeper420CR" reply="14" id="2324268"]check my posting: BSG Map Pack[/quote] phase lanes extreme long and 191 planets in every map ? oO one map will be finished in ~months playtime ? :D what pc do you own cuz this game beginns to lag on al 60 planet map with every logistic slot pumped with tradeports very very badly also with the extrem number of strike craft in this mod :D (wich i love! but performance suffers from it) also kyogre12 is there

1,489 Replies 3,382,107 Views

A small suggestion for Strikecraft handling i often use the "dock all" ability while 571518751 raiders are incomming so my own strike craft doesn't take any losses vs does huge numbers of raiders since they are mostly gone in just one flakburst anyway :D so i keep my birds on the deck and wait till 1-2 flakbursts have decimated the raiders so far that my own strike craft are at least even in numbers and would easily win the fight so here comes the suggestion would it b

1,489 Replies 3,382,107 Views

[quote who="klacey" reply="25" id="2197738"]All involved in making this mod, i love you, its awesome. lol[/quote] nothin to say more :D great patch for a even greater mod :D i guess now its also nearly balanced cylons lookin good colonials still lookin good did galactica class battlestars HP even further grow ? first game with the cylons i was kinda suprised with 4 starting caps :D and cylons got their own misslebarrage now so i guess its kinda

1,489 Replies 3,382,107 Views

awesome mod its soo much fun although some models are unfinished etc played it kinda 10h in a row with a buddy vs 4 unfair AI's but "warrior battlestar" is kinda OP :D if u get one to lvl 6 (and thats not very hard ^^) its basically over with the cylons ^^ littl nuke explosions would also be fine if someone uses them and is there a possibility for the cylon side to build more caps ? cuz 16 colonial caps > 16 cylon caps+fully upgraded fleet :D

1,489 Replies 3,382,107 Views

haven't heard anything since months :( wonder if the 2nd (and third) mini expansions are still in work or have they allready been abandoned? entrenchment was a great expansion i couldn't imagine to play this game vanilla again sooo much more fun with entrenchment but i do hope the promised diplomacy update is still on the way cuz thats what the game is leakin a bit for are real X4 there are some people that enjoy 5+ hours long games much more than those multipl

12 Replies 44,652 Views

you will have a lot of fighters .. so you wouldn't deal alot dmg vs caps so if your enemy brings some flak ~20-30 sooner or later you will be sitting with no firepower and flying around with all the carriers

29 Replies 17,504 Views

-> create fleet -> tight formation -> engagement range "local" progenitor (shield regen3 nothing else) fighters halcyon (AoE SC knockback-kill) RAPTURE !! (+% dmg for all SC) 37 Aeria (2:1 fighter bomber ratio) 20 Guardians (with pushback) 7 dominas (repair but mostly dispell) 3 Crusader (only for ruthlesness) 30 Illus (long range upgrade) maybe cancle the illus and put all Aerias in

29 Replies 17,504 Views

so whats the flashy endgame ability for advent ? =) novalith can easily be countered.. and u dont loose the whole eco on this planet .. tradeports and refinery are still up after a hit and culture means nothing vs caps and with entrenchment u can send an entire fleet right to the heart of your enemys empire with just one kostura shot... just take some 2 caps some carriers some siege and you will completly detroy whole clusters of planets while building them up to your

12 Replies 5,453 Views

how about balancing the game around more on an epic scale not only around 30-1h rush games ever played a game lasting longer then 3hours ? ever seen the vasari defense and offense abilities on that time of a game ? with multiple kosturas up and every planet owned with at least one phasegate ? if u cant rush a vasari its basically "GG" and thats kinda boring late game is the most unbalanced RTS i've ever seen.. as vasari u ju

12 Replies 5,453 Views

even if its two way still vasari can establish a permanent phasegate in the "new" system while your ships really are on a suicide mission

27 Replies 15,529 Views

i guess this thread should be in this forum https://forums.sinsofasolarempire.com/335941 also a option to disable certain Buildings Frigates Techs like in Total Annihilation so you can't build em would be nice

0 Replies 856 Views