Infinity (MMO), this I have looking forward to for very very long long long time now. I have follow the proces for about 3 years now and I'm really expects this would be THE game for me [e digicons]:')[/e] Infinity: The quest for Earth : http://www.infinity-universe.com/
Redion
Redion-Mod v1.03 still useable with Sins v1.04. Only Black Market behavior different a little. I see no need to update unless many want it of cause. Redion
@Zaisha [quote]Master of Magic. A really old game, but I played it for ever. Civilization with magic. Sigh. Such a shame advancing computer technology rendered it unusable.[/quote] Hi Zaisha, Read my reply #22 and instead install MS DOS then you might be able to play it :) @Raging Amish [quote]Hopefully I'm not repeating someone, but I didn't see it so I must ask would Rise of Nations qualify? [/quote] Really a fine game also. I have so many so I can easi
[B]Mopes wrote:[/B] [quote]Imperium Galactica (the first one) was my fave. I still to this day haven't had an epic ridiculously long impossible campaign in any game since then. Shame it doesn't run properly on XP.[/quote] Hi Mopes, Install Microsoft Virtual PC 2007 (for the bit version you have 32/64bit) Very easy to install. Then install on your new virtual pc Win98 or an older OS if you like then I'm sure you can play the game :) Microsoft Virtual PC 2007 : [lin
Thank you veery mush :) Redion
Hi, regarding issue 3 you can modify it you self easily. Open following files and go to section in files. Files: AbilityPhaseFrigateColonize.entity AbilityPsiFrigateColonize.entity AbilityTechFrigateColonize.entity Section: antiMatterCost And change level 0 to what you like. Just remember - make backup before you changing okay :) NOTE: If your files not in clear text then you first have to change your files with “Reference Dat
;) . . . and u right m8!
Quote: verybad [quote]I've been a long time player/modder of the Mechwarrior games (I'm an admin/artist for MekTek.net). You can edit a mech outside of the regular gameplay, and this is an extremely popular feature of that series of games. This should diminish concerns about ship editing during games making the game to frantic. It doesn't have to be DURING a game, and it doesn't have to be required, just optional. This feature will make the game even more fun than it is now, and would be a m
Thank you - Sounds great! Keep up the good work it’s very appreciated! Redion
Hum, I have tried but can't :) Strange you just can't delete the 2 lines. Must be stated in someplace there must be 2 squadTypeEntityDef's (0 and 1) but I can't find where. I also have tried putting in a 3 (as 2) but this not possible either. Maybe some from Dev's could assist here :) Redion
[quote]In my opinion, balance issues have been and are more likely to continue to be addressed via the "game setup options" rather than unit values or the black market. I believe that the developers will continue to look at more in-depth "game setup options" for game-balance and this is certainly a good thing. What if there was a game setup option to lock-out victory for the first hour? Enabling those who wish for a slow game to actually be able to set it via the server and be guaranteed no o
[quote]tried to merge your mod with some others, first it seems I succeded but after 10hours of play ... game got out of control. As I used often that INCREASE/DECREASE/PAUSE Function, I felt somehow, after saving that game, when I reloaded it, it was faster and now it seems it is fast as the original SLOW game that damn ships are popping out like flies, and I even haven't conquered 25% ...[/quote] This is properly because you have overwritten important files in my MOD with another MOD’s fi
[quote]why do they need a pat on the shoulders? We paid for the game, they get the money, and we get to bitch at them![/quote] Heh, good with your smiley :) Imo all ppl earn a pat on the shoulder when he/she makes something great. Redion
I really think IC needs a good friendly pat on the shoulders for this great game. I have played games many years all the way back from early 1980. I have tons of games – Sins goes clean into my top 5 list of best games I’ve ever played and still playing with great fun. Especially when I found out that Sins is so easily mod friendly. I’m amazed such little company like IC could make such a fine piece of work – keep up the good work IC and also SD, your work is very appreciated. Please do
Hi Tsar Alexej III, I finally got it into my thick skull about what you meant m8 – my bad; just forget my replies #34 about this issue :) TEKEL59 Hope you will enjoy it. Happy gaming both of you! Redion
[quote]above the answer of an Action FPS player, who thinks strategy is, who KLICKS FASTER ...here the answer for others: Have done it somehow myself:Okay it is working, now when I set everything to slow it is around5 times SLOWER than the original SLOW setting ...if someone wants to try it, I have put a LINK in the REDION MODhttps://forums.sinsofasolarempire.com/177609/page/2[/quote] Hi Tsar Alexej III, Heh, now I finally got you, I completely misread you – sry my bad and bad Engli
Now I'm a happy guy - thanks :)
[quote]We all have different preferences. We may consider a slower speed if there is a enough demand.[/quote] If it will go into some future update I’m sure quite a few would like this - I know I would :) even that I change Sins to my own needs now. And if so - please remember throw a "very fast" mode in also . . . so now you "zapp" dudes see I'm not only thinking on my own needs - heh ;) This would only make a great game as Sins already am even better imo. And even more “gold
[quote]Okay new Version (fewer Pirates respawn and longer Quest times) ... as Pirates and Quest are not affected with the settings they are too powerfull (Pirates) and Questtime too short[/quote] I do not quite follow you m8?!? If I get you correct so you want even longer times for Quest as it is at the moment? Quest times in my mod already have been increased. For my concern I could completely remove all trace from pirates - I never play with pirates active anyway. I just kept the
[quote]yo guys are fuckin crazy. i would prefer if devs added a mode faster than the current fast....[/quote] This was actually also what I have expected in Sins v1.03 . . . and ALSO and new mode very slow - This would more or less please us all - maybe ;) No harm done with this, no nerfing just options to choose from. [quote]above the answer of an Action FPS player, who thinks strategy is, who KLICKS FASTER ...here the answer for others: Have done it somehow myself:Okay it is
Hi TEKEL59, Hope you will enjoy it as mush I do. I will maybe look into this about cap size. We have +-25% from standard normal cap size to choose from in Sins v1.03. I might increase values here – i.e. +-75 or 100% from normal. Normal will still be Sins v1.03 cap size. I also working on increased Hangar squadron size to: Tech = 4 Phase = 4 Psi = 5 And for cap carrier ships (same for all races): Start squadrons = 3 Squadron increase on new level =
Hi Tsar Alexej III, I’m pleased you find my mod useful. Damn you fast even on my slowdown mod ;) 11 hours you say, that’s pretty fast with my mod. Normal my games last a couple of days+ (I also play on my fast setting, Normal and Slow is for ppl who like it more extreme :) ). You play small maps I guess! Anyway when you finish your game in about 11 hours you should not be able to do and finish mush research, that was my idea – we now really have to think what we will research to maybe g
Yes it seems okay again - thx :)
- Uzii - wrote: [quote]This is worrying. They better sort it quick, else that is going to seriously f*ck with peoples mod pages who update regularly. I hope its a bug, rather than a new feature.[/quote] I'm with u m8 . . . Just made a post on this issue and fell over this thread here and see I’m not the only one who is frustrated X-( kryo wrote: [quote]You can edit the OP via the Tools button. As others have said, regular replies can't be edited after another reply ha
[color="#FFFF00"][B][U][size="4"]History[/size][/U]:[/B][/color] [color="#FF8C00"][U][B]Redion-MOD v1.03 /Sins v1.03 Build 13.03.2008[/B][/U][/color] [color="#00FF00"]- All updated for Sins version 1.03[/color] [I](NOTE: speed settings "fast" still 50 times slower than original standard Sins v1.03 game speeds.)[/I] [color="#00FF00"]- Base Hyperspace Speed, 100% Increase[/color] [I](Now ALL races have 100% Base Hyperspace Speed increase, this also include pirate